Untitled Flashcards Set
Willheim wundt created structuralism and scientific psychology (associated with edward tichener)
William james created functionalism
Karen horney: Feminist psychology
John Locke: blank slate “tabula rasa”
Ivan Pavlov: classical conditioning
John B watson: (B)ehavioralism
B.F Skinner: Neobehaviorism and operant conditioning
Edward Thorndike: Law of effects (positive outcomes are more likely to occur)
Sigmund Freud: unconscious mind
Karl Popper: theories can only be falsified
Types of schema
Person schemas (significant others looks, likes and dislikes)
Social schemas (specific expectations for a wedding)
Sself schemas (beliefs about ourself)
Event schemas (sequence of event that are expected to occur)
Availability heuristics: our preconceived frequency or likelihood of event (memorable events change how we perceive how common they are) Baltimore is dangerous
Anchoring heuristic: relies on the first piece of information recieved
Representative heuristic: compares to prototype
Conjunction fallacy: the probability of A + B is always less than just A
Type 1 error: incorrectly reject null hypothesis (false positive)
Type 2 error: fail to reject null hypothesis (false negative)
Higher order coditooning: a neutral stimulus becomes conditioned stimulus by being paired with an already established conditioned stimulus
Stimulus generalization: response that has been conditioned stimulus responds to other similar reactions
Stimulus discrimination: different responses are made to stimuli that resemble the conditioned stimulus in some way
Garcia effect: learned reaction to food or odors (unconditioned stimulus was the cause of unconditioned response) neutral stimulus now triggered response
Positive reinforcement: you get a good grade after studying
Negative reinforcement: you take pain killers and eliminates pain
Positive punishment: your friends tease you for studying
Negative punishment: studying makes you lose time with friends (pleasant is removed)
Fixed ratio: behavior is reinforced after a specific number of times (paid per item produced)
Variable ratio: behavior is reinforced after an average but unpredictable, number of times (slot machines)
Fixed interval: behavior is reinforced for the first response after a specific amount of time has passed (monthly salary)
Variable interval: behavior is reinforced after an average but unpredictable amounto f time has passed (waiting for elevator)
Cognition: Information processing
Encode: getting information into our memory banks
Store: keeping information in memory
Retrieve: bringing information from memory back to conscious awareness
Recognition - multiple choice tests
Recall - fill in the blanks
Implicit memory: the information that we do not store purposely and is unintentionally memorized (bikes)
Procedural: (unconscious, long-term memory) ong-term memory that stores information about how to perform actions or skills
Declarative memory: the ability to consciously recall facts and event
Episodic memory: Memories of specific events, like where you were when you heard about the Challenger space shuttle disaster
Semantic memory: Knowledge and facts, like the name of your fifth-grade teacher