WFTDA 2. Gameplay — The Rules of Flat Track Roller Derby _ 20230101
Page 1:
The track must conform to standardized dimensions
The track must be flat, clean, and suitable for roller skating
The track boundary must stand in high contrast to the floor
The Team Bench Area and Penalty Box must be marked out
Skaters actively serving a penalty may enter the Penalty Box Area
Page 2:
Each team must field one Jammer and at most four Blockers
Blockers may not change positions during a Jam, except for a Star Pass
The Track layout and design is shown in Figure 2.1
Page 3:
Jammers must be touching on or behind the Jammer Line at the start of a Jam
Blockers must be behind the Pivot Line and ahead of the Jammer Line
Skaters who are illegally positioned must yield their position
The Jammer is denoted as the Skater in visible possession of the Jammer helmet cover
Page 4:
The Lead Jammer is the first Jammer who establishes superior position to the foremost in-play Blocker
The Lead Jammer can call off a Jam before the full two minutes elapse
The Pivot has additional abilities, such as becoming their team's Jammer and controlling the Star
Page 5:
A legal Star Pass transfers the position of Jammer to the Pivot
The previous Jammer becomes a Non-Pivot Blocker
If the Star is passed illegally, both Skaters retain their existing positions
The Pack is the largest group of in bounds and upright Blockers in proximity and containing members from both teams
Page 6:
Pack definition and relative position determinations
Pack defined as not more than 10 ft (3.05m) from the hips of the nearest Pack Skater
Penalized Skaters are considered to no longer be on the track for Pack definition
Maintaining the Pack and illegal actions
All Blockers responsible for maintaining the Pack
Intentionally destroying the Pack is illegal
Illegal to destroy the Pack when it is moving counterclockwise, stopped, or has no established speed
Reforming the Pack
All Blockers from both teams must act to reform the Pack
Rear group Blockers must accelerate toward the front group until a Pack is reformed
Front group Blockers must actively brake until they come to a complete stop
Engagement Zone
Area where Blockers can engage or be engaged
Extends forward and backward 20 ft (6.10m) from the foremost and rearmost Pack Skaters
Blockers outside of the Engagement Zone are out of play and must attempt to return immediately
Blocking and counter-blocking
Blocking refers to any physical contact or movement to impede an opponent's speed or movement
Counter-blocking is any movement towards an oncoming block to counteract it
Blocking actions considered even if accidental
Legal blocking zones
Legal to initiate a block to opponent's chest, front and sides of the torso, arms, hands, hips, and front and sides of the legs above mid-thigh
Page 7:
Blocking rules and restrictions
Skaters may not block or assist while out of bounds, out of play, down, stopped, or moving clockwise
Skaters may not initiate a block on an opponent who is down, out of play, or fully out of bounds
Skaters may initiate a block on someone who is straddling, stopped, or moving in any direction
Skaters may not assist a teammate who is out of play or fully out of bounds
Legal target zones for blocking
Legal to initiate a block using one's torso, arms above the elbow, and legs above mid-thigh
Page 9:
Passing and earning passes
Skaters gain superior position by passing in the counterclockwise direction
Passing refers to moving one Skater's center of mass from behind another Skater's to ahead of it
Jammers earn a pass if it occurs while wearing the Star on their helmet with the stars showing
Earned passes and opponents "not on the track"
Earned passes count as passes
Passes are earned if the Jammer is upright and in-bounds during the pass or if another Skater skates behind the in-bounds Jammer, giving up their position
Jammer earns a pass on opponents who are "not on the track" and cease to be part of active gameplay
Passing while airborne
Passing someone while airborne is considered "in bounds" if the Skater is in bounds when they leave the floor and the first contact upon landing is in bounds
Passing someone while airborne is considered "upright" if the Skater is upright when they leave the floor and the first contact upon landing is with