Clipping in Computer Graphics
Introduction to Clipping
- Clipping involves removing unnecessary parts of an image or object.
Basic Concept of Clipping
- Consider a screen displaying a picture.
- World coordinates define a window with coordinates:
- X minimum (X<em>min) and Y minimum (Y</em>min).
- X maximum (X<em>max) and Y maximum (Y</em>max).
- This window is called the clipping window.
Clipping Window
- The clipping window isolates a specific portion of the image for display.
- Coordinates within the clipping window:
- X minimum (Xmin): Left boundary of the window.
- X maximum (Xmax): Right boundary of the window.
- Y minimum (Ymin): Bottom boundary of the window.
- Y maximum (Ymax): Top boundary of the window.
- The goal is to display only the object inside the clipping window.
- Any part of the object outside the window is clipped (removed).
Clipping Process
- Drawing to the display takes time, hence clipping.
- Anything outside the window is clipped to optimize the process.
- Example: If a picture extends beyond the clipping window, the parts outside are removed to "perfect" the image within the window.
Applications of Clipping
- Extracting the desired part of an image.
- Identifying visible and invisible areas in a 3D object.
- Parts inside the clipping window are visible.
- Parts outside the clipping window are invisible.
- Creating objects using solid modeling.
- Drawing operations.
- Operations related to pointing objects.
- Detecting details, such as deleting, copying, and moving parts of an object.
Clipping Coordinate Systems
- Clipping can be applied to world coordinates.
- Content inside the clipping window is then mapped to device coordinates.
Types of Clipping
- Point Clipping
- Line Clipping
- Area Clipping (Polygon Clipping)
- Curve Clipping
- Text Clipping
- Exterior Clipping