marketing ch. 1-3

Marketing: the activity, set of institutions, and processes for creating, capturing, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large.

 Need: something you must have to live or achieve a goal (basic biological motive)

Want: specific manifestation of a need determined by personal and cultural factors (one way to satisfy the need, influenced by society)

The Marketing Mix: The controllable set of decisions or activities that the firm uses to respond to the wants of its target markets

The Marketing Mix: Product, price, promotion, place 

Product: goods, services, ideas 

Customer Value Proposition – unique combination of benefits received by targeted buyers that will satisfy their Needs, (Product design., Pricing strategies, Service elements)

Price : everything a buyer gives up (money, time, energy) in exchange for the product or service, what they are willing to pay 

 Place: all the marketing processes necessary to get the product to the right customer when that customer wants it

Promotion: communication by a marketer that informs, persuades, and reminds potential buyers about a product or service to influence their buying decisions and elicit a response.

Market: potential consumers who have both the willingness and ability to buy a product

Target Market: the specific group or segment(s) of existing and potential customers to which marketers direct their marketing efforts

Value: reflects the relationship of benefits to costs: what you get for what you give

Value Cocreation: customers act as collaborators with a manufacturer or retailer to create the product or service

Relational Orientation: a method of building a relationship with customers based on the philosophy that buyers and sellers should develop a long-term relationship

Customer Relationship Management (CRM): a business philosophy and set of strategies, problems, and systems that focus on identifying and building loyalty among the firm’s most valued customers.

Social Media: member-to-member interactions which allow self-expression

MArketing STrategy: identifies target market and is the basis on which a firm plans to build a sustainable competitive advantage 

Customer excellence: retain loyal customers and offer excellent customer service 

Operational Excellence: efficient operations, excellent supply chain management, strong relationships with suppliers 

Product excellence: provide products with high perceived value and effective branding and positioning 

SWOT: internal strengths and weaknesses, external opportunities and threats 

Environmental scan: continually acquiring info on events outside the organization to identify external trends that are opportunities or threats 

Demographics: the study of populations → gender, age, ethnicity, income, education and occupation 

Socio-cultural forces: ideas, cultural values, and attitudes that are learned and shared among a  group of people 

Greenwashing: misleading use of environmental claims for marketing purposes 

Economic forces: affects the way consumers buy products and services and spend money, in home country and abroad (inflation, interest, currency rates) 

Technological Forces: new products and services, communication, retail channels 

Privacy concerns: cookies- track where you start, go and end the interaction with a website 

Competitive forces: know competitor’s strengths, weaknesses and reactions to your marketing activities (direct = pepsi and coke, indirect)

Monopoly: one firm controls the market 

Oligopolistic competition: a handful of firms control the market 

Monopolistic competition: many firms selling differentiated products at different prices 

Pure competition: many firms selling commodities for the same prices 

Regulatory Forces: restrictions placed don marketing practices by the government and industry associations 

eg. competition bureau, do not call list, privacy act 

Promotion and Value Communication: integrated marketing communications (IMC), advertising, sales promotion, public relations etc. 

Metric: measuring system that quantifies a trend, dynamic or characteristic 

Consumer Behavior: why people buy goods or services 

Consumer Hyperchoice: being forced to make repeated decisions that may drain psychological energy and decrease our abilities to make smart choices 

Decisions fatigue: the deteriorating quality of decisions made by an individual after making lots of decisions 

Morning Morality Effect: people are more likely to cheat, lie, commit fraud in the afternoon

Problem REcognition: occurs when we experience a significant difference between our current state and our desired state 

Actual STate: slip and phone breaks 

Ideal state: a new phone comes out and makes yours look worse 

Information Search: the process by which we survey the environment for appropriate data to make a reasonable decision 

Prepurchase search: looking to buy 

Ongoing search: niche interest, what’s going on, leads to opportunity recognition. More common in women 

Inner Locus: I make things happen and determine my own future 

Outer Locus: the world is predetermined and we cannot change our future 

Types of Risk: performance, financial, social, psychological (how you perceive yourself and what the purchase would say about you), physiological 

Universal Set: all possible choices 

Evoked/retrieval  set: alternatives a consumer knows about 

Consideration set: alternatives a consumer seriously considers 

Evaluative criteria: the dimensions we use to judge the merits of competing options 

Determinant attributes: the features we actually use to differentiate among our choice 

Eg. screen size, sound

Consumer decision rules: the set of criteria that consumers use consciously or subconsciously to quickly and efficiently select from several alternatives → depends on involvement 

Central route to persuasion: quit smoking ad, emotional

Peripheral Route to persuasion: celebrities, look at other cues in the ad to determine how you feel about 

The influence paradox: the less you care about a product, the more you’re influenced by cues manipulated by advertisers 

Habitual decision making: the choices we make with little or no conscious effort 

Inertia: it’s les effort to buy a familiar package 

Brand loyalty: conscious decision to continue buying the same brand

Choice architecture: priming, nudge, framing, [prospect theory, heuristics, impulse buying

Priming: cues in the environment that make us much more likely to react in a certain way (can be unaware, wine example 

Nudge: a deliberate change by an organization that intends to modify behavior 

Default bias: much more likely to comply with  requirement than to make the effort not to comply eg. organ donors 

Framing: how we present things matters 

Loss aversion: people dislike losing things more than they like gaining things 

Prospect theory: the value of a decision depends on gains and losses 

Sunk-cost fallacy: the more you invest in something, the harder it becomes to abandon it eg. movie ticket 

Heuristics: mental shortcuts or rules of thumb that allow us to quickly arrive a satisficing solution 

Bounded rationality: we are often content to a arrive at a satisficing solution (good enoch) than a maximizing solution, which takes more effort  

Covariation: we assume associations between events that don’t necessarily influence each other eg. buying dirty vs clean car 

Country of origin: we associate certain items with specific countries, and countries with traits 

Other heuristics: familiar brand names, higher prices= higher quality, 

Conversion rate: converting purchase intentions into purchases 

Post-purchases cognitive dissonance: an internal conflict that arises from an inconsistency between believes or between beliefs and behavior

Customer loyalty: marketers attempt to solidify a loyal relationship → analytics software and CRM 


Motives: a need or want that is strong enough to cause the person to seek satisfaction 

Attitudes: lasting, general evaluation of people, objects etc. 

Perception: the process by which we select, organize and interpret information to form a meaningful picture of the world 

Cognitive learning: learning without direct experience through thinking, reasoning and problem solving 

Lifestyle: the way consumers spend their time and money to live (actual and perceived) 

Culture: the shared meanings, beliefs, morals, values and customs of a group of people 

Purchase situation: only cooking because people are coming over 

Sensory situation: auditory, visual, taste, tactile, olfactory 

Temporal state: mood congruency: decisions are shaped by our moods 

Eg. showing happy ads during happy shows