01 Computer

Introduction to Computer Engineering

  • Overview of computer engineering as a field of study

  • Importance of understanding computers in modern society

Class Rules

  • General Expectations:

    • Look with eyes, listen with ears, keep mouths quiet, help with hands, walk with feet

  • Importance of Conduct:

    • Mutually respectful and conducive learning environment

Reminders

  • Cell Phone Policy:

    • Turn off and remove cell phones during lectures.

  • Safety Policies:

    • Prohibition of weapons, camera usage, and video recordings in class.

Use of Cell Phones

  • Strictly Forbidden:

    • Various reasons for cell phone usage during class are noted but discouraged (e.g., personal calls, looking up definitions, etc.).

    • Penalties for violations: -1 point for each attempt.

Use of Tablets or Laptops

  • Allowed Usage:

    • Restricted to viewing lecture notes only, no typing or keyboard usage permitted.

The Computer System

  • Components of a Computer System:

    • Motherboard

    • Central Processing Unit (CPU)

    • Primary storage

    • Secondary storage

    • Input devices

    • Output devices

    • Communication devices

  • Details on First Four Components:

    • To be explored in upcoming labs.

Hardware Component of Computer Systems

  • Classification of Components:

    • Communication Devices

    • Secondary Storage: Magnetic disks

    • Central Processing Unit (CPU)

    • Primary Storage

    • Input Devices: e.g., Keyboard

    • Output Devices: e.g., Printers

    • Buses (data transmission pathways)

The System Unit

  • Common components inside the system unit:

    • Memory, processor, adapter cards, ports, drive bays, power supply

  • Adapter Cards:

    • Sound card, video card.

Input Devices

  • Definition:

    • Hardware components that allow users to enter data and instructions into a computer.

  • Types of Input:

    • Unprocessed data: text, numbers, audio, video

    • Instructions: programs, commands, user responses.

The Keyboard

  • Keyboard Layout:

    • Divided into:

      • Typing area

      • Numeric keypad

      • Function keys and special command keys.

Pointing Devices

  • Mouse:

    • Used to control the movement of the pointer (mouse pointer).

    • Can be mechanical with a movable ball, or optical with no moving parts.

Other Pointing Devices

  • Trackball:

    • A stationary device with a ball on the top or side that can be rotated to move the pointer.

  • Touchpad:

    • A flat device sensitive to pressure and movement, usually found on laptops.

  • Pointing Stick:

    • A device similar to a pencil eraser, located between keyboard keys.

  • Joystick and Wheel:

    • Joystick: a vertical lever

    • Wheel: a steering-wheel-type input device.

  • Light Pen:

    • A handheld device that detects light, used for screen interaction.

  • Touch Screen:

    • Users can interact with the display by touching it with fingers.

Stylus and Digital Pen

  • Similar to traditional pens, but used for precision input on touch-sensitive devices.

Voice Input

  • Voice Recognition Process:

    • Steps include dictation, analog-to-digital conversion, comparison with database, and selection of possible matches.

Digital Cameras

o Working Mechanism:

  • Steps involve focusing light via a lens onto a CCD chip, converting analog signals into digital, and finally transferring the images to a computer for processing.

Video Input Devices

  • PC Video Camera:

    • Used for capturing video for calls or recording.

  • Webcam:

    • Displays video on a web page.

Scanners and Reading Devices

  • Scanner Definition:

    • A light-sensing device that reads printed text and graphics, converting them into electronic images.

  • Barcode Reader:

    • Utilizes lasers to read barcodes for data entry.

Biometric Input

  • Definition of Biometrics:

    • Authenticates identity through personal characteristics like fingerprints and voice patterns.

  • Examples:

    • Fingerprint scanners, hand geometry systems, voice verification systems, iris recognition systems.

Output

  • Definition:

    • Processed data presented to the user, displayed through output devices.

Display Devices

  • Display Device Function:

    • Visually conveys information, classified as soft copy when displayed on screens.

Printers

  • Printer Functionality:

    • Produces text and graphics on paper (hard copy). Types include:

      • Portrait orientation

      • Landscape orientation.

Audio Output Devices

  • Common Devices:

    • Speakers and headsets.

Powerful Computer Systems**

  • Overview of advanced desktop computers and specifications of notable models, including brands like MSI and Lenovo.

Types of Computers

  • Categories:

    • Personal Computers (PCs), Laptops, PDAs/Cell Phones, Network Computers, Workstations, Servers, Mainframes, Supercomputers, Embedded Computers, Special Purpose Computers.

Workstations

  • Characteristics:

    • Higher memory and processing speeds than standard PCs.

    • Designed for demanding applications like design, video editing, and architectural computing.

Servers

  • Functionality:

    • Centralized system providing resources to multiple computers.

    • Significant memory and storage to support multiple connections.

Mainframes and Supercomputers

  • Mainframes:

    • Designed for processing large datasets and serving multiple users simultaneously.

  • Supercomputers:

    • Capable of immense calculations, used in advanced scientific applications.

History of Computers**

  • Historical Milestones:

    • Abacus, Leonardo da Vinci's designs, Blaise Pascal's inventions, developments by Charles Babbage, and early computing technology advancements including ENIAC and the first transistors.

    • Key figures include Augusta Ada Lovelace (first programmer) and Alan Turing (theoretical computer science).

Recent Advancements in Computing

  • Trends include:

    • Development of microprocessors, personal computers, and networking technologies (Ethernet).

    • Evolution of operating systems, memory chips, and graphical user interfaces, leading to widespread consumer adoption.