Motion in a Plane - Comprehensive Study Guide

Introduction to Motion in Two and Three Dimensions

  • 1D vs. Multi-dimensional Kinematics:

    • In one-dimensional motion (along a straight line), directional aspects are fully specified using positive (++ ) and negative (−- ) signs because only two directions are possible.

    • In two-dimensional motion (in a plane) or three-dimensional motion (in space), specifying direction requires vectors.

  • Scope of Two-Dimensional Kinematics:

    • Vector algebra provides the foundation for defining velocity and acceleration in two dimensions.

    • Two-dimensional motion with constant acceleration includes important applications such as projectile motion and uniform circular motion.

    • Kinematic equations developed for two-dimensional motion can be directly extended to three-dimensional motion.

Scalars and Vectors

  • Scalars:

    • Defined as physical quantities that possess magnitude only and are specified completely by a single real number along with a proper unit.

    • Scalar quantities follow the ordinary rules of algebra (addition, subtraction, multiplication, and division).

    • Addition and subtraction of scalar quantities are meaningful only if the quantities have identical units; multiplication and division can be performed on scalars with different units.

    • Examples of Scalars:

    • Distance between two points.

    • Mass of an object.

    • Temperature of a body (e.g., maximum temperature of 35.6 ∘C35.6\,^{\circ}\text{C}  and minimum temperature of 24.2 ∘C24.2\,^{\circ}\text{C}  yield a scalar difference of 11.4 ∘C11.4\,^{\circ}\text{C} ).

    • Time at which an event occurs.

    • Perimeter of a rectangle (e.g., sides of 1.0 m1.0\,\text{m}  and 0.5 m0.5\,\text{m}  yield a scalar perimeter 1.0 m+0.5 m+1.0 m+0.5 m=3.0 m1.0\,\text{m} + 0.5\,\text{m} + 1.0\,\text{m} + 0.5\,\text{m} = 3.0\,\text{m} ).

    • Volume and density (e.g., a uniform aluminum cube of side 10 cm10\,\text{cm}  has volume 10−3 m310^{-3}\,\text{m}^3  and mass 2.7 kg2.7\,\text{kg} , yielding a scalar density of 2.7×103 kg m−32.7 \times 10^3\,\text{kg}\,\text{m}^{-3} ).

  • Vectors:

    • Defined as physical quantities that possess both a magnitude and a direction, and satisfy the triangle law of addition or equivalently the parallelogram law of addition.

    • Examples of Vectors: Displacement, velocity, acceleration, and force.

    • Vector Notation:

    • Printed in boldface type (e.g., v\mathbf{v} , A\mathbf{A} , a\mathbf{a} ).

    • Handwritten with an arrow placed above the letter (e.g., v⃗\vec{v} , A⃗\vec{A} ).

    • Magnitude (absolute value) is denoted by lightface type or vertical bars: ∣v∣=v|\mathbf{v}| = v  or ∣A∣=A|\mathbf{A}| = A .

  • Position and Displacement Vectors:

    • Position Vector: Drawn from a chosen origin O\mathbf{O}  to the particle's position PP  at time tt , denoted as r=OP\mathbf{r} = \mathbf{OP} . The length of the line segment represents magnitude, and the arrow specifies direction.

    • Displacement Vector: When a particle moves from position PP  (at time tt ) to position P′P'  (at time t′t' ), the displacement vector PP′\mathbf{PP}'  (or Δr\Delta\mathbf{r} ) is the straight line drawn from initial position PP  (tail) to final position P′P'  (tip).

    • Displacement is independent of the actual path taken (PABCQPABCQ , PDQPDQ , or PBEFQPBEFQ ); it depends solely on the initial and final position coordinates.

    • The magnitude of displacement is always less than or equal to the actual path length traversed by the object.

Position vector and displacement vector
  • Equality of Vectors:

    • Two vectors A\mathbf{A}  and B\mathbf{B}  are defined as equal (A=B\mathbf{A} = \mathbf{B} ) if and only if they have both equal magnitude and identical direction.

    • Free Vectors: Vectors that can be translated parallel to themselves without changing their physical meaning.

    • Localised Vectors: Vectors whose line of application or point of application is fixed in a physical context.

Equal vectors and unequal vectors

Multiplication of Vectors by Real Numbers

  • Multiplication by a Positive Real Number:

    • Multiplying a vector A\mathbf{A}  by a positive scalar λ>0\lambda > 0  results in a vector λA\lambda \mathbf{A}  whose direction is identical to A\mathbf{A}  and whose magnitude is ∣λA∣=λ∣A∣|\lambda \mathbf{A}| = \lambda |\mathbf{A}| .

    • Example: Multiplying A\mathbf{A}  by 22  yields 2A2\mathbf{A}  with double the magnitude in the same direction.

  • Multiplication by a Negative Real Number:

    • Multiplying a vector A\mathbf{A}  by a negative scalar −λ-\lambda  (λ>0\lambda > 0 ) produces a vector directed opposite to A\mathbf{A}  with a magnitude of λ∣A∣\lambda |\mathbf{A}| .

    • Example: Multiplying A\mathbf{A}  by −1-1  produces a vector of equal magnitude pointing in the opposite direction (−A-\mathbf{A} ); multiplying by −1.5-1.5  produces −1.5A-1.5\mathbf{A}  with 1.51.5  times the magnitude in the opposite direction.

  • Dimensional Changes:

    • If λ\lambda  is a scalar physical quantity possessing its own dimensions, the dimension of λA\lambda \mathbf{A}  is the product of the dimensions of λ\lambda  and A\mathbf{A} .

    • Example: Multiplying a velocity vector by a time duration scalar yields a displacement vector.

Addition and Subtraction of Vectors — Graphical Method

  • Triangle Method (Head-to-Tail Method):

    • To add vector B\mathbf{B}  to vector A\mathbf{A} , place the tail of B\mathbf{B}  at the head of A\mathbf{A} .

    • The resultant vector R=A+B\mathbf{R} = \mathbf{A} + \mathbf{B}  is drawn from the tail of A\mathbf{A}  to the head of B\mathbf{B} , forming the third side of a triangle.

  • Properties of Vector Addition:

    • Commutative Law: A+B=B+A\mathbf{A} + \mathbf{B} = \mathbf{B} + \mathbf{A}

    • Associative Law: (A+B)+C=A+(B+C)(\mathbf{A} + \mathbf{B}) + \mathbf{C} = \mathbf{A} + (\mathbf{B} + \mathbf{C})

  • Null Vector (Zero Vector):

    • Adding two equal and opposite vectors yields a null vector: A+(−A)=0\mathbf{A} + (-\mathbf{A}) = \mathbf{0} .

    • Magnitude: ∣0∣=0|\mathbf{0}| = 0 .

    • Direction: Indeterminate / non-specifiable.

    • Algebraic Properties:     A+0=A\mathbf{A} + \mathbf{0} = \mathbf{A}

    λ0=0\lambda \mathbf{0} = \mathbf{0}

    0A=00 \mathbf{A} = \mathbf{0}

  • Physical Meaning: Represents zero change, such as the net displacement of an object moving along a closed loop back to its starting point.

    • Vector Subtraction:

  • Subtraction of vector B\mathbf{B}  from A\mathbf{A}  is defined as the addition of A\mathbf{A}  and -$ \mathbf{B} :     A−B=A+(−B)\mathbf{A} - \mathbf{B} = \mathbf{A} + (-\mathbf{B})

    • Parallelogram Method:

  • Bring the tails of vectors A\mathbf{A}  and B\mathbf{B}  to a common origin O\mathbf{O} .

  • Complete a parallelogram using lines parallel to A\mathbf{A}  and B\mathbf{B}  passing through their respective heads.

  • The resultant vector R=A+B\mathbf{R} = \mathbf{A} + \mathbf{B}  is represented by the diagonal passing through the common origin O\mathbf{O} .

Triangle law and parallelogram law of vector addition

Resolution of Vectors and Unit Vectors

  • General Vector Resolution:

    • Any vector A\mathbf{A}  lying in a plane can be uniquely resolved into two component vectors along non-zero, non-collinear vectors a\mathbf{a}  and b\mathbf{b}  in the same plane:     A=λa+μb\mathbf{A} = \lambda \mathbf{a} + \mu \mathbf{b}

    where λ\lambda  and μ\mu  are real numbers.

  • Unit Vectors:

    • Defined as a dimensionless, unitless vector of magnitude 11  pointing in a specified direction.

    • Used strictly to specify direction.

    • Standard Cartesian unit vectors along xx , yy , and zz  axes are written as i^\hat{\mathbf{i}} , j^\hat{\mathbf{j}} , and k^\hat{\mathbf{k}}  respectively:     ∣i^∣=∣j^∣=∣k^∣=1|\hat{\mathbf{i}}| = |\hat{\mathbf{j}}| = |\hat{\mathbf{k}}| = 1

    • Expressing a general vector A\mathbf{A}  using its unit direction vector n^\hat{\mathbf{n}} :     A=∣A∣n^\mathbf{A} = |\mathbf{A}| \hat{\mathbf{n}}

  • Rectangular Components in Two Dimensions:

    • A vector A\mathbf{A}  in the x-yx\text{-}y  plane resolved along orthogonal unit vectors i^\hat{\mathbf{i}}  and j^\hat{\mathbf{j}} :     A=Axi^+Ayj^\mathbf{A} = A_x \hat{\mathbf{i}} + A_y \hat{\mathbf{j}}

    • Component magnitudes in terms of magnitude AA  and inclination angle θ\theta  relative to the xx -axis:     Ax=Acos⁡(θ)A_x = A \cos(\theta)

    Ay=Asin⁡(θ)A_y = A \sin(\theta)

  • Reconstructing magnitude AA  and direction θ\theta  from components AxA_x  and AyA_y :     A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2}

    tan⁡(θ)=AyAx  ⟹  θ=tan⁡−1(AyAx)\tan(\theta) = \frac{A_y}{A_x} \implies \theta = \tan^{-1}\left(\frac{A_y}{A_x}\right)

Resolution of a vector into components along coordinate axes
  • Rectangular Components in Three Dimensions:

    • Direction cosines relative to spatial angles α\alpha  (with xx -axis), β\beta  (with yy -axis), and γ\gamma  (with zz -axis):     Ax=Acos⁡(α)A_x = A \cos(\alpha)

    Ay=Acos⁡(β)A_y = A \cos(\beta)

    Az=Acos⁡(γ)A_z = A \cos(\gamma)

  • Vector representation in 3D:     A=Axi^+Ayj^+Azk^\mathbf{A} = A_x \hat{\mathbf{i}} + A_y \hat{\mathbf{j}} + A_z \hat{\mathbf{k}}

  • Magnitude in 3D:     A=Ax2+Ay2+Az2A = \sqrt{A_x^2 + A_y^2 + A_z^2}

  • Position vector in 3D:     r=xi^+yj^+zk^\mathbf{r} = x \hat{\mathbf{i}} + y \hat{\mathbf{j}} + z \hat{\mathbf{k}}

Vector Addition — Analytical Method

  • Addition via Components (2D):

    • For vectors A=Axi^+Ayj^\mathbf{A} = A_x \hat{\mathbf{i}} + A_y \hat{\mathbf{j}}  and B=Bxi^+Byj^\mathbf{B} = B_x \hat{\mathbf{i}} + B_y \hat{\mathbf{j}} :     R=A+B=(Ax+Bx)i^+(Ay+By)j^\mathbf{R} = \mathbf{A} + \mathbf{B} = (A_x + B_x)\hat{\mathbf{i}} + (A_y + B_y)\hat{\mathbf{j}}

    Rx=Ax+BxR_x = A_x + B_x

    Ry=Ay+ByR_y = A_y + B_y

  • Addition via Components (3D):

    • For A=Axi^+Ayj^+Azk^\mathbf{A} = A_x \hat{\mathbf{i}} + A_y \hat{\mathbf{j}} + A_z \hat{\mathbf{k}}  and B=Bxi^+Byj^+Bzk^\mathbf{B} = B_x \hat{\mathbf{i}} + B_y \hat{\mathbf{j}} + B_z \hat{\mathbf{k}} :     Rx=Ax+BxR_x = A_x + B_x

    Ry=Ay+ByR_y = A_y + B_y

    Rz=Az+BzR_z = A_z + B_z

  • Linear Combinations:

    • For T=a+b−c\mathbf{T} = \mathbf{a} + \mathbf{b} - \mathbf{c} :     Tx=ax+bx−cxT_x = a_x + b_x - c_x

    Ty=ay+by−cyT_y = a_y + b_y - c_y

    Tz=az+bz−czT_z = a_z + b_z - c_z

  • Law of Cosines and Law of Sines:

    • For two vectors A\mathbf{A}  and B\mathbf{B}  with an enclosed angle θ\theta :

    • Law of Cosines (Magnitude of Resultant R\mathbf{R} ):       R=A2+B2+2ABcos⁡(θ)R = \sqrt{A^2 + B^2 + 2AB \cos(\theta)}

    • Law of Sines:       Rsin⁡(θ)=Asin⁡(β)=Bsin⁡(α)\frac{R}{\sin(\theta)} = \frac{A}{\sin(\beta)} = \frac{B}{\sin(\alpha)}

      where α\alpha  is the angle made by R\mathbf{R}  with vector A\mathbf{A} , and β\beta  is the angle made by R\mathbf{R}  with vector B\mathbf{B} . - Direction angle α\alpha :       tan⁡(α)=Bsin⁡(θ)A+Bcos⁡(θ)\tan(\alpha) = \frac{B \sin(\theta)}{A + B \cos(\theta)}

Analytical method for vector addition using law of cosines and sines

Motion in a Plane: Position, Displacement, Velocity, and Acceleration

  • Position Vector and Displacement:

    • Position vector at coordinates (x,y)(x, y) :     r=xi^+yj^\mathbf{r} = x \hat{\mathbf{i}} + y \hat{\mathbf{j}}

    • Displacement between r\mathbf{r}  at time tt  and r′\mathbf{r}'  at time t′t' :     Δr=r′−r=(x′−x)i^+(y′−y)j^=Δxi^+Δyj^\Delta\mathbf{r} = \mathbf{r}' - \mathbf{r} = (x' - x)\hat{\mathbf{i}} + (y' - y)\hat{\mathbf{j}} = \Delta x \hat{\mathbf{i}} + \Delta y \hat{\mathbf{j}}

  • Average and Instantaneous Velocity:

    • Average Velocity:     vˉ=ΔrΔt=ΔxΔti^+ΔyΔtj^=vˉxi^+vˉyj^\bar{\mathbf{v}} = \frac{\Delta\mathbf{r}}{\Delta t} = \frac{\Delta x}{\Delta t}\hat{\mathbf{i}} + \frac{\Delta y}{\Delta t}\hat{\mathbf{j}} = \bar{v}_x \hat{\mathbf{i}} + \bar{v}_y \hat{\mathbf{j}}

    The direction of vˉ\bar{\mathbf{v}}  is identical to the direction of Δr\Delta\mathbf{r} .

  • Instantaneous Velocity:     v=lim⁡Δt→0ΔrΔt=drdt=dxdti^+dydtj^=vxi^+vyj^\mathbf{v} = \lim_{\Delta t \rightarrow 0} \frac{\Delta\mathbf{r}}{\Delta t} = \frac{\mathrm{d}\mathbf{r}}{\mathrm{d}t} = \frac{\mathrm{d}x}{\mathrm{d}t}\hat{\mathbf{i}} + \frac{\mathrm{d}y}{\mathrm{d}t}\hat{\mathbf{j}} = v_x \hat{\mathbf{i}} + v_y \hat{\mathbf{j}}

    The instantaneous velocity vector v\mathbf{v}  at any point along a path is always directed tangentially to the path at that point in the direction of motion.

  • Magnitude of Instantaneous Velocity (Speed):     v=∣v∣=vx2+vy2v = |\mathbf{v}| = \sqrt{v_x^2 + v_y^2}

  • Direction angle θ\theta  relative to xx -axis:     tan⁡(θ)=vyvx  ⟹  θ=tan⁡−1(vyvx)\tan(\theta) = \frac{v_y}{v_x} \implies \theta = \tan^{-1}\left(\frac{v_y}{v_x}\right)

    • Average and Instantaneous Acceleration:

  • Average Acceleration:     aˉ=ΔvΔt=ΔvxΔti^+ΔvyΔtj^=aˉxi^+aˉyj^\bar{\mathbf{a}} = \frac{\Delta\mathbf{v}}{\Delta t} = \frac{\Delta v_x}{\Delta t}\hat{\mathbf{i}} + \frac{\Delta v_y}{\Delta t}\hat{\mathbf{j}} = \bar{a}_x \hat{\mathbf{i}} + \bar{a}_y \hat{\mathbf{j}}

  • Instantaneous Acceleration:     a=lim⁡Δt→0ΔvΔt=dvdt=axi^+ayj^\mathbf{a} = \lim_{\Delta t \rightarrow 0} \frac{\Delta\mathbf{v}}{\Delta t} = \frac{\mathrm{d}\mathbf{v}}{\mathrm{d}t} = a_x \hat{\mathbf{i}} + a_y \hat{\mathbf{j}}

    where:     ax=dvxdt=d2xdt2a_x = \frac{\mathrm{d}v_x}{\mathrm{d}t} = \frac{\mathrm{d}^2 x}{\mathrm{d}t^2}

    ay=dvydt=d2ydt2a_y = \frac{\mathrm{d}v_y}{\mathrm{d}t} = \frac{\mathrm{d}^2 y}{\mathrm{d}t^2}

  • In two or three dimensions, velocity and acceleration vectors do not need to be collinear; they can form any angle between 0∘0^\circ  and 180∘180^\circ .

Direction of average and instantaneous acceleration

Motion in a Plane with Constant Acceleration

  • Kinematic Equations for Constant Acceleration:

    • Velocity as a function of time:     v=v0+at\mathbf{v} = \mathbf{v}_0 + \mathbf{a}t

    In component form:     vx=v0x+axtv_x = v_{0x} + a_x t

    vy=v0y+aytv_y = v_{0y} + a_y t

  • Position vector as a function of time:     r=r0+v0t+12at2\mathbf{r} = \mathbf{r}_0 + \mathbf{v}_0 t + \frac{1}{2}\mathbf{a}t^2

    In component form:     x=x0+v0xt+12axt2x = x_0 + v_{0x}t + \frac{1}{2}a_x t^2

    y=y0+v0yt+12ayt2y = y_0 + v_{0y}t + \frac{1}{2}a_y t^2

  • Independence of Perpendicular Motions:

    • Motion in two dimensions under constant acceleration is mathematically equivalent to two independent, simultaneous one-dimensional motions occurring along mutually perpendicular axes.

Projectile Motion

  • Definition and Principles:

    • A projectile is any object launched into space that continues in motion under the influence of gravity alone (neglecting air resistance).

    • Historical Principle (Galileo, 1632): Projectile motion consists of two independent components:

    1. A horizontal component with constant velocity (ax=0a_x = 0 ).

    2. A vertical component with constant downward acceleration due to gravity (ay=−ga_y = -g ).

  • Initial Conditions:

    • Initial launch speed v0v_0  at elevation angle θ0\theta_0  relative to horizontal:     v0x=v0cos⁡(θ0)v_{0x} = v_0 \cos(\theta_0)

    v0y=v0sin⁡(θ0)v_{0y} = v_0 \sin(\theta_0)

  • Initial coordinates at origin: x0=0x_0 = 0 , y0=0y_0 = 0 .

    • Kinematic Equations at Time tt:

  • Horizontal position: x=(v0cos⁡(θ0))tx = (v_0 \cos(\theta_0)) t

  • Vertical position: y=(v0sin⁡(θ0))t−12gt2y = (v_0 \sin(\theta_0)) t - \frac{1}{2}g t^2

  • Horizontal velocity component: vx=v0x=v0cos⁡(θ0)v_x = v_{0x} = v_0 \cos(\theta_0)  (constant throughout flight).

  • Vertical velocity component: vy=v0sin⁡(θ0)−gtv_y = v_0 \sin(\theta_0) - g t .

    • Equation of Trajectory (Path Shape):

  • Substituting t=xv0cos⁡(θ0)t = \frac{x}{v_0 \cos(\theta_0)}  into the vertical position equation yields:     y=tan⁡(θ0)x−g2v02cos⁡2(θ0)x2y = \tan(\theta_0) x - \frac{g}{2 v_0^2 \cos^2(\theta_0)} x^2

  • This equation is of the form y=ax+bx2y = ax + bx^2  (where aa  and bb  are constants), demonstrating that the trajectory of a projectile is a parabola.

Trajectory of projectile motion
  • Key Projectile Formulas:

    • Time to Maximum Height (tmt_m):     At peak height, vy=0v_y = 0 :     tm=v0sin⁡(θ0)gt_m = \frac{v_0 \sin(\theta_0)}{g}

    • Total Time of Flight (TfT_f):     Setting y=0y = 0  at impact:     Tf=2v0sin⁡(θ0)g=2tmT_f = \frac{2 v_0 \sin(\theta_0)}{g} = 2 t_m

    • Maximum Height Reached (hmh_m):     Substituting t=tmt = t_m  into y(t)y(t) :     hm=v02sin⁡2(θ0)2gh_m = \frac{v_0^2 \sin^2(\theta_0)}{2g}

    • Horizontal Range (RR):     Total horizontal distance covered during total time of flight TfT_f :     R=v0xTf=(v0cos⁡(θ0))(2v0sin⁡(θ0)g)=v02sin⁡(2θ0)gR = v_{0x} T_f = (v_0 \cos(\theta_0)) \left(\frac{2 v_0 \sin(\theta_0)}{g}\right) = \frac{v_0^2 \sin(2\theta_0)}{g}

    • Maximum Horizontal Range (Rmax⁡R_{\max}):     For a given launch speed v0v_0 , RR  is maximized when sin⁡(2θ0)=1  ⟹  θ0=45∘\sin(2\theta_0) = 1 \implies \theta_0 = 45^\circ :     Rmax⁡=v02gR_{\max} = \frac{v_0^2}{g}

    • Symmetry of Ranges:     Complementary elevation angles θ0=45∘+α\theta_0 = 45^\circ + \alpha  and θ0=45∘−α\theta_0 = 45^\circ - \alpha  yield identical horizontal ranges because sin⁡(90∘+2α)=sin⁡(90∘−2α)=cos⁡(2α)\sin(90^\circ + 2\alpha) = \sin(90^\circ - 2\alpha) = \cos(2\alpha) .

Uniform Circular Motion

  • Definition:

    • Motion of an object traversing a circular path of radius RR  at a constant speed vv .

    • Although speed is constant, velocity continuously changes direction (tangential to the circular arc at every point), causing acceleration.

  • Centripetal Acceleration (aca_c):

    • Direction: Always points along the radius inward toward the center of the circle ("center-seeking").

    • Magnitude:     ac=v2Ra_c = \frac{v^2}{R}

    • Published by Christiaan Huygens in 1673.

    • Note: Centripetal acceleration vector is not constant because its direction continuously changes as the particle moves, even though its magnitude is constant.

  • Angular Speed (ω\omega):

    • Rate of change of angular displacement Δθ\Delta\theta :     ω=ΔθΔt\omega = \frac{\Delta\theta}{\Delta t}

    • Relation to linear speed vv  (with arc length Δs=RΔθ\Delta s = R \Delta\theta ):     v=ωRv = \omega R

    • Centripetal acceleration in terms of angular speed:     ac=ω2Ra_c = \omega^2 R

  • Period (TT) and Frequency (ν\nu):

    • Period (TT ): Time required to complete one full revolution.

    • Frequency (ν=1/T\nu = 1/T ): Number of revolutions per unit time.

    • Linear speed in terms of period and frequency:     v=2πRT=2πRνv = \frac{2\pi R}{T} = 2\pi R \nu

    • Angular speed in terms of frequency:     ω=2πν=2πT\omega = 2\pi \nu = \frac{2\pi}{T}

    • Centripetal acceleration in terms of frequency:     ac=4π2ν2Ra_c = 4\pi^2 \nu^2 R

Velocity and acceleration in uniform circular motion

Summary and Key Formulae

  • Scalar vs Vector:

    • Scalars: Magnitude only, combined by standard arithmetic.

    • Vectors: Magnitude and direction, combined by vector algebra.

  • Vector Addition & Resolution:

    • Commutative: A+B=B+A\mathbf{A} + \mathbf{B} = \mathbf{B} + \mathbf{A}

    • Associative: (A+B)+C=A+(B+C)(\mathbf{A} + \mathbf{B}) + \mathbf{C} = \mathbf{A} + (\mathbf{B} + \mathbf{C})

    • 2D Resolution: A=Axi^+Ayj^\mathbf{A} = A_x \hat{\mathbf{i}} + A_y \hat{\mathbf{j}}  with Ax=Acos⁡(θ)A_x = A \cos(\theta) , Ay=Asin⁡(θ)A_y = A \sin(\theta) , A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2} , tan⁡(θ)=Ay/Ax\tan(\theta) = A_y / A_x .

    • Resultant Magnitude (Law of Cosines): R=A2+B2+2ABcos⁡(θ)R = \sqrt{A^2 + B^2 + 2AB \cos(\theta)}

    • Law of Sines: Rsin⁡(θ)=Asin⁡(β)=Bsin⁡(α)\frac{R}{\sin(\theta)} = \frac{A}{\sin(\beta)} = \frac{B}{\sin(\alpha)}

  • 2D Kinematics:

    • Position: r=xi^+yj^\mathbf{r} = x \hat{\mathbf{i}} + y \hat{\mathbf{j}}

    • Instantaneous Velocity: v=drdt=vxi^+vyj^\mathbf{v} = \frac{\mathrm{d}\mathbf{r}}{\mathrm{d}t} = v_x \hat{\mathbf{i}} + v_y \hat{\mathbf{j}}

    • Instantaneous Acceleration: a=dvdt=axi^+ayj^\mathbf{a} = \frac{\mathrm{d}\mathbf{v}}{\mathrm{d}t} = a_x \hat{\mathbf{i}} + a_y \hat{\mathbf{j}}

    • Constant Acceleration Equations:     v=v0+at\mathbf{v} = \mathbf{v}_0 + \mathbf{a}t

    r=r0+v0t+12at2\mathbf{r} = \mathbf{r}_0 + \mathbf{v}_0 t + \frac{1}{2}\mathbf{a}t^2

  • Projectile Motion Equations:

    • Horizontal Position: x=(v0cos⁡(θ0))tx = (v_0 \cos(\theta_0)) t

    • Vertical Position: y=(v0sin⁡(θ0))t−12gt2y = (v_0 \sin(\theta_0)) t - \frac{1}{2}g t^2

    • Trajectory Equation: y=tan⁡(θ0)x−g2v02cos⁡2(θ0)x2y = \tan(\theta_0)x - \frac{g}{2v_0^2 \cos^2(\theta_0)}x^2

    • Time of Peak Height: tm=v0sin⁡(θ0)gt_m = \frac{v_0 \sin(\theta_0)}{g}

    • Time of Flight: Tf=2v0sin⁡(θ0)gT_f = \frac{2 v_0 \sin(\theta_0)}{g}

    • Peak Height: hm=v02sin⁡2(θ0)2gh_m = \frac{v_0^2 \sin^2(\theta_0)}{2g}

    • Horizontal Range: R=v02sin⁡(2θ0)gR = \frac{v_0^2 \sin(2\theta_0)}{g}

  • Uniform Circular Motion Equations:

    • Centripetal Acceleration: ac=v2R=ω2R=4π2ν2Ra_c = \frac{v^2}{R} = \omega^2 R = 4\pi^2 \nu^2 R

    • Speed & Angular Speed Relation: v=ωR=2πνRv = \omega R = 2\pi \nu R

Points to Ponder

  • Path length traversed between two points is generally greater than or equal to the magnitude of displacement. They are equal if and only if the path is a straight line without direction reversal.

  • Average speed is greater than or equal to the magnitude of average velocity over a given time interval.

  • Kinematic equations for constant acceleration do not apply to uniform circular motion because the direction of acceleration changes continuously.

  • Resultant velocity of an object subject to two velocities v1\mathbf{v}_1  and v2\mathbf{v}_2  is v=v1+v2\mathbf{v} = \mathbf{v}_1 + \mathbf{v}_2 . Relative velocity of object 1 with respect to object 2 is v12=v1−v2\mathbf{v}_{12} = \mathbf{v}_1 - \mathbf{v}_2 .

  • The net acceleration in circular motion is directed strictly toward the center only if the speed is constant (uniform circular motion).

  • Trajectory shape is determined by both acceleration and initial conditions (initial position and initial velocity).

Solved Examples

  • Example 3.1:

    • Problem: Rain is falling vertically at 35 m s−135\,\text{m s}^{-1} . Wind starts blowing east to west at 12 m s−112\,\text{m s}^{-1} . Determine the direction an umbrella should be held.

    • Solution:

    • Rain velocity vr\mathbf{v}_r  (downward), wind velocity vw\mathbf{v}_w  (westward).

    • Resultant speed:       R=vr2+vw2=352+122=1225+144=1369=37 m s−1R = \sqrt{v_r^2 + v_w^2} = \sqrt{35^2 + 12^2} = \sqrt{1225 + 144} = \sqrt{1369} = 37\,\text{m s}^{-1}

    • Angle θ\theta  made by resultant R\mathbf{R}  with vertical:       tan⁡(θ)=vwvr=1235≈0.343  ⟹  θ=tan⁡−1(0.343)≈19∘\tan(\theta) = \frac{v_w}{v_r} = \frac{12}{35} \approx 0.343 \implies \theta = \tan^{-1}(0.343) \approx 19^\circ

    • Umbrella should be held in the vertical plane at an angle of about 19∘19^\circ  with the vertical toward the east.

  • Example 3.2:

    • Problem: Find magnitude and direction of resultant of two vectors A\mathbf{A}  and B\mathbf{B}  at angle θ\theta .

    • Solution:

    • Magnitude: R=A2+B2+2ABcos⁡(θ)R = \sqrt{A^2 + B^2 + 2AB \cos(\theta)}  (Law of Cosines).

    • Direction angle α\alpha  relative to A\mathbf{A} :       tan⁡(α)=Bsin⁡(θ)A+Bcos⁡(θ)  ⟹  α=tan⁡−1(Bsin⁡(θ)A+Bcos⁡(θ))\tan(\alpha) = \frac{B \sin(\theta)}{A + B \cos(\theta)} \implies \alpha = \tan^{-1}\left(\frac{B \sin(\theta)}{A + B \cos(\theta)}\right)

  • Example 3.3:

    • Problem: Motorboat racing north at 25 km/h25\,\text{km/h} , water current at 10 km/h10\,\text{km/h}  in direction 60∘60^\circ  east of south. Find resultant velocity.

    • Solution:

    • Angle between boat velocity vb\mathbf{v}_b  (north) and current velocity vc\mathbf{v}_c  (60∘60^\circ  east of south): θ=180∘−60∘=120∘\theta = 180^\circ - 60^\circ = 120^\circ .

    • Resultant magnitude using Law of Cosines:       R=vb2+vc2+2vbvccos⁡(120∘)=252+102+2(25)(10)(−0.5)=625+100−250=475≈22 km/hR = \sqrt{v_b^2 + v_c^2 + 2 v_b v_c \cos(120^\circ)} = \sqrt{25^2 + 10^2 + 2(25)(10)(-0.5)} = \sqrt{625 + 100 - 250} = \sqrt{475} \approx 22\,\text{km/h}

    • Angle ϕ\phi  relative to north using Law of Sines:       Rsin⁡(120∘)=vcsin⁡(ϕ)  ⟹  sin⁡(ϕ)=vcsin⁡(120∘)R=10×0.86621.8≈0.397  ⟹  ϕ≈23.4∘\frac{R}{\sin(120^\circ)} = \frac{v_c}{\sin(\phi)} \implies \sin(\phi) = \frac{v_c \sin(120^\circ)}{R} = \frac{10 \times 0.866}{21.8} \approx 0.397 \implies \phi \approx 23.4^\circ  east of north.

  • Example 3.4:

    • Problem: Position r(t)=3.0ti^+2.0t2j^+5.0k^\mathbf{r}(t) = 3.0t \hat{\mathbf{i}} + 2.0t^2 \hat{\mathbf{j}} + 5.0 \hat{\mathbf{k}} .

    • (a) Find v(t)\mathbf{v}(t)  and a(t)\mathbf{a}(t) .

    • (b) Find magnitude and direction of v(t)\mathbf{v}(t)  at t=1.0 st = 1.0\,\text{s} .

    • Solution:

    • (a) v(t)=drdt=3.0i^+4.0tj^\mathbf{v}(t) = \frac{\mathrm{d}\mathbf{r}}{\mathrm{d}t} = 3.0 \hat{\mathbf{i}} + 4.0t \hat{\mathbf{j}} .       a(t)=dvdt=4.0j^ m s−2\mathbf{a}(t) = \frac{\mathrm{d}\mathbf{v}}{\mathrm{d}t} = 4.0 \hat{\mathbf{j}}\,\text{m s}^{-2} .

    • (b) At t=1.0 st = 1.0\,\text{s} : v=3.0i^+4.0j^\mathbf{v} = 3.0 \hat{\mathbf{i}} + 4.0 \hat{\mathbf{j}} .       Magnitude: v=3.02+4.02=5.0 m s−1v = \sqrt{3.0^2 + 4.0^2} = 5.0\,\text{m s}^{-1} .       Direction: θ=tan⁡−1(4.03.0)≈53∘\theta = \tan^{-1}\left(\frac{4.0}{3.0}\right) \approx 53^\circ  with xx-axis.

  • Example 3.5:

    • Problem: Particle starts at origin at t=0t = 0  with v0=5.0i^ m/s\mathbf{v}_0 = 5.0 \hat{\mathbf{i}}\,\text{m/s}  and constant acceleration a=(3.0i^+2.0j^) m/s2\mathbf{a} = (3.0 \hat{\mathbf{i}} + 2.0 \hat{\mathbf{j}})\,\text{m/s}^2 .

    • (a) Find yy-coordinate when x=84 mx = 84\,\text{m} .

    • (b) Find speed at this time.

    • Solution:

    • (a) Position r(t)=v0t+12at2=(5.0t+1.5t2)i^+1.0t2j^\mathbf{r}(t) = \mathbf{v}_0 t + \frac{1}{2}\mathbf{a}t^2 = (5.0t + 1.5t^2)\hat{\mathbf{i}} + 1.0t^2 \hat{\mathbf{j}} .       x(t)=5.0t+1.5t2=84  ⟹  1.5t2+5.0t−84=0  ⟹  3t2+10t−168=0x(t) = 5.0t + 1.5t^2 = 84 \implies 1.5t^2 + 5.0t - 84 = 0 \implies 3t^2 + 10t - 168 = 0 .       Solving quadratic: (3t+28)(t−6)=0  ⟹  t=6 s(3t + 28)(t - 6) = 0 \implies t = 6\,\text{s} .       At t=6 st = 6\,\text{s} : y=1.0(6)2=36.0 my = 1.0(6)^2 = 36.0\,\text{m} .

    • (b) Velocity at t=6 st = 6\,\text{s} :       v(t)=(5.0+3.0t)i^+2.0tj^\mathbf{v}(t) = (5.0 + 3.0t)\hat{\mathbf{i}} + 2.0t \hat{\mathbf{j}}

      At t=6 st = 6\,\text{s} : v=23.0i^+12.0j^\mathbf{v} = 23.0 \hat{\mathbf{i}} + 12.0 \hat{\mathbf{j}} .       Speed v=232+122=529+144=673≈26 m s−1v = \sqrt{23^2 + 12^2} = \sqrt{529 + 144} = \sqrt{673} \approx 26\,\text{m s}^{-1} .

  • Example 3.6:

    • Problem: Prove Galileo's statement that ranges are equal for elevation angles exceeding or falling short of 45∘45^\circ  by equal amounts α\alpha .

    • Solution:

    • Launch angles: θ0=45∘+α\theta_0 = 45^\circ + \alpha  and θ0=45∘−α\theta_0 = 45^\circ - \alpha .

    • Double angles 2θ02\theta_0 : 90∘+2α90^\circ + 2\alpha  and 90∘−2α90^\circ - 2\alpha .

    • Since sin⁡(90∘+2α)=cos⁡(2α)\sin(90^\circ + 2\alpha) = \cos(2\alpha)  and sin⁡(90∘−2α)=cos⁡(2α)\sin(90^\circ - 2\alpha) = \cos(2\alpha) , the ranges are equal.

  • Example 3.7:

    • Problem: Stone thrown horizontally at 15 m s−115\,\text{m s}^{-1}  from cliff height 490 m490\,\text{m} . Find time to hit ground and impact speed (g=9.8 m s−2g = 9.8\,\text{m s}^{-2} ).

    • Solution:

    • Vertical motion: y(t)=−12gt2  ⟹  −490=−4.9t2  ⟹  t2=100  ⟹  t=10 sy(t) = -\frac{1}{2}g t^2 \implies -490 = -4.9 t^2 \implies t^2 = 100 \implies t = 10\,\text{s} .

    • Velocity components at impact:       vx=v0x=15 m s−1v_x = v_{0x} = 15\,\text{m s}^{-1}

      vy=−gt=−9.8×10=−98 m s−1v_y = -gt = -9.8 \times 10 = -98\,\text{m s}^{-1}

- Impact speed: v=vx2+vy2=152+(−98)2=225+9604=9829≈99 m s−1v = \sqrt{v_x^2 + v_y^2} = \sqrt{15^2 + (-98)^2} = \sqrt{225 + 9604} = \sqrt{9829} \approx 99\,\text{m s}^{-1}

.

  • Example 3.8:

    • Problem: Ball thrown at 28 m s−128\,\text{m s}^{-1}  at 30∘30^\circ  above horizontal. Calculate maximum height, time of flight, and horizontal range.

    • Solution:

    • (a) Maximum height: hm=v02sin⁡2(θ0)2g=282sin⁡2(30∘)2×9.8=784×0.2519.6=10.0 mh_m = \frac{v_0^2 \sin^2(\theta_0)}{2g} = \frac{28^2 \sin^2(30^\circ)}{2 \times 9.8} = \frac{784 \times 0.25}{19.6} = 10.0\,\text{m} .

    • (b) Time of flight: Tf=2v0sin⁡(θ0)g=2×28×0.59.8=289.8≈2.9 sT_f = \frac{2 v_0 \sin(\theta_0)}{g} = \frac{2 \times 28 \times 0.5}{9.8} = \frac{28}{9.8} \approx 2.9\,\text{s} .

    • (c) Horizontal range: R=v02sin⁡(2θ0)g=282sin⁡(60∘)9.8=784×0.8669.8≈69 mR = \frac{v_0^2 \sin(2\theta_0)}{g} = \frac{28^2 \sin(60^\circ)}{9.8} = \frac{784 \times 0.866}{9.8} \approx 69\,\text{m} .

  • Example 3.9:

    • Problem: Insect in circular groove of radius R=12 cmR = 12\,\text{cm}  completes 7 revolutions in 100 s100\,\text{s} . Find angular speed, linear speed, and acceleration.

    • Solution:

    • (a) Angular speed: ω=2πν=2π×7100≈0.44 rad/s\omega = \frac{2\pi \nu} = \frac{2\pi \times 7}{100} \approx 0.44\,\text{rad/s} .       Linear speed: v=ωR=0.44×12=5.3 cm s−1v = \omega R = 0.44 \times 12 = 5.3\,\text{cm s}^{-1} .

    • (b) Acceleration vector is not constant because its direction changes continuously (inward toward center).       Magnitude of centripetal acceleration: ac=ω2R=(0.44)2×12≈2.3 cm s−2a_c = \omega^2 R = (0.44)^2 \times 12 \approx 2.3\,\text{cm s}^{-2} .

Conceptual Questions and Exercises

  • Classification of Quantities (Scalar vs Vector):

    • Scalars: Volume, mass, speed, density, number of moles, angular frequency, work, current, temperature, pressure, time, power, total path length, energy, gravitational potential, coefficient of friction, charge.

    • Vectors: Acceleration, velocity, displacement, angular velocity, force, angular momentum, linear momentum, electric field, magnetic moment, relative velocity, impulse.

  • Vector Inequalities:

    • ∣a+b∣≤∣a∣+∣b∣|\mathbf{a} + \mathbf{b}| \le |\mathbf{a}| + |\mathbf{b}|  (Equality holds when a\mathbf{a}  and b\mathbf{b}  act along the same direction).

    • ∣a+b∣≥∣∣a∣−∣b∣∣|\mathbf{a} + \mathbf{b}| \ge ||\mathbf{a}| - |\mathbf{b}||  (Equality holds when a\mathbf{a}  and b\mathbf{b}  act along opposite directions).

    • ∣a−b∣≤∣a∣+∣b∣|\mathbf{a} - \mathbf{b}| \le |\mathbf{a}| + |\mathbf{b}|  (Equality holds when a\mathbf{a}  and b\mathbf{b}  act along opposite directions).

    • ∣a−b∣≥∣∣a∣−∣b∣∣|\mathbf{a} - \mathbf{b}| \ge ||\mathbf{a}| - |\mathbf{b}||  (Equality holds when a\mathbf{a}  and b\mathbf{b}  act along the same direction).