Technical Mechanics: Comprehensive Study Notes on Kinematics and Dynamics

Introduction to Technical Mechanics

  • Technical Mechanics includes Kinematics and Dynamics.

  • Kinematics is the study of motion as a phenomenon of change of position without considering the forces and masses involved.

  • Dynamics considers both the forces and the masses influencing motion.

Fundamental Concepts of Kinematics (22.06.2026)

  • Kinematics is the branch of mechanics that investigates the motion of bodies or material points without taking mass into account.

  • Motion is the change of position of a body relative to another body.

  • All motion is tracked relative to a fixed coordinate system (motionless reference frame).

  • There are two basic tasks in kinematics:

    • Direct laws of motion.

    • Indirect laws of motion.

Definitions and Parameters
  • Material Point (Materijalna tačka): A body that can be treated as having infinitely small dimensions compared to the path it travels.

  • Motionless Body: A body relative to which we track the motion of another body.

  • Path (ss): The length that a body travels during a certain time interval.

  • Speed (vv): The distance traveled per unit of time.

Types of Linear Motion

Uniform Linear Motion
  • Motion where the velocity remains constant over time (v=constv = \text{const}).

Variable Linear Motion
  • Motion where the velocity changes at every moment of time. It is categorized into uniformly accelerated and uniformly decelerated motion.

Uniformly Accelerated Motion
  • This is motion where the velocity increases over time by a constant amount (acceleration is a constant value).

  • Two cases are distinguished: with and without initial velocity (v0v_0).

  • Case 1: With initial velocity (v0≠0v_0 \neq 0)

    • Acceleration (aa) is constant (a=consta = \text{const}).

    • Final velocity: v=v0+a×tv = v_0 + a \times t

    • Path: s=v0×t+a×t22s = v_0 \times t + \frac{a \times t^2}{2}

    • Velocity-distance relationship: v2=v02+2×a×sv^2 = v_0^2 + 2 \times a \times s

  • Case 2: Without initial velocity (v0=0v_0 = 0)

    • Acceleration (aa) is constant (a=consta = \text{const}).

    • Final velocity: v=a×tv = a \times t

    • Path: s=a×t22s = \frac{a \times t^2}{2}

    • Velocity-distance relationship: v2=2×a×s⇒v=2×a×sv^2 = 2 \times a \times s \Rightarrow v = \sqrt{2 \times a \times s}

Uniformly Decelerated Motion
  • This is motion where the velocity decreases at every moment of time by a constant amount.

  • In this case, there must always be an initial velocity (v0v_0).

  • Equations:

    • Acceleration (aa) is constant (a=consta = \text{const}).

    • Final velocity: v=v0−a×tv = v_0 - a \times t

    • Path: s=v0×t−a×t22s = v_0 \times t - \frac{a \times t^2}{2}

    • Velocity-distance relationship: v2=v02−2×a×sv^2 = v_0^2 - 2 \times a \times s

  • For reaching a complete stop (v=0v = 0):

    • Time to stop: t=v0at = \frac{v_0}{a}

    • Stopping distance: s=v022×as = \frac{v_0^2}{2 \times a}

Practical Problems in Linear Kinematics

High-Speed Train Problem
  • A high-speed train travels for 2 h2\,h and 45 min45\,min to cover a path of 180 km180\,km. Determine the average velocity of the train.

  • Time (tt) = 2 h+45/60 h=2.75 h2\,h + 45/60\,h = 2.75\,h

  • Path (ss) = 180 km180\,km

  • Velocity (vv) = st=180 km2.75 h≈65.45 km/h\frac{s}{t} = \frac{180\,km}{2.75\,h} \approx 65.45\,km/h

  • Conversion to meters per second: v=65.45×1000 m3600 s≈18.18 m/sv = \frac{65.45 \times 1000\,m}{3600\,s} \approx 18.18\,m/s

Velocity-Time (v−tv-t) Diagram Construction
  • Plotting a graph for uniformly accelerated motion with v0=4 m/sv_0 = 4\,m/s and a=2 m/s2a = 2\,m/s^2:

    • At t=0 st = 0\,s: v=4 m/sv = 4\,m/s

    • At t=1 st = 1\,s: v=4+2×1=6 m/sv = 4 + 2 \times 1 = 6\,m/s

    • At t=2 st = 2\,s: v=4+2×2=8 m/sv = 4 + 2 \times 2 = 8\,m/s

    • At t=3 st = 3\,s: v=4+2×3=10 m/sv = 4 + 2 \times 3 = 10\,m/s

Circular Motion (23.06.2026)

  • Circular motion is motion where points of a body describe concentric circles around an axis of rotation.

  • Velocities differ depending on the distance from the center of rotation.

  • Angular Velocity (ω\omega): Calculated using rotations per minute (nn):

    • ω=π×n30 rad/s\omega = \frac{\pi \times n}{30}\,\text{rad/s}

  • Linear Velocity (vv): Related to angular velocity and radius (rr):

    • v=r×ωv = r \times \omega

Uniformly Accelerated Circular Motion
  • Angular velocity increases by a constant amount of angular acceleration (ϵ\epsilon).

  • Case 1: With initial angular velocity (ω0≠0\omega_0 \neq 0)

    • ϵ=const\epsilon = \text{const}

    • ω=ω0+ϵ×t\omega = \omega_0 + \epsilon \times t

    • Angle describing the path (ϕ\phi): ϕ=ω0×t+ϵ×t22\phi = \omega_0 \times t + \frac{\epsilon \times t^2}{2}

    • ω2=ω02+2×ϵ×ϕ\omega^2 = \omega_0^2 + 2 \times \epsilon \times \phi

  • Case 2: Without initial angular velocity (ω0=0\omega_0 = 0)

    • ϵ=const\epsilon = \text{const}

    • ω=ϵ×t\omega = \epsilon \times t

    • ϕ=ϵ×t22\phi = \frac{\epsilon \times t^2}{2}

    • ω2=2×ϵ×ϕ\omega^2 = 2 \times \epsilon \times \phi

Uniformly Decelerated Circular Motion
  • Angular velocity decreases by a constant value of angular deceleration.

  • Always involves an initial velocity (ω0\omega_0).

  • Equations:

    • ω=ω0−ϵ×t\omega = \omega_0 - \epsilon \times t

    • ϕ=ω0×t−ϵ×t22\phi = \omega_0 \times t - \frac{\epsilon \times t^2}{2}

    • ω2=ω02−2×ϵ×ϕ\omega^2 = \omega_0^2 - 2 \times \epsilon \times \phi

Components of Acceleration in Circular Motion
  • Total Acceleration (aa): The vector sum of normal and tangential components.

    • a=an2+at2a = \sqrt{a_n^2 + a_t^2}

  • Normal (Centripetal) Acceleration (ana_n): directed toward the center of rotation.

    • an=r×ω2a_n = r \times \omega^2

  • Tangential Acceleration (ata_t): directed along the tangent of the path.

    • at=r×ϵa_t = r \times \epsilon

Dynamics and Newton's Laws

  • Dynamics studies the motion of rigid bodies or material points considering force and mass.

  • First Law of Dynamics: Every body will remain in a state of rest or uniform linear motion unless acted upon by a external force.

  • Second Law of Mechanics (Dynamics): The force required to change the state of rest or motion is equal to the product of mass (mm) and acceleration (aa).

    • F=m×a (N)F = m \times a\,\text{(N)}

    • Weight (GG) is a force: G=m×gG = m \times g

    • Local gravitational acceleration (gg) is approximately 9.81 m/s29.81\,m/s^2

  • Third Law of Mechanics (Dynamics): Two material points act on each other with forces of equal magnitude but opposite directions (Action and Reaction).

Work, Power, and Energy

Mechanical Work (AA)
  • Linear motion: The product of force and distance.

    • A=F×sA = F \times s

  • Rotational motion: The product of active rotation moment (MM) and rotation angle (ϕ\phi).

    • A=M×ϕA = M \times \phi

Power (NN)
  • Work performed per unit of time.

    • N=At=M×ϕt=M×ωN = \frac{A}{t} = \frac{M \times \phi}{t} = M \times \omega

Physical Quantities of Motion
  • Quantity of Motion (Momentum) (KK): Product of mass and velocity.

    • K=m×vK = m \times v

  • Impulse of Force: Product of force and time.

    • I=F×tI = F \times t

Energy Laws
  • Energy cannot be created or destroyed, only transformed from one form to another.

  • Mechanical Energy: The sum of kinetic energy (EkE_k) and potential energy (EpE_p).

    • E=Ek+EpE = E_k + E_p

  • Kinetic Energy (EkE_k): Half the product of mass and the square of velocity.

    • Ek=m×v22E_k = \frac{m \times v^2}{2}

  • Potential Energy (EpE_p): Product of weight and the height (hh) at which the body is located.

    • Ep=G×h=m×g×hE_p = G \times h = m \times g \times h

Advanced Principles in Dynamics

Dalamberov princip (D'Alembert's Principle)
  • Refers to a system of material points or a rigid body where internal and external forces, including inertial forces, act. The set of external forces and inertial forces is in equilibrium.

  • For a system in equilibrium: ΣFispolj+ΣFiin=0\Sigma F_i^{spolj} + \Sigma F_i^{in} = 0

  • Linear motion: Sum of all external forces is zero.

  • Circular motion: Sum of the moments of all external forces is zero: ΣMi+ΣMiin=0\Sigma M_i + \Sigma M_i^{in} = 0

Steinerova teorema (Steiner's Theorem)
  • Applies to moments of inertia for parallel axes.

  • The moment of inertia for an axis (JJ) is equal to the sum of the moment of inertia for a parallel axis passing through the center of gravity (JcJ_c) and the product of the mass and the square of the distance (dd) between the axes.

    • J=Jc+m×d2J = J_c + m \times d^2

Practical Problems in Dynamics and Energetics

Pump Station Calculation
  • Determine the power of a pump station that lifts Q=360 m3Q = 360\,m^3 of water to a height of H=30 mH = 30\,m in t=1 ht = 1\,h, given efficiency η=0.75\eta = 0.75.

  • Volume (VV) = 360 m3360\,m^3; density of water (ρ\rho) suggests 1 m3=1000 kg1\,m^3 = 1000\,kg.

  • Mass (mm) = 360,000 kg360,000\,kg

  • Weight (GG) = m×g=360,000×9.81≈3,531.6×103 Nm \times g = 360,000 \times 9.81 \approx 3,531.6 \times 10^3\,N

  • Work (AA) = G×H=3,531,600×30=105,948×103 NmG \times H = 3,531,600 \times 30 = 105,948 \times 10^3\,Nm

  • Theoretical Power (NthN_{th}) = A3600 s≈29,430 W\frac{A}{3600\,s} \approx 29,430\,W

  • Real Power (NN) = η×Nth=0.75×29,430≈22,072.5 W\eta \times N_{th} = 0.75 \times 29,430 \approx 22,072.5\,W

Free Fall Kinetic Energy Calculation
  • Determine the kinetic energy of a body in free fall weighing G=5 NG = 5\,N after t=4 st = 4\,s of falling.

  • Mass (mm) = Gg\frac{G}{g}

  • Velocity (vv) = g×tg \times t

  • Kinetic Energy (EkE_k) = m×v22=(Gg)×(g×t)22=G×g×t22\frac{m \times v^2}{2} = \frac{(\frac{G}{g}) \times (g \times t)^2}{2} = \frac{G \times g \times t^2}{2}

  • Ek=5×9.81×422=5×9.81×162=5×9.81×8=392.4 JE_k = \frac{5 \times 9.81 \times 4^2}{2} = \frac{5 \times 9.81 \times 16}{2} = 5 \times 9.81 \times 8 = 392.4\,J