01 Computer
Introduction to Computer Engineering
Overview of computer engineering as a field of study
Importance of understanding computers in modern society
Class Rules
General Expectations:
Look with eyes, listen with ears, keep mouths quiet, help with hands, walk with feet
Importance of Conduct:
Mutually respectful and conducive learning environment
Reminders
Cell Phone Policy:
Turn off and remove cell phones during lectures.
Safety Policies:
Prohibition of weapons, camera usage, and video recordings in class.
Use of Cell Phones
Strictly Forbidden:
Various reasons for cell phone usage during class are noted but discouraged (e.g., personal calls, looking up definitions, etc.).
Penalties for violations: -1 point for each attempt.
Use of Tablets or Laptops
Allowed Usage:
Restricted to viewing lecture notes only, no typing or keyboard usage permitted.
The Computer System
Components of a Computer System:
Motherboard
Central Processing Unit (CPU)
Primary storage
Secondary storage
Input devices
Output devices
Communication devices
Details on First Four Components:
To be explored in upcoming labs.
Hardware Component of Computer Systems
Classification of Components:
Communication Devices
Secondary Storage: Magnetic disks
Central Processing Unit (CPU)
Primary Storage
Input Devices: e.g., Keyboard
Output Devices: e.g., Printers
Buses (data transmission pathways)
The System Unit
Common components inside the system unit:
Memory, processor, adapter cards, ports, drive bays, power supply
Adapter Cards:
Sound card, video card.
Input Devices
Definition:
Hardware components that allow users to enter data and instructions into a computer.
Types of Input:
Unprocessed data: text, numbers, audio, video
Instructions: programs, commands, user responses.
The Keyboard
Keyboard Layout:
Divided into:
Typing area
Numeric keypad
Function keys and special command keys.
Pointing Devices
Mouse:
Used to control the movement of the pointer (mouse pointer).
Can be mechanical with a movable ball, or optical with no moving parts.
Other Pointing Devices
Trackball:
A stationary device with a ball on the top or side that can be rotated to move the pointer.
Touchpad:
A flat device sensitive to pressure and movement, usually found on laptops.
Pointing Stick:
A device similar to a pencil eraser, located between keyboard keys.
Joystick and Wheel:
Joystick: a vertical lever
Wheel: a steering-wheel-type input device.
Light Pen:
A handheld device that detects light, used for screen interaction.
Touch Screen:
Users can interact with the display by touching it with fingers.
Stylus and Digital Pen
Similar to traditional pens, but used for precision input on touch-sensitive devices.
Voice Input
Voice Recognition Process:
Steps include dictation, analog-to-digital conversion, comparison with database, and selection of possible matches.
Digital Cameras
o Working Mechanism:
Steps involve focusing light via a lens onto a CCD chip, converting analog signals into digital, and finally transferring the images to a computer for processing.
Video Input Devices
PC Video Camera:
Used for capturing video for calls or recording.
Webcam:
Displays video on a web page.
Scanners and Reading Devices
Scanner Definition:
A light-sensing device that reads printed text and graphics, converting them into electronic images.
Barcode Reader:
Utilizes lasers to read barcodes for data entry.
Biometric Input
Definition of Biometrics:
Authenticates identity through personal characteristics like fingerprints and voice patterns.
Examples:
Fingerprint scanners, hand geometry systems, voice verification systems, iris recognition systems.
Output
Definition:
Processed data presented to the user, displayed through output devices.
Display Devices
Display Device Function:
Visually conveys information, classified as soft copy when displayed on screens.
Printers
Printer Functionality:
Produces text and graphics on paper (hard copy). Types include:
Portrait orientation
Landscape orientation.
Audio Output Devices
Common Devices:
Speakers and headsets.
Powerful Computer Systems**
Overview of advanced desktop computers and specifications of notable models, including brands like MSI and Lenovo.
Types of Computers
Categories:
Personal Computers (PCs), Laptops, PDAs/Cell Phones, Network Computers, Workstations, Servers, Mainframes, Supercomputers, Embedded Computers, Special Purpose Computers.
Workstations
Characteristics:
Higher memory and processing speeds than standard PCs.
Designed for demanding applications like design, video editing, and architectural computing.
Servers
Functionality:
Centralized system providing resources to multiple computers.
Significant memory and storage to support multiple connections.
Mainframes and Supercomputers
Mainframes:
Designed for processing large datasets and serving multiple users simultaneously.
Supercomputers:
Capable of immense calculations, used in advanced scientific applications.
History of Computers**
Historical Milestones:
Abacus, Leonardo da Vinci's designs, Blaise Pascal's inventions, developments by Charles Babbage, and early computing technology advancements including ENIAC and the first transistors.
Key figures include Augusta Ada Lovelace (first programmer) and Alan Turing (theoretical computer science).
Recent Advancements in Computing
Trends include:
Development of microprocessors, personal computers, and networking technologies (Ethernet).
Evolution of operating systems, memory chips, and graphical user interfaces, leading to widespread consumer adoption.