Clipping in Computer Graphics

Introduction to Clipping

  • Clipping involves removing unnecessary parts of an image or object.

Basic Concept of Clipping

  • Consider a screen displaying a picture.
  • World coordinates define a window with coordinates:
    • X minimum (X<em>minX<em>{min}) and Y minimum (Y</em>minY</em>{min}).
    • X maximum (X<em>maxX<em>{max}) and Y maximum (Y</em>maxY</em>{max}).
  • This window is called the clipping window.

Clipping Window

  • The clipping window isolates a specific portion of the image for display.
  • Coordinates within the clipping window:
    • X minimum (XminX_{min}): Left boundary of the window.
    • X maximum (XmaxX_{max}): Right boundary of the window.
    • Y minimum (YminY_{min}): Bottom boundary of the window.
    • Y maximum (YmaxY_{max}): Top boundary of the window.
  • The goal is to display only the object inside the clipping window.
  • Any part of the object outside the window is clipped (removed).

Clipping Process

  • Drawing to the display takes time, hence clipping.
  • Anything outside the window is clipped to optimize the process.
  • Example: If a picture extends beyond the clipping window, the parts outside are removed to "perfect" the image within the window.

Applications of Clipping

  • Extracting the desired part of an image.
  • Identifying visible and invisible areas in a 3D object.
    • Parts inside the clipping window are visible.
    • Parts outside the clipping window are invisible.
  • Creating objects using solid modeling.
  • Drawing operations.
  • Operations related to pointing objects.
  • Detecting details, such as deleting, copying, and moving parts of an object.

Clipping Coordinate Systems

  • Clipping can be applied to world coordinates.
  • Content inside the clipping window is then mapped to device coordinates.

Types of Clipping

  • Point Clipping
  • Line Clipping
  • Area Clipping (Polygon Clipping)
  • Curve Clipping
  • Text Clipping
  • Exterior Clipping