ATCF & AI Principal Exam Study Notes: Principles of Design and Fashion Drawing
Principles of Design
Balance
- Definition: A state of equilibrium or evenness within a design.
- Symmetrical Balance: Both sides of the design look the same, resulting in a formal appearance.
- Asymmetrical Balance: The sides differ from one another but possess equal visual weight, resulting in an informal appearance.
Rhythm
- Definition: A continuous flowing movement that moves the eye across a design.
- Repetition: Consists of repeating a single design element.
- Alternation: Consists of repeating elements in an alternating sequence.
- Gradation: Characterized by a gradual change in a design element.
- Radiation: Occurs when design elements fan out or radiate from a central point.
Emphasis
- Definition: Draws attention directly to a focal point or intentionally redirects focus away from a specific area.
- Methods of Creation: Created by grouping details, utilizing contrasting lines, shapes, textures, and colours, or placing decoration on a plain background.
Contrast
- Definition: The juxtaposition of features that are very different or completely unrelated.
- Purpose: Serves to relieve monotony (defined as a lack of variety).
- Applications: Can be achieved through variations in line, direction, shape, texture, and colour.
Harmony
- Definition: The state of consistency in a design where elements are alike and arranged in a pleasing manner.
- Requirement: The design must suit its surrounding environment.
Unity
- Definition: Occurs when all elements and principles work together as a cohesive, connected whole.
- Requirement: A good design maintains visual interest and variety while remaining completely orderly.
Evaluating Designs
- Subjectivity: Design evaluation is partly subjective, relying on personal opinion and individual taste.
- Assessment Criteria: Requires consideration of functional and aesthetic features, overall strengths and weaknesses, and the specific elements and principles of design utilized.
Factors Affecting Design
- Aesthetic Factors: Refer to visual appeal and encompass line, direction, shape, size, texture, and colour.
- Personal Taste Influences: Personal taste is affected by culture, individual preferences, education, history, values/beliefs, and changing fashions.
- Functional Factors: Refers to items designed specifically for a target end use and judged primarily by their performance.
- Process and Feature Mappings:
Exam Memory Core Mappings
- Balance = evenness
- Rhythm = movement
- Emphasis = focal point
- Contrast = difference
- Harmony = consistency
- Unity = everything works together
- Aesthetic = looks
- Functional = works
Fashion and Concept Drawings
Fashion Drawings
- Purpose: Designed specifically to show apparel, costumes, and wearable textile arts.
- Formatting Requirements: Typically presented on paper with both front and back views included, and containing no text labels.
- Rendering Details: Colour, shading, and rendering techniques are applied to illustrate the final finished design; physical fabric swatches may also be attached.
- Figure Representation: Features a fashion figure that is stylised and elongated.
- Croquis Specifications: A croquis is a specialized fashion figure used as a template to draw designs upon. A standard croquis is heads high, contrasting with a normal human proportion of heads high.
Concept Drawings
- Purpose: Used to illustrate furnishings, non-apparel items, and non-wearable textile arts.
- Formatting Requirements: Typically presented on paper and includes front, back, and side views.
- Figure Representation: Drawn with realistic proportions rather than stylised forms.
- Contextual Elements: May depict the design placed directly within a complete setting and drawn using spatial perspective.
Key Distinction Summary
- Fashion Drawings: Feature stylised clothing drawn on an elongated figure.
- Concept Drawings: Feature realistic depictions of objects or non-wearable designs.
Rendering
- Illustrates texture, colour, shading, and finished surface quality of the visual design.
Here are active recall questions based on your note to help test your memory:
Principles of Design
- What is the main difference between symmetrical balance and asymmetrical balance?
- What are the four ways to create rhythm in a design?
- How is emphasis created in a design, and what is its purpose?
- Why is contrast used in design, and what does it prevent?
- What is the difference between harmony and unity?
Fashion and Concept Drawings
- What is a croquis, and how many heads high is a standard fashion croquis compared to normal human proportions?
- What are the formatting and view differences between a fashion drawing and a concept drawing?
- How do figure representations differ between fashion drawings and concept drawings?
Mappings & Core Concepts
- Which design elements do the following processes map to: Dyeing, Printed Patterns, Silhouette/Pattern Making, Embroidery/Beading, and Seams/Closures?
- What are the core exam memory shortcuts for Balance, Rhythm, Emphasis, Contrast, Harmony, and Unity?