Kinematics: Constant Acceleration — Key Concepts and Worked Examples
Instantaneous Acceleration and Velocity
Instantaneous acceleration is defined as the limit of the average rate of change of velocity as the time interval approaches zero:
a = rac{dv}{dt} = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t}.
An alternative, equivalent description (when a is constant) is to use the time derivative of velocity:
a = \frac{dv}{dt} (constant acceleration implies a linear change of velocity with time).
Types of Motion in One Dimension
Uniform motion (Uniform Rectilinear Motion): both speed and direction are constant; velocity is constant over time.
Graphical implications:
Velocity vs time: a horizontal line (constant velocity).
Position vs time: a straight line with slope equal to the constant velocity (positive if moving in +x, negative for -x).
Uniformly Accelerated Rectilinear Motion (UARM): velocity changes at a constant rate (constant acceleration).
Graphical implications:
Position vs time: a quadratic (parabolic) curve.
Velocity vs time: a straight line whose slope equals the constant acceleration a.
If velocity and acceleration point in the same direction, the object speeds up; if opposite directions, it slows down.
Velocity, Position, and Acceleration: Key Relationships
For constant acceleration a, the basic kinematic equations are derived from the definition of a and from average velocity concepts:
Final velocity:
vf = vi + a\,t
Displacement during time t (using average velocity):
\Delta x = v_{\text{avg}}\,t
For constant acceleration, the average velocity is the mean of the initial and final velocities:
v{\text{avg}} = \frac{vi + v_f}{2}
Substituting into the displacement relation yields:
\Delta x = v_i\,t + \frac{1}{2} a t^2
Position after time t (from x_i):
xf = xi + v_i\,t + \frac{1}{2} a t^2
Velocity–displacement relation (without explicit time):
Starting from vf = vi + a t and eliminating t via t = (vf - vi)/a, one obtains:
vf^2 = vi^2 + 2 a \Delta x
Derivation Sketch (from the transcript)
Assume constant acceleration a and set the initial time t = 0 for convenience.
Use the definition a = dv/dt and consider limit as Δt → 0 to obtain the differential form, leading to v = v_i + a t.
Define displacement using average velocity and derive Δx = v_i t + (1/2) a t^2.
Combine the expressions to obtain the standard equations of motion:
Final velocity: vf = vi + a t
Displacement: \Delta x = v_i t + \frac{1}{2} a t^2
Position: xf = xi + v_i t + \frac{1}{2} a t^2
Eliminating t yields the velocity–displacement relation: vf^2 = vi^2 + 2 a \Delta x
Problem-Solving Strategy for Kinematics (Constant a)
Step 1: Identify given data and determine the type of motion (uniform vs uniformly accelerated). Check if the motion is one-dimensional (along x).
Step 2: Determine what quantities are known and what is asked.
Step 3: Choose the appropriate equation(s) based on the knowns and what needs to be found.
Step 4: Solve algebraically, keeping track of initial conditions (xi, vi) and the acceleration a.
Step 5: Check units and reasonableness of the answer (e.g., positive/negative signs correspond to direction).
Example 1: Police car vs. speeding car
Problem setup:
A speeding car moves at a constant speed of v_c = 25\ \mathrm{m\,s^{-1}} (a = 0).
A police car starts from rest and accelerates at constant a_p = 5\ \mathrm{m\,s^{-2}}.
At time zero, both cars are at the same position (the speeder passes the police car).
Known values:
Car: v{c,i} = 25\ \mathrm{m\,s^{-1}},\ ac = 0,\ x_{c,i} = 0
Police car: v{p,i} = 0,\ ap = 5\ \mathrm{m\,s^{-2}},\ x_{p,i} = 0
Part (a): When does the police car catch the speeding car?
Position equations (taking x = 0 at the moment of passing):
Car: xc(t) = vc t = 25 t (since a = 0)
Police: xp(t) = x{p,i} + v{p,i} t + \tfrac{1}{2} ap t^2 = 0 + 0\cdot t + \tfrac{1}{2} (5) t^2 = \tfrac{5}{2} t^2
Catch occurs when xc(t) = xp(t):
25 t = \frac{5}{2} t^2
Solve: t(25 - \frac{5}{2} t) = 0 \Rightarrow t = 0 \text{ or } t = \frac{50}{5} = 10\ \mathrm{s}
Time to catch: t = 10\ \mathrm{s} (ignore t = 0 because that’s the moment of passing).
Part (b): How far does the police car travel when it catches the speeder?
Using police displacement: \Delta xp = v{p,i} t + \frac{1}{2} a_p t^2 = 0 + \frac{1}{2} (5) (10)^2 = 250\ \mathrm{m}
Final position: xp = x{p,i} + \Delta x_p = 250\ \mathrm{m}
Part (c): How fast is the police car traveling when it catches up?
Final velocity: vf = v{p,i} + a_p t = 0 + 5 \cdot 10 = 50\ \mathrm{m\,s^{-1}}
Summary results: catch time = 10\ \mathrm{s}, distance traveled by police to catch = 250\ \mathrm{m}, speed of police at catch = 50\ \mathrm{m\,s^{-1}}.
Example 2: Two riders starting 10 m apart, accelerating in opposite directions
Problem setup:
Two riders start from rest, 10 m apart along a straight track.
Both accelerate at constant a = 2\ \mathrm{m\,s^{-2}}, in opposite directions.
Time elapsed: t = 3\ \mathrm{s}.
Coordinate choices:
Let rider A start at xA(0) = 0 with acceleration aA = -2 (to the left).
Let rider B start at xB(0) = 10 with acceleration aB = +2 (to the right).
Initial velocities: v{A,i} = v{B,i} = 0.
Position calculations after 3 s:
Rider A: xA(t) = x{A,i} + v{A,i} t + frac{1}{2} aA t^2 = 0 + 0 + frac{1}{2}(-2)(3)^2 = -9\ \mathrm{m}
Rider B: xB(t) = x{B,i} + v{B,i} t + frac{1}{2} aB t^2 = 10 + 0 + frac{1}{2}(2)(3)^2 = 10 + 9 = 19\ \mathrm{m}
Separation after 3 s:
Distance = xB - xA = 19 - (-9) = 28\ \mathrm{m}
Result: After 3 seconds, the riders are 28 meters apart.
Additional Notes and Common Points from the Transcript
When a is constant, you can derive multiple useful expressions and choose the one that fits the given data.
The problem setup often includes choosing an origin x = 0 at t = 0 and tracking initial conditions (vi, xi).
If one object has constant velocity (a = 0) and another has constant acceleration, you still solve by equating the position functions x(t) for the meet/catch condition.
The four key equations of motion for constant acceleration cover most one-dimensional problems:
vf = vi + a t
\Delta x = v_i t + \tfrac{1}{2} a t^2
xf = xi + v_i t + \tfrac{1}{2} a t^2
vf^2 = vi^2 + 2 a \Delta x
Practical tip: before applying a specific equation, confirm what quantities are known, what is unknown, and which variables correspond to initial conditions (subscripts i) and final conditions (subscripts f).
Quick Recap
Instantaneous acceleration is the derivative of velocity with respect to time.
In one dimension, constant acceleration yields four central equations that link velocity, displacement, position, and time.
Uniform motion has constant velocity and straight-line position-time graph; UARM has a quadratic position-time graph and a linear velocity-time graph.
Real problems often involve setting up x(t) for each moving object, applying the catch-up or separation condition, and solving for the desired quantity.
Practice Prompts (conceptual)
If a car moves with constant velocity 15 m/s and then accelerates at 3 m/s^2 for 4 s, what is its final velocity? What displacement does it cover during the 4 s of acceleration?
A particle starts from rest and accelerates uniformly at 2 m/s^2 for 5 s. What is its position after 5 s if it starts at x = 0?
Two trains start at the same time from same position, one with v=20 m/s and the other from rest with a=2 m/s^2. After how long will the faster train be ahead by 100 m if the faster train keeps its velocity? (Assume motion along a straight track.)
(Note: The assignment problems referenced in the transcript (exercises 4 and 5) are said to appear in the posted assignment; practice these kinds of problems to reinforce the four main equations and the problem-solving approach.)