EDU 703 - Modern Educational Practices - Part B: Educational Technology

Educational Technology

Part B: Educational Technology

  • Combination of two terms: Education + Technology.

  • Education:

    • Process of bringing up or leading out the inherent potentialities from the pupil.

    • Process by which knowledge, skills, and attitudes are transmitted to members of society.

  • Technology: Techniques and technical contrivances that enhance a process.

    • It is a systematic way of applying techniques to achieve an objective.

Educational Technology Defined

  • Systematic application of technology in the field of education.

  • According to G.O.M. Leith: Educational Technology is the application of scientific knowledge about learning and the conditions of learning to improve the effectiveness and efficiency of teaching and learning.

Concept of Educational Technology

  • Wider term, more than the sum of its parts.

  • Comprises:

    • Technology in Education

    • Technology of Education

Technology in Education
  • Use of Audio-Visual Aids in education.

  • Use of hardware in education.

Technology of Education
  • Use of techniques and methodologies of teaching and learning.

  • Software aspect.

Meaning of Educational Technology

  • A system of 5M's:

    • Machines

    • Materials

    • Men

    • Media

    • Methods

  • Works together for the fulfillment of specific educational objectives.

Meaning of ET (Educational Technology)

  • ET connotes three meanings:

    • ET 1

    • ET 2

    • ET 3

ET 1
  • Refers to the application of Physical Science and Engineering Technology for instructional purposes.

  • HARDWARE APPROACH

ET 2
  • Refers to the application of scientific principles to instruction. (Psychological Theories).

  • SOFTWARE APPROACH

ET 3
  • Modern view of educational technology.

  • Incorporates ET 1 and ET 2.

  • SYSTEM APPROACH

Nature and Characteristics of ET

  • Application of scientific principles to education.

  • Stresses the development of methods and techniques for effective teaching-learning.

  • Emphasizes designing measuring instruments for testing learning outcomes.

  • Involves input, output, and process aspects of education.

  • Not synonymous with the use of audio-visual aids.

  • Comprehensive term, not viewed in terms of its parts or processes.

  • Includes instructional technology, teaching technology, programmed learning, micro-teaching etc.

  • Includes instructional design, audiovisual media, learning process, teaching strategies, and evaluation techniques.

Significance of Educational Technology

  • Helps to release the teacher from the routine role of information giving.

  • More time for planning, arranging, and evaluating learning experiences and outcomes.

  • Creation of multi-media learning environments in classrooms.

  • Involvement of maximum senses.

  • Utilises maxims of teaching:

    • Proceed from known to unknown.

    • Proceed from simple to complex.

    • Proceed from easy to difficult.

    • Proceed from concrete to abstract.

    • Proceed from particular to general.

  • Attention compellers.

  • Motivating force.

  • Reduce verbalism and monotonous teaching.

  • Helps in clarifying concepts.

  • Substitute for direct experience.

  • Meets inadequate resources.

  • Develops scientific attitude.

  • Helps in better learning and retention.

  • Makes teaching learning attractive, inspirational and effective.

  • Cater to individual differences of students.

Principles of Educational Technology

  • Principle of Purposiveness

  • Principle of Economy

  • Principle of Ease in the use of an aid

  • Principle of Availability

  • Principle of Simplicity

  • Principle of Stimulation

  • Principle of Self-preparation

Audio-Visual Aids

  • Materials that help to make learning experiences clear and vivid by appealing to these senses.

  • The effective application of such technology is audio-visual technology.

  • Also known as:

    • Educational communication technology

    • Audio visual media

    • Learning resource

    • Instructional or educational media

  • Multisensory materials which motivate and stimulate the individual.

  • Planned educational materials that appeal to the senses of the pupil; quicken learning facilities for clear understanding.

  • According to Edgar Dale: "audio-visual aids are those devices by the use of which communication of ideas between persons and groups in various teaching and training situations is helped".

Psychology of using A-V aids

  • I hear and I forget.

  • I see and I remember.

  • I do and I understand. (Confucius)

Research Shows that…

  • People generally remember…

    • 10% of what they read

    • 20% of what they hear

    • 30% of what they see

    • 50% of what they see and hear

    • 70% of what they say

    • 90% of what they say and do

  • This arithmetic, though not exact, highlights the importance of av aids

Classification of A-V Aids

  • Projected aid

  • Non Projected aid

  • Activity aids

Projected Aids
  • Items to be observed are projected on a screen using electronic and mechanical devices.

  • Examples:

    • Film & Film Projector

    • Film strips & Film strip Projector

    • Slides & Slide Projector

    • Episcope & Epidiascope

    • OHP (Over Head Projector)

    • Television

    • LCD Projector (LIQUID Crystal Display)

    • DPL Projector

Non-Projected Aids
  • Graphic Aids

    • Graphs

    • Diagrams

    • Posters

    • Maps

    • Cartoons

    • Comics

    • Flash Cards

    • Pictures & Photographs

    • Charts

    • Time line

  • Display Boards

    • Black Board

    • Roll-up Board

    • Peg Board

    • Hook & Loop Board

    • Flannel Board

    • Magnetic Board

    • Plastigraph Board

    • Bulletin Board

    • Marker Board

  • 3-D Aids

    • Models

    • Objects

    • Specimens

    • Diorama

    • Aquarium

    • Terrarium

    • Vivarium

  • Audio Aids

    • Radio

    • Tape Recorder

    • Public Address System

  • Other Aids

    • Teaching Machine

    • Programmed Learning

    • CAI (Computer Assisted Instruction).

Activity Aids
  • Field Trip & Excursions

  • Exhibition

  • Demonstration

  • Dramatization

  • Museum

  • Puppets

  • Planetarium

Film Projector

  • Films in the form of motion pictures.

  • Enrich learning by presenting a series of meaningful experience involving motion.

  • Can enlarge or reduce the actual size of the object to suit the need.

Film Strip Projector

  • Film strip is the connected series pictures, drawings or photographs.

  • Some film strips are accompanied with sound.

Slide Projector

  • The picture or diagram which are drawn in suitable medium is called Slide. (Glass or Transparency).

Episcope and Epidiascope

  • Episcope is used for the projection of opaque objects.

  • Pictures, photographs, drawing or an opaque material within the size of the platform of the episcope can be projected.

  • Epidiascope can project opaque as well as transparent objects.

OHP (Over Head Projector)

  • Projects the image behind and over the head of the teacher.

  • The transparent visual is placed on a horizontal platform at the top of the light source.

  • The teacher can place the transparent plate on the platform and write or draw on it anything that is to be visualised using suitable pen.

LCD Projector

  • LIQUID Crystal Display is the most advanced and sophisticated projected aid.

  • LCD replaced all other projected and non projected aids today.

  • Can present a topic by using computer made slide, graph, pictures, video clips, movies and special effects.

Non Projected Aids

Graphic Aids
  • Visual aids such as graphs, pictures, charts etc.

  • They can convey the message by a combination of written and pictorial visuals that could be meaningful by suitable captions.

  • The criteria for good graphics are that they should be simple, legible and brief.

Graphs
  • Shows relationship between two variables.

  • Bar graphs, line graphs, pie diagrams etc.

Diagrams
  • Explain many factors at the same time.

  • Explain facts more clearly.

Posters
  • Bold and attractive representation of ideas.

  • Catches eye and conveys the message.

Maps
  • Accurate representation.

  • Geographical, Industrial, Political, Historical.

Cartoon
  • Humorous and exaggerated caricature of a person or situation in the form of picture or sketch.

Comics
  • Series of cartoon depicting a story.

Flash Card
  • Used in language especially in Lower Classes.

  • Exhibits for a few seconds.

Picture and Photographs
  • Makes the ideas clear and comprehensive.

Charts
  • Combination of graphic and pictorial media.

  • Different types are display chart, flow chart, tabular chart, tree chart, time chart.

Display Boards
  • Black Board

  • Roll up board

  • Peg Board

  • Hook and Loop Board

  • Flannel Board

  • Bulletin Board

  • Magnetic Board

Three Dimensional Aids
Models
  • Concrete representations of objects, their size being adjusted to make it handy and conveniently observable.

  • Clearly exhibits the structure or function of the original.

Objects
  • Real things from their natural settings e.g. Rock, Coin, Stamp.

Specimen
  • Part of an object which has been removed for convenient observation.

Mock-ups
  • An operating model usually for a process, designed to be worked with directly by the learner for specific training or analysis.

  • It is an imitation of real process.

Diorama
  • Three dimensional scene in depth, incorporating a group of modelled objects and figures in a natural settings.

Audio Aids
  • Radio

  • Recording Instruments

Activity Aids
  • Field trip and excursion

  • Exhibition

  • Demonstration

  • Dramatisation

  • Museum

  • Planetarium

  • Aquarium

  • Terrarium

    • Used for rearing plants or animals under natural conditions.

  • Vivarium

Programmed Instruction

  • "A progressively monitored, step-by-step teaching method, employing small units of information or learning material and frequent testing, whereby the student must complete or pass one stage before moving on to the next."

  • Students can learn a wide range of things with small steps that require a response.

  • Machine-like learning.

  • In 1912, the first idea of automated book was created. The second page ONLY after the first is accomplished.

  • Related to the machine of Sidney L. Pressey.

Computer Assisted Instruction

  • Self learning technique.

  • Offline or online.

  • Interactive instructional technique.

  • Combination of text, graphics, sounds and video.

Teaching Machine

  • A piece of device designed to be operated by a student.

  • The student is presented with a question.

  • He/she has to respond either by writing or by pressing a button to indicate the correct answer.

  • An account is kept of the response made by student.

Dale's Cone of Experience

  • Edgar Dale, the exponent of audio-visual aids in teaching is the originator of 'Cone of Experiences'.

  • The Diagram appears in his book 'Audio-Visual Methods in Teaching' (1964).

  • All the learning experiences which can be utilised for classroom teaching are sown by Edgar Dale in a pictorial form which he called the cone of experiences.

  • Categories:

    1. Direct Purposeful Experience

    2. Contrived Experiences

    3. Dramatic Participation

    4. Demonstration

    5. Field Trips

    6. Exhibits

    7. Motion Picture

    8. Radio, Recordings, still pictures

    9. Visual Symbols

    10. Verbal Symbols

  • Progression from concrete to abstract experiences, with direct, purposeful experiences at the base and verbal symbols at the peak. Degree of Abstraction increases from bottom to top.

    • Information Cognitive Skills Motor Skills & Attitudes.

Direct Purposeful Experiences
  • Gained through experience.

  • Not only direct but also purposeful.

  • It provides a means to establish correct initial concepts in the minds of pupil.

Contrived Experiences
  • Experience gathered from a working model which is an editing of reality and differs the original either in size or in complexity.

Educational Significance of OHP

  1. A projected image has great power to hold attention of the audience for a long time.

  2. Projected images are effective for a big class.

  3. Projected image clarifies the information.

  4. Comparative light weight of the equipment makes it portable.

  5. Saves time.

  6. No need of darkening the room.

  7. The operation task of OHP is very simple.

Educational Significance of LCD

  • Any information displays in the computer screen can be projected.

  • Can project anything such as still pictures, motion films and animated films.

  • Makes e-leaning possible for a large group.

  • Can provide sound effects also.

  • Consumes less amount of electricity.

  • Thin, light weight and easy to use.

Educational Television

  • USA started using television for instruction purpose in 1932.

  • Television first came in India in 1959 (Doordarsan).

  • Second TV station was established in Mumbai in 1972.

  • Television got a boost in 1982 when broadcast started in colour.

  • In 1990 a foreign channel CNN started broadcasting.

  • Govt. of India started many projects to use education as an instructional media:

    • Secondary school television project(1961)

    • Satellite Instructional Television Experiment (1975)

    • Indian National satellite project (1982)

    • UGC- Higher Education Television Project (1984)

    • IGNOU Doordarsan Telecast (1991)

    • Gyandarshan educational channel (2000)

Educational Significance of Educational Television

  • Television is the best available teacher to teach a large number of students.

  • Provides common experience to all.

  • Provides an opportunity to the teachers to observe the instructional strategies of other teachers.

  • Provides technical advantage not ready available in the classroom.

  • Each student get feeling that they are sitting at the front row of the class.

  • It can incorporate useful films.

  • Films can bring into classroom without any preparation.

  • Permits inclusion of up-to-date information

Educational Significance of Recording Instruments

  • Valuable classes can be preserved.

  • Tape recorder is economical. Tape can be erased and reused.

  • Speeches of well-known personalities can be recorded at convenient place and can bring to the school for replay.

  • Provides flexibility for the teacher to edit and evaluate material.

  • Being a kind of voice mirror, it can be used for improving spoken language.

  • Pre-recorded lessons on languages teaches not only content but the correct pronunciation, proper accent and intonations.

  • Recordings can be easily done from other sources.

  • Oral recordings of students can be used for criticism and remediation.

  • Debate, discussions and seminars can be recorded for review and evaluation.

Test Questions and Answers

  1. Question: Use of Hardware in Education is Technology ---- Education

    • Answer: Technology in Education

  2. Question: ET 3 is known as -----approach

    • Answer: Systems Approach

  3. Question: Which are the 5M's in Educational Technology?

    • Answer:

      • Machines

      • Materials

      • Men

      • Media

      • Methods

  4. Question: ET 1 is known as ----------approach

    • Answer: Hardware approach

  5. Question: Write any two maxims of teaching

    • Answer: Proceed from Known to unknown, from easy to difficult

  6. Question: Write any two Principles of Educational Technology

    • Answer: Principle of purposiveness, principle of economy

  7. Question: Classification of A-V Aids?

    • Answer: Activity aids

  8. Question: Name any two graphic aids

    • Answer: Picture, chart

  9. Question: Epidiascope projects as well as transparent material

    • Answer: Opaque

  10. Question: Full form of LCD

    • Answer: Liquid Crystal Display

  11. Question: Give an example of activity aid

    • Answer: Dramatisation

  12. Question: 'Cone of Experience' was designed by

    • Answer: Edgar Dale

  13. Question: ------is used for rearing plants or animals under natural condition

    • Answer: Terrarium

  14. Question: Series of Cartoon depicting a story is

    • Answer: comics