Teaching Techniques - Class Notes
Reminders
- Written Assignment: Revised deadline - February 15
- Online Module: Discuss with instructor
- MTM-3 Lab: Sign and submit confidentiality form by February 10
- Conflict of Interest: Submit by February 10
- Mandatory Preparation: February 13 and February 27 classes – please be prompt
- Guest Speaker: February 13 - Will Heikoop, Coordinator, Digital Learning Innovation
Written Assignment Details
- Due Date: February 15, 2025
- Format: 1000 word referenced essay (title and references excluded)
- Options:
- A: Evaluate Assessment Processes in the PharmD program (analysis of strengths, challenges, suggestions for improvement)
- B: Evaluate Educational Technology Use in PharmD program (analysis of strengths, challenges, suggestions for improvement)
- Resources: Available on library page Library Guide
Assignment Evaluation Criteria
- Focus, Logic, Coherence (15%): Organized, clear expression, minimal errors
- Critical Analysis (35%): Objective analysis of topic with constructive clarity
- Recommendations for Improvement (35%): Meaningful, critical understanding of literature
- Engagement (15%): Informative, engaging tone with appropriate references
Objectives for Class
- Understand different teaching techniques for student engagement
- Identify when to use specific teaching techniques
- Reflect on personal learning experiences using teaching techniques
Teaching Factors Affecting Teaching
- Students: Engagement and prior knowledge
- Teachers: Experience and instructional style
- Milieu: Class environment and context
- Content: Complexity and relevance of material
Facilitation vs. Lecturing
- Facilitation:
- Focus on process vs. content
- Role of coach/guide vs. content expert
- Promotes active learning
- Lecturing:
- Content delivery with passive learning approach
Curriculum Development Orientations
- Transmission Position: Knowledge is transmitted through facts and skills (e.g., lectures)
- Transaction Position: Interactive problem-solving education between student and curriculum
- Transformation Position: Holistic approach promoting personal and social transformation through self-reflection
Learning Outcomes Assessment
- Clear definition of student learning objectives
- Evaluation through feedback and assessment methods
- Alignment of teaching and learning activities with desired outcomes
Significant Learning Experiences
- Focus on development of
- Communication skills
- Critical thinking
- Learning how to learn
- Interpersonal skills
- Emphasizes long-term significant change in learning
Flipped Classroom Model
- Students engage with content outside of class time (lectures, readings)
- In-class activities focused on applying knowledge through engagement and inquiry
- Bloom's Taxonomy:
- Lower levels (knowledge, comprehension) outside class
- Higher levels (application, analysis, etc.) during class
Benefits and Challenges of Flipped Classroom
- Benefits:
- Increased interaction and support
- Enhanced engagement with higher-level concepts
- Challenges:
- Time-intensive preparation
- Potential student resistance to the new format
Active Learning Strategies
- Group Round
- Jigsaw
- Buzz Groups (Think/Pair/Share)
- Snowballing
- Debate
- Fishbowl
- Horseshoe Method
- Discussion
- Role Play
- Presentations
- Polling Devices
- Case Studies
- Games
Gamification vs. Game-Based Learning
- Gamification: Applying game-like elements to non-game contexts to enhance motivation
- Game-Based Learning: Intrinsically game-like learning activities promoting engagement
Limitations of Gamification
- Relies on extrinsic motivation
- Focus may shift from meaningful learning to competition
- Variability in student motivation based on performance
Effective Active Learning Strategies for Large Classes
- Set learning objectives
- Implement pre-readings and handouts
- Incorporate think/pair/share techniques
- Use clickers for real-time feedback and assessment
Fishbowl Activity Example Questions
- How can we combat climate change?
- Discuss your favorite movie or TV show and its impact.
- If you won the lottery, what would you do?
- Choose between saving money or spending for experiences - which is more valuable?
References
- McKeachie WJ, Svinicki M. McKeachie's Teaching Tips, 12th ed.
- Fink, L. Dee. Creating Significant Learning Experiences.
- Kapp, K. (2013). The Gamification of Learning and Instruction Fieldbook.
- Gleason et al. Active Learning Strategies Primer.
- Miller JP, Seller W. Curriculum Perspectives and Practice.
- Dunne D. Creative Techniques for Discussion Teaching.