unit1-6
Vocabulary Terms
Page 1
Accessible (adj) /əˈksesɪbl/:
Able to be reached or used easily.
Accommodating (adj) /əˈkɒməˈdeɪtɪŋ/:
Willing to adjust to the needs or requirements of others.
Active listening (n.) /ˈæktɪv ˈlɪsənɪŋ/:
The practice of paying close attention to what someone is saying, and understanding their point of view.
Actuators (n.) /ˈæktjuːeɪtər/:
Devices that convert energy into motion.
Address (v) /əˈdres/:
To deal with or take care of something.
Ad-supported (adj) /æd ˈsəpɔːtɪd/:
Funded by advertising.
Aggressive (adj) /ˈædʒəˌrɪv/:
Forceful and assertive.
Agile approaches (n.) /ˈeɪʤəl əˈprəʊʃɪz/:
Approaches to design that are iterative and flexible.
Air quality (n.) /ˈɛər ˈkwaɪləti/:
The condition of the air in terms of its purity and freedom from pollutants.
Allocate (v) /ˈælɒˌkeɪt/:
To set aside or assign for a particular purpose.
Analytics (n.) /ænəˈlɪtɪks/:
The process of collecting and analyzing data to gain insights into a particular topic.
Approach (n.) /əˈprəʊtʃ/:
A way of doing something.
Architecture (n.) /ˈɑːkɪˈtektʃə/:
The art and science of designing buildings.
Arena (n.) /əˈriːnə/:
A large, enclosed space used for sports, concerts, or other events.
Artifact (n.) /ˈɑːtɪfækt/:
An object or piece of evidence that is used to learn about the past.
Artificial intelligence (AI) (n.) /ˌɑːtɪfɪʃəl ɪnˈtelɪdʒəns (eɪ aɪ)/:
The ability of machines to simulate human intelligence.
Assumption (n.) /əˈsʌmpʃən/:
Something that you accept as true without question or proof.
Asymmetrical (adj) /ˌæ.sɪmˈetrɪkəl/:
Not having equal sides or halves.
Attract (v) /əˈtrækt/:
To draw someone or something towards oneself or oneself.
Augmented reality (n.) /ɔːgˈmentɪd ˈrɪˈælɪti/:
A technology that superimposes a computer-generated image on a user's view of the real world.
Automation (n.) /ɔːtəˈmeɪʃən/:
The use of machines to perform tasks that would otherwise be done by humans.
Balanced (adj) /ˈbælənst/:
Having equal weight or importance.
Bewildered (adj) /bɪˈwɪldəd/:
Confused or perplexed.
Blindsided (adj) /ˈblaindsaɪd/:
Unexpected and unprepared.
Bogus (adj) /ˈbəʊɡəs/:
Not genuine or authentic.
Boost (v) /buːst/:
To give someone or something a sudden increase in strength, power, or success.
Brand ambassador (n.) /ˈbrænd æmˈbæsədər/:
A person who promotes a brand or product to others.
Broad (adj) /brɔːd/:
Having a large width.
Budget (n.) /ˈbʌdʒɪt/:
A plan for how money will be spent.
Cable cord (n.) /ˈkeɪbəl kɔːd/:
A cable that is used to connect a television to a cable box.
Carbon dioxide emissions (n.) /ˈkɑːbən daɪˈɒksaɪd ɪmˈʃ(ə)n(t)sɪz/:
The release of carbon dioxide into the atmosphere, which contributes to climate change.
Chicken coop (n.) /ˈtʃɪkɪn ˈkʊp/:
A small building for chickens.
Clean (adj) /kliːn/:
Having a simple and uncluttered appearance.
Cleanly planned (adj) /ˈkliːnli ˈplænd/:
Having a simple and uncluttered layout.
Cloud computing (n.) /klaʊd kəmˈpjuːtɪŋ/:
The delivery of computing services—including servers, storage, databases, networking, software, analytics, and intelligence—over the Internet (“the cloud”).
Clutter (n.) /ˈklʌtər/:
A disordered accumulation of things.
Collapse (v.) /kəˈlæps/:
To fall down or cave in suddenly.
Combine (v) /kəmˈbaɪn/:
To join or bring together two or more things.
Commercials (n.) /kəˈmɜːʃ(ə)l/:
Advertisements that are broadcast on television or radio.
Communication differences (n.) /kəˌmjuːnɪˈkeɪʃən ˈdɪf(ə)rənsɪz/:
The different ways that people communicate, due to their cultural backgrounds.
Community (n.) /kəˈmjuːnɪti/:
A group of people who live in the same place or have a shared interest.
Complex (adj) /ˈkɒmplɛks/:
Having many parts or elements.
Component (n.) /kəmˈpɒnənts/:
A part or element that make up something.
Composition (n.) /ˌkɒmpəˈzɪʃən/:
The arrangement of elements in a work of art.
Congestion (n.) /kənˈdʒɛʃən/:
The state of being overcrowded or congested.
Constant (adj) /ˈkɒnstənt/:
Unchanging or unvarying.
Constraint (n.) /kənˈstreɪnt/:
A limitation or restriction.
Contemporary (adj) /ˌkɒnˈtempəˈreri/:
Relating to the present time.
Conventional (adj) /ˌkɒnvəˈnʃənəl/:
Following traditional or accepted standards.
Converse (v) /kənˈvɜːs/:
To talk with someone in a friendly and informal way.
Cookie cutter (adj) /ˈkʊki ˈkʌtə/:
Unoriginal or uninspired.
Coordination (n.) /ˌkɒɔrˈdɪˈneɪʃən/:
The act of coordinating or bringing together.
Core business competencies (n.) /ˈkɔːr ˈbɪznəs kɒmˈpetənsɪz/:
The essential skills and knowledge that a business needs to succeed.
Cost of living (n.) /kɒst əv ˈlɪvɪŋ/:
The amount of money that is needed to live in a particular place, including the cost of housing, food, transportation, and other necessities.
Critical (adj) /ˈkrɪtɪkl/:
Very important or necessary.
Critique (n.) /kriːˈtiːk/:
A detailed analysis and assessment of something.
Cultural (adj) /ˈkʌlʧərəl/:
Relating to or characteristic of a particular culture.
Cutting-edge (adj) /ˈkʌtɪŋ edʒ/:
Innovative or advanced.
Dawn (n.) /dɔːn/:
The first appearance of light in the morning.
Decay (n.) /dɪˈkeɪ/:
The process of gradually rotting or breaking down.
Decorated (adj) /dɪˈkɒreɪtɪd/:
Having been adorned with non-essential features.
Defined (adj) /dɪˈfaɪnd/:
Having clear and distinct boundaries.
Delegation (n.) /dɪˈlɪɡˈeɪʃən/:
The act of assigning tasks to others.
Deliverable (n.) /dɪˈlɪvərəbl/:
A product, service, or result that is produced by a project.
Demographic (n.) /ˌdeməˈɡæfɪk/:
A group of people with shared characteristics, such as age, gender, or income.
Dense (adj) /ˈdens/:
Having a large number of people or things in a small area.
Departure (n.) /dɪˈpɑːtʃə/:
A significant change from what is traditional or expected.
Deploy (v) /dɪˈplɔɪ/:
To make something available for use.
Design (n.) /dɪˈzaɪn/:
The process of planning and creating something.
Design period (n.) /ˈdɪzaɪn ˈpɪərɪəd/:
The period of time during which a building was designed.
Design thinking (n.) /dɪˈzaɪn ˈθɪŋkɪŋ/:
A problem-solving approach that uses design methods to come up with creative solutions.
Designer (n.) /dɪˈzaɪnər/:
A person who imagines how something could be made and draws plans for it.
Digital transformation (n.) /ˈdɪdʒɪtəl trænsˈfɔːˈmæʃən/:
The process of using digital technologies to change the way an organization operates.
Dispersed teams (n.) /dɪˈspɜːsd tiːmz/:
Teams that are located in different places.
Disrepute (n.) /dɪsˈrɛpjʊt/:
A bad reputation.
DVR (n.) /ˌdiː viː ˈɑːr/:
A digital video recorder that allows viewers to record television programs to watch later.
Ecology (n.) /ɪˈkɒl.ə.dʒɪ/:
The relationships between the air, land, water, animals, plants, etc., usually of a particular area, or the scientific study of this.
Ecological (adj) /ɛkəˈlɒdʒɪkl/:
Relating to ecology, the study of the relationships between organisms and their environment.
Economic (adj) /ɪˈkɒnəmɪk/:
Relating to the economy or the production, distribution, and consumption of goods and services.
Efficiency (n.) /ɪˈfɪʃənsi/:
The ability to do something without wasting time or resources.
Efficient (adj) /ɪˈfɪʃənt/:
Working or producing the desired result with the least waste of time, effort, or materials.
Elaborate (adj) /ɪˈlæbəreɪt/:
Detailed and complex.
Embrace (v) /ɪmˈbɹeɪs/:
To accept or adopt something.
Emerge (v) /ɪˈmɜːʤ/:
To come into existence or prominence.
Emerging (adj) /ɪˈmɜːʤɪŋ/:
New or developing.
Emotional responses (n.) /ɪˈmouʃənəl riˈspɒnzɪz/:
The feelings that users experience when interacting with a product.
Empathize (v) /ˈɛmpəˌθaɪz/:
To understand and share the feelings of another person.
Emphasize (v) /ˈɛmfəˌsaɪz/:
To give special importance to something.
Encounter (v) /ɪnˈkaʊntər/:
To meet or experience something unexpectedly or for the first time.
Enhance (v) /ɪnˈhɑːns/:
To make something better or more attractive.
Ensure (v) /ɪnˈʃɔːr/:
To make certain that something happens.
Enterprise (n.) /ˈentəprɪz/:
A business or other organization.
Environmental (adj) /ɪnˌvaɪərənˈmentl/:
Relating to the natural world and its protection.
Page 2
Ergonomics (n.) /ˌɛrəɡəˈnɒmɪks/:
The study of how people interact with their environment.
Essential (adj) /ɪˈsɛnʃəl/:
Absolutely necessary.
Evolution (n.) /ˌɛvəˈluːʃən/:
The gradual development of something over time.
Evolve (v) /ɪˈvɒlv/:
To develop gradually over time.
Execute (v) /ɪˈksɪˌkjuːt/:
To carry out or put into effect.
Experimental (adj) /ɪkˈspɛrɪˈmentəl/:
Involving new or untested methods.
Expertise (n.) /ˈekspɜːtɪs/:
A high level of skill or knowledge in a particular area.
Exponential growth (n.) /ɪksˈpəʊnənʃl ˈgrəʊθ/:
A rapid increase in something.
Falsify (v) /ˈfɔːlsɪfaɪ/:
To prove to be false.
Feasibility studies (n.) /ˌfiːzɪˈbɪlɪti ˈstʌdɪɪz/:
Studies that are conducted to determine the feasibility of a project.
Filter (n.) /ˈfɪltərz/:
A tool that can be used to modify images or videos.
Flashy (adj) /ˈflæsɪ/:
Looking too bright, big, and expensive in a way that is intended to get attention and admiration.
Flourish (v) /ˈflʌrɪʃ/:
To grow or develop rapidly.
Flow (n.) /fləʊ/:
The smooth and continuous movement of something.
Focused (adj) /ˈfɒkəst/:
Having or showing a concentrated attention or intention.
Formal design (n.) /ˈfɔːməl dɪˈzaɪn/:
A design that is created using a structured and systematic approach.
Foster (v) /ˈfɒstə/:
To encourage or promote the growth or development of something.
Generation Z (n.) /ˌdʒenəˈreɪʃən ˈziː/:
The generation of people born between the mid-1990s and the early 2010s.
Generous (adj) /ˈdʒɛn(ə)rəs/:
Giving or providing something in a large amount.
Geographical tagging (n.) /ˌdʒiːəˈɡræfɪkəl ˈtægɪŋ/:
The process of adding location information to digital content.
Growing (adj) /ˈɡrəʊɪŋ/:
Increasing in size or amount.
Hand-labored (adj) /ˈhænd- lˈæbəd/:
Made by hand, rather than by machine.
Hashtags (n.) /ˈhæʃˌtæɡz/:
Words or phrases preceded by the hash (#) symbol, used on social media to categorize and search for content.
Health (n.) /helθ/:
The state of being well and free from illness.
Horizontal (adj) /hɔːrɪˈzɒntəl/:
Parallel to the horizon.
Housing (n.) /ˈhaʊzɪŋ/:
The buildings or structures in which people live.
Human-centered techniques (n.) /hjuːmən ˈsentərd ˈtɛkˈniːks/:
Methods that are used to understand the needs and wants of users.
Ideate (v) /aɪˈdiːteɪt/:
To come up with new ideas.
Immersive (adj) /ɪˈmɜːsɪv/:
Providing a feeling of being completely surrounded by something.
Impact (n.) /ˈɪmpækt/:
A force that causes something to change or move.
Impact (v) /ˈɪmpækt/:
To have a strong effect on something.
Impersonal (adj) /ɪmˈpəːs(ə)nəl/:
Lacking in individuality or warmth.
Improvement (n.) /ɪmˈpruːvmənts/:
A change that makes something better.
Incorporate (v) /ɪnˈkɔːpəreɪt/:
To include or add something.
Incorporated (v) /ɪnˈkɔːpəreɪtɪd/:
Included or contained something.
Increment (n.) /ˈɪnkrəmənts/:
Small, incremental change or improvement.
Industrialization (n.) /ˌɪndʌstrɪəˈlaɪzɪʃən/:
The process of transforming an economy from an agricultural one to one based on manufacturing.
Influencer marketing (n.) /ɪnˈfluənsə ˈmɑːkɪtɪŋ/:
A type of marketing that uses influencers to promote products or services to their followers.
Initiative (n.) /ɪˈnɪʃɪˌtɪvz/:
A plan or action taken to achieve a particular goal.
Innovative (adj) /ɪnˈɒv(ə)tɪv/:
Introducing new methods or ideas.
Insight (n.) /ˈɪnsʌɪts/:
Understanding or realization gained from experience.
Integrate (v) /ɪnˈteɡreɪt/:
To combine two or more things into a single whole.
Integrated (adj) /ɪnˈtɛgrəˌreɪtɪd/:
Combining or incorporating different things into a whole.
Intelligible (adj) /ɪnˈtelɪdʒəbl/:
Able to be understood.
Interact (v) /ɪnˈtərækt/:
To act upon or have an effect on each other.
Interface (n.) /ˈɪntəfeɪs/:
The point of interaction between two systems or entities.
Intricacy (n.) /ˈɪntrəsɪti/:
The state of being complex and detailed.
Intuitive (adj) /ɪnˈtjuːɪtɪv/:
Able to understand something without the need for explanation.
Iterative (adj) /ɪˈtərətɪv/:
Involving repeated cycles of improvement.
Iterative process (n.) /ɪˈtərətɪv ˈprəʊses/:
A process that involves repeating steps over and over again, each time making improvements.
Keep something on track (phrase) /kiːp ˈsʌmθɪŋ ɒn ˈtræk/:
To ensure that something is progressing as planned.
Knowledge work (n.) /ˈnɒlɪʤ wəːk/:
Work that requires the application of knowledge and expertise.
Leisure activities (n.) /ˈleɪʒə ˈæktɪvɪtiz/:
Activities that people do for enjoyment in their free time.
Linear (adj) /ˈlɪnɪər/:
Arranged in a straight line.
Literature (n.) /ˈlɪtrəˌtʃə/:
Written works, especially those of an academic or serious nature.
Local (adj) /ˈlɒkəl/:
Relating to or belonging to a particular place or area.
Machine learning (n.) /məˈʃiːn ˈlɜːnɪŋ/:
A type of AI that allows machines to learn without being explicitly programmed.
Manipulate (v) /ˌmænɪpjuˈleɪt/:
To control or operate something skillfully.
Master’s degree (n.) /ˈmɑːstəz dɪˈgriː/:
A postgraduate degree that is awarded after completion of an advanced course of study.
Maximize (v) /ˈmæksɪˌmaɪz/:
To make the greatest possible use of something.
Mayor (n.) /ˈmeɪə/:
The head of a municipal government.
Median (n.) /ˈmiːdiən/:
The middle number in a set of data when the numbers are arranged in order from least to greatest.
Meeting (n.) /ˈmiːtɪŋz/:
A gathering of people to discuss or plan something.
Methodology (n.) /ˌmeθəˈdɒlədʒi/:
A system of methods used in a particular area of study or activity.
Minimal (adj) /ˈmɪnɪm(ə)l/:
Having the bare essentials.
Mobile-first (adj) /ˈmɒbɪl ˈfɜːst/:
Designed primarily for mobile devices, such as smartphones and tablets.
Multimedia (n.) /ˌmʌltiˈmiːdiə/:
Content that combines text, images, audio, and video.
Natural beauty (n.) /ˈnætʃərəl ˈbjuːti/:
The beauty of nature.
Natural environment (n.) /ˈnætʃərəl ɪnˈvaɪərənmənt/:
The physical world, including plants, animals, and natural resources.
Natural light (n.) /ˈnætʃərəl laɪt/:
Light that comes from the sun.
Natural resources (n.) /ˈnætʃərəl ˈrɪsɔːsɪz/:
The materials and substances that come from nature, such as water, air, and soil.
Needs (n.) /niːdz/:
Things that are necessary or required.
Negative (adj) /ˈnɛɡətɪv/:
Having a harmful or unfavorable effect.
Noise pollution (n.) /ˈnɔɪz pəˈluːʃən/:
The excessive or unwanted sound that can be harmful to people or the environment.
Non-renewable energy sources (n.) /nɒn rɪˈnjuːəbl ˈɛnərʤɪ sɔːsɪz/:
Energy sources that cannot be replaced once they are used, such as fossil fuels.
Occupy (v) /ˈɒkjuːpaɪ/:
To take possession of a place or thing.
Organized (adj) /ˈɔːɡənaɪzd/:
Arranged in a systematic way.
Ornament (n.) /ˈɔːnəmənt/:
A decorative object or feature.
Ornamentation (n.) /ˌɔːnəˈmentəˈʃən/:
The act of decorating something with non-essential features.
Outside-the-box (adj) /ˌaʊtˈsaɪd ðə ˈbɒks/:
Unconventional or creative.
Overhang (n.) /ˈoʊvəhæŋ/:
A part of a building that projects beyond the main structure.
Overrun (n.) /ˈoʊvəˌrʌn/:
An unexpected increase in demand or cost.
Oversight (n.) /ˈoʊvəˌsaɪt/:
The act of watching over or supervising something.
Parallel (n.) /ˈpærəlel/:
Similarity or resemblance between two things.
Parallel (adj) /ˈpærəlel/:
Two lines, paths, etc. that are parallel to each other are the same distance apart along their whole length.
Personal feed (n.) /ˈpɜːsənəl ˈfiːd/:
A stream of content that is personalized for a particular user.
Personalize (v) /pəˈsənəlaɪz/:
To make something suitable for a particular individual.
Phase (n.) /feɪz/:
A distinct stage in a process or development.
Phenomenon (n.) /fəˈnɒmɪnən/:
A fact or event that is observed to exist or happen, especially one that is unusual or inexplicable.
Philosophy (n.) /fəˈlɒsəfi/:
A system of beliefs or principles.
Pivotal (adj) /ˈpɪvəltəl/:
Very important or essential.
Page 3
Planetary (adj) /ˈplænəˌtɛri/:
Relating to or concerning the planet Earth.
Podcasts (n.) /ˈpɒdˌkaːsts/:
Digital audio programs that can be downloaded or streamed.
Positive (adj) /ˈpɒzətɪv/:
Having a beneficial or favorable effect.