Technical Mechanics: Comprehensive Study Notes on Kinematics and Dynamics
Introduction to Technical Mechanics
Technical Mechanics includes Kinematics and Dynamics.
Kinematics is the study of motion as a phenomenon of change of position without considering the forces and masses involved.
Dynamics considers both the forces and the masses influencing motion.
Fundamental Concepts of Kinematics (22.06.2026)
Kinematics is the branch of mechanics that investigates the motion of bodies or material points without taking mass into account.
Motion is the change of position of a body relative to another body.
All motion is tracked relative to a fixed coordinate system (motionless reference frame).
There are two basic tasks in kinematics:
Direct laws of motion.
Indirect laws of motion.
Definitions and Parameters
Material Point (Materijalna tačka): A body that can be treated as having infinitely small dimensions compared to the path it travels.
Motionless Body: A body relative to which we track the motion of another body.
Path (): The length that a body travels during a certain time interval.
Speed (): The distance traveled per unit of time.
Types of Linear Motion
Uniform Linear Motion
Motion where the velocity remains constant over time ().
Variable Linear Motion
Motion where the velocity changes at every moment of time. It is categorized into uniformly accelerated and uniformly decelerated motion.
Uniformly Accelerated Motion
This is motion where the velocity increases over time by a constant amount (acceleration is a constant value).
Two cases are distinguished: with and without initial velocity ().
Case 1: With initial velocity ()
Acceleration () is constant ().
Final velocity:
Path:
Velocity-distance relationship:
Case 2: Without initial velocity ()
Acceleration () is constant ().
Final velocity:
Path:
Velocity-distance relationship:
Uniformly Decelerated Motion
This is motion where the velocity decreases at every moment of time by a constant amount.
In this case, there must always be an initial velocity ().
Equations:
Acceleration () is constant ().
Final velocity:
Path:
Velocity-distance relationship:
For reaching a complete stop ():
Time to stop:
Stopping distance:
Practical Problems in Linear Kinematics
High-Speed Train Problem
A high-speed train travels for and to cover a path of . Determine the average velocity of the train.
Time () =
Path () =
Velocity () =
Conversion to meters per second:
Velocity-Time () Diagram Construction
Plotting a graph for uniformly accelerated motion with and :
At :
At :
At :
At :
Circular Motion (23.06.2026)
Circular motion is motion where points of a body describe concentric circles around an axis of rotation.
Velocities differ depending on the distance from the center of rotation.
Angular Velocity (): Calculated using rotations per minute ():
Linear Velocity (): Related to angular velocity and radius ():
Uniformly Accelerated Circular Motion
Angular velocity increases by a constant amount of angular acceleration ().
Case 1: With initial angular velocity ()
Angle describing the path ():
Case 2: Without initial angular velocity ()
Uniformly Decelerated Circular Motion
Angular velocity decreases by a constant value of angular deceleration.
Always involves an initial velocity ().
Equations:
Components of Acceleration in Circular Motion
Total Acceleration (): The vector sum of normal and tangential components.
Normal (Centripetal) Acceleration (): directed toward the center of rotation.
Tangential Acceleration (): directed along the tangent of the path.
Dynamics and Newton's Laws
Dynamics studies the motion of rigid bodies or material points considering force and mass.
First Law of Dynamics: Every body will remain in a state of rest or uniform linear motion unless acted upon by a external force.
Second Law of Mechanics (Dynamics): The force required to change the state of rest or motion is equal to the product of mass () and acceleration ().
Weight () is a force:
Local gravitational acceleration () is approximately
Third Law of Mechanics (Dynamics): Two material points act on each other with forces of equal magnitude but opposite directions (Action and Reaction).
Work, Power, and Energy
Mechanical Work ()
Linear motion: The product of force and distance.
Rotational motion: The product of active rotation moment () and rotation angle ().
Power ()
Work performed per unit of time.
Physical Quantities of Motion
Quantity of Motion (Momentum) (): Product of mass and velocity.
Impulse of Force: Product of force and time.
Energy Laws
Energy cannot be created or destroyed, only transformed from one form to another.
Mechanical Energy: The sum of kinetic energy () and potential energy ().
Kinetic Energy (): Half the product of mass and the square of velocity.
Potential Energy (): Product of weight and the height () at which the body is located.
Advanced Principles in Dynamics
Dalamberov princip (D'Alembert's Principle)
Refers to a system of material points or a rigid body where internal and external forces, including inertial forces, act. The set of external forces and inertial forces is in equilibrium.
For a system in equilibrium:
Linear motion: Sum of all external forces is zero.
Circular motion: Sum of the moments of all external forces is zero:
Steinerova teorema (Steiner's Theorem)
Applies to moments of inertia for parallel axes.
The moment of inertia for an axis () is equal to the sum of the moment of inertia for a parallel axis passing through the center of gravity () and the product of the mass and the square of the distance () between the axes.
Practical Problems in Dynamics and Energetics
Pump Station Calculation
Determine the power of a pump station that lifts of water to a height of in , given efficiency .
Volume () = ; density of water () suggests .
Mass () =
Weight () =
Work () =
Theoretical Power () =
Real Power () =
Free Fall Kinetic Energy Calculation
Determine the kinetic energy of a body in free fall weighing after of falling.
Mass () =
Velocity () =
Kinetic Energy () =