The process of making a successful game often perceived as either overly complicated or overly simplified.
Successful game design can be distilled into essential core parts or fundamentals.
The success of a game relies primarily on two elements:
Attention: The level of exposure and recognition the game receives.
Conversion Efficiency: How effectively that attention translates into actual sales or player actions.
Additionally, there are:
Value per Player: Determined by pricing (e.g., $5 vs. $30, microtransactions).
External IP Exploitation: Expanding into merchandise, media deals, etc.
Many games may receive substantial attention but fail to convert this into sales.
Common cause: The game may not resonate with the audience or might be niche or poorly executed.
Conversely, even a high-quality game shown to no audience will result in no sales.
Both attention and action are necessary for a game's financial success.
Developers often focus on one aspect (either attention or sales), leading to linear growth over time.
Example: Increasing marketing without improving conversion rates will yield slow progress.
Focusing equivalently on generating attention and optimizing conversion increases potential success.
Concentrating excessively on one aspect leads to diminishing returns:
Enhancing game quality beyond a point yields minimal returns.
Similarly, aggressive marketing may hit saturation where additional views do not convert considerably into sales.
Successful developers should prioritize both elements for exponentially better outcomes.
Metrics: Aim for growth in both attention and action metrics simultaneously to maximize profits.
Current game development advice emphasizes having "hooks" in your game. A hook draws players and keeps them engaged.
Misunderstanding of hooks: Ideas like an art style are seen as hooks, but they do not contribute directly to sales.
Boosts vs. Multipliers:
Boosts: Actions that provide a direct increase in attention or action but are limited in scalability (e.g., posting on social media).
Multipliers: Features or strategies that exponentially increase attention or action (e.g., translating games into multiple languages).
Examples of multipliers:
Releasing on multiple platforms doubles outreach.
Engaging features like multiplayer can multiply overall game traction.
Positive user reviews can significantly affect sales figures.
Understanding multiplier effects through concrete examples can illustrate their power:
Console ports, good reviews and multilingual support significantly enhance a game’s market potential.
By applying multiple effective strategies or features, developers can achieve exponential revenue growth rather than linear increases.
To maximize the odds of creating a successful game, focus on implementing multipliers rather than just boosts.
Future content will explore various multipliers that can be effectively utilized in game development.