SG 4 - Impulse and Momentum — Quick Notes

Key Concepts: Momentum and Impulse

  • Momentum: p=mvp = m\,v (vector; direction = velocity direction); units: kg·m/s.
  • Impulse: J=Δp=FΔtJ = \Delta p = \sum F\,\Delta t; units: N·s (which is equivalent to kg·m/s).
  • Impulse–momentum theorem: J=ΔpJ = \Delta p.
  • For constant mass: Δp=mΔv\Delta p = m\,\Delta v; thus J=mΔvJ = m\,\Delta v.
  • Relationship to force over time: J=Fdt    FΔt  (for constant F)J = \int F\,dt\;\approx\;F\,\Delta t\;\text{(for constant }F).

Newton’s Second Law in Momentum Form

  • Net force relation: Fnet=dpdtF_{\text{net}} = \frac{dp}{dt}.
  • With constant mass: Fnet=ma  (a=ΔvΔt)F_{\text{net}} = m\,a\; (a = \frac{\Delta v}{\Delta t}) and Δp=Fdt\Delta p = \int F\,dt.
  • Special case: when mass is constant, Δp=mΔv\Delta p = m\,\Delta v and J=Δp=mΔvJ = \Delta p = m\,\Delta v.

Impulse–Momentum Theorem

  • Core statement: a net force applied over a time interval changes an object's momentum.
  • Formula: FΔt=Δp=J\sum F\,\Delta t = \Delta p = J.
  • If mass changes, J=Δ(mv)J = \Delta (m\,v) (general form); in these notes, mass is treated as constant.

Force–Time Graphs and Impulse

  • Impulse equals area under the force–time graph: J=ΣFΔt=Area under FtJ = \Sigma F \Delta t = \text{Area under }F\text{–}t.
  • Constant net force: area is a rectangle, J=FΔtJ = F\Delta t.
  • Linearly increasing force from 0 to F0 over time t: area is a triangle, J=12F0tJ = \tfrac{1}{2} F_0 t.

Practical Implications and Intuition

  • For the same impulse, a shorter contact time requires a larger average force; a longer stopping time reduces peak force.
  • Momentum depends on both mass and velocity; impulse governs how momentum changes.

Quick Problem Highlights (with results)

  • Problem: A 3.0 kg object accelerates from 0 to 6.0 m/s.

    • (\Delta v = 6.0\,\text{m/s})
    • (\Delta p = m\Delta v = 3.0\times6.0 = 18\ \text{kg·m/s})
    • Impulse: (J = 18\ \text{N·s})
  • Problem: A 1.0 kg object has a 10 N force applied for 0.4 s.

    • (J = F\Delta t = 10\times0.4 = 4\ \text{N·s})
    • (\Delta v = J/m = 4/1 = 4\ \text{m/s})
  • Problem: A 0.3 kg ball changes velocity from 5 m/s to -4 m/s.

    • (\Delta v = -9\,\text{m/s})
    • (\Delta p = m\Delta v = 0.3\times(-9) = -2.7\ \text{kg·m/s})
    • Impulse: (-2.7\ \text{N·s})
  • Problem: A 5.0 kg object at rest experiences a 20 N force for 2 s.

    • (\Delta v = (F\Delta t)/m = (20\times2)/5 = 8\ \text{m/s})
    • Final velocity: 8 m/s
  • Problem: A 1000 kg car stops from 25 m/s in 5 s.

    • (\Delta v = -25\ \text{m/s})
    • (\Delta p = m\Delta v = -25{,}000\ \text{kg·m/s})
    • (F_{avg} = \Delta p/\Delta t = (-25{,}000)/5 = -5000\ \text{N}) (magnitude 5.0 kN)

Worked Graphical Example (FA3)

  • If force rises linearly from 0 to 25 N over 5 s: J = area of triangle = (\tfrac{1}{2}\times 5\,\text{s}\times 25\,\text{N} = 62.5\ \text{N·s}).

Summary of Key Formulas and Units

  • Momentum: p=mv;units:  kgm/sp = m\,v\,;\quad \text{units: }\ kg\cdot m/s
  • Impulse: J = \Delta p = \sum F\,\Delta t = F\,\Delta t\ (\text{constant }F) \;\; ;\quad \text{units: }\ \text{N·s}
  • Change in momentum: Δp=mΔv\Delta p = m\,\Delta v
  • Newton’s second law (momentum form): Fnet=dpdtF_{\text{net}} = \frac{dp}{dt}
  • Impulse–momentum theorem: J=Δp=Δ(mv)J = \Delta p = \Delta(m\,v)
  • Graphical interpretation: impulse equals area under the force–time graph

Closing Takeaways

  • Momentum is the product of mass and velocity; direction matches motion.
  • Impulse is the force applied over time that changes momentum.
  • The impulse–momentum theorem links force, time, and momentum change and is visualized as the area under a force–time curve.