NCEA Level 1 PE Biomechanics Comprehensive Study Guide

Movements of the Body

  • Flexion: Bending a joint to decrease the angle between the bones (e.g., bending the elbow).
  • Extension: Straightening a joint to increase the angle between the bones.
  • Abduction: Moving a limb away from the midline of the body.
  • Adduction: Moving a limb toward the midline of the body.
  • Rotation: A movement where a bone turns on its own axis (e.g., turning the head from side to side).
  • Circumduction: A circular motion that combines flexion, extension, abduction, and adduction.
  • Pronation: Rotation of the forearm so that the palm is facing down.
  • Supination: Rotation of the forearm so that the palm is facing up.
  • Dorsiflexion: Lifting the foot up toward the shin.
  • Plantarflexion: Pointing the foot downward.
  • Inversion: Turning the sole of the foot inward.
  • Eversion: Turning the sole of the foot outward.
  • Elevation: Raising a body part (e.g., shrugging shoulders).
  • Depression: Lowering a body part.
  • Protraction: Moving a body part forward.
  • Retraction: Moving a body part backward.

Bones and Muscles

  • Bone Functions:
    • Support: Provides the framework for the body.
    • Protection: Shields vital internal organs.
    • Movement: Acts as levers for muscles to pull against.
    • Mineral Storage: Acts as a reservoir for essential minerals.
    • Blood Cell Production: Occurs within the bone marrow.
  • Major Bone Groups:
    • Skull
    • Vertebral column
    • Rib cage
    • Upper limb
    • Lower limb
    • Pelvis
  • Muscle Types:
    • Skeletal: Voluntary muscles used to move the body.
    • Smooth: Involuntary muscles found in internal organs.
    • Cardiac: Involuntary muscle found exclusively in the heart.
  • Attachment and Function:
    • Muscles attach to bones via tendons.
    • Muscles are only capable of pulling; they cannot push.

Types of Joints

  • Fibrous: Fixed or immovable joints, such as the sutures in the skull.
  • Cartilaginous: Joints that allow for slight movement, such as the vertebrae in the spine.
  • Synovial: Joints that allow for free movement and are the most relevant to sports.
  • Synovial Joint Classification:
    • Hinge: Allows movement in one direction (flexion/extension). Examples include the elbow and knee.
    • Ball-and-Socket: Allows movement in almost all directions. Examples include the shoulder and hip.
    • Pivot: Allows rotation around a single axis. An example is the neck.
    • Gliding: Allows sliding movements. Examples include the wrist and ankle.
    • Saddle: Allows movement in two directions. An example is the thumb.
    • Condyloid: Allows movement in two directions but does not allow rotation. Examples include the wrist and knuckles.

Agonist and Antagonist Muscles

  • Agonist (Prime Mover): The muscle that is contracting to cause the movement.
  • Antagonist: The opposing muscle that relaxes and lengthens to allow the movement to take place.
  • Synergist: A muscle that assists or stabilises the agonist during movement.
  • Fixator: A muscle that stabilises the joint or bone during movement.
  • Muscle Pairings by Joint and Movement:
    • Elbow Flexion: Agonist is Biceps brachii; Antagonist is Triceps brachii.
    • Elbow Extension: Agonist is Triceps brachii; Antagonist is Biceps brachii.
    • Knee Flexion: Agonist is Hamstrings; Antagonist is Quadriceps.
    • Knee Extension: Agonist is Quadriceps; Antagonist is Hamstrings.
    • Ankle Plantarflexion: Agonist is Gastrocnemius/soleus; Antagonist is Tibialis anterior.
    • Ankle Dorsiflexion: Agonist is Tibialis anterior; Antagonist is Gastrocnemius/soleus.
    • Hip Flexion: Agonist is Iliopsoas; Antagonist is Gluteus maximus.
    • Hip Extension: Agonist is Gluteus maximus; Antagonist is Iliopsoas.

Force Summation

  • Definition: The coordination of body movements in the correct sequence and timing to produce maximum force at the point of release or impact.
  • Sequential Summation:
    • Involves moving body segments from largest to smallest and proximal to distal.
    • Segments add momentum in a specific order.
    • Example: In a throw, the sequence follows legs → hips → trunk → shoulder → elbow → wrist.
  • Simultaneous Summation:
    • Occurs when all body parts move together at the same time to create one combined force.
    • Examples: A rugby scrum push or a weightlifting clean.
  • Risks of Summation Errors:
    • Poor timing or incorrect sequencing results in less generated force.
    • Increases the risk of injury to the athlete.

Newton's Three Laws of Motion

  • 1st Law — Inertia: An object will stay at rest or remain in motion unless an external force acts upon it. (Sport Example: A ball stays still on the grass until it is kicked).
  • 2nd Law — Acceleration: The force an object exerts is equal to its mass multiplied by its acceleration.
    • F=m×aF = m \times a
    • (Sport Example: A heavier shot put requires more force to achieve the same acceleration as a lighter one).
  • 3rd Law — Action-Reaction: For every action, there is an equal and opposite reaction. (Sport Example: A swimmer pushes the water backward in order to propel their body forward).

Balance and Stability

  • Base of Support (BOS): The area under the body including all contact points with the ground. A larger BOS results in more stability.
  • Centre of Mass (COM): The specific point where the mass of the body is evenly distributed. A lower COM results in more stability.
  • Line of Gravity: A theoretical vertical line stretching from the COM to the ground. A body is stable when this line falls inside the BOS.
  • Mass: An object or person with greater mass has greater stability, as they are harder to move.
  • Friction: Increasing friction between the body and the surface (e.g., using better grip shoes) increases stability.
  • Stability vs. Mobility Trade-off:
    • High Stability: Achieved with a wide base and low COM, but results in less mobility.
    • Low Stability: Allows for faster movement but makes it easier for the body to be unbalanced.