Study Notes on Play and Play Activities. chapter 7
ROLE OF PLAY IN LEARNING
Encourages reflection on personal experiences of play during school age.
Prompt questions:
What did it sound like?
What were you doing?
Who were you playing with?
Describe the environment.
TYPES OF PLAY
Play can be categorized into several types which include:
Play rituals
Brain teasers
Collections
Games with rules
Rough-and-tumble play
Drama
PLAY RITUALS
Defined as games or play activities handed down through generations, typically in play yards.
Three types of play rituals:
Handed Down Games: Includes traditional games such as:
Jacks
Kick the can
Statues
Hide and seek
Marbles
Hopscotch
Cat’s cradle string games
Skipping
Tag
Clapping games
Four squares
Ball games
Rhymes
Red Rover
Counting Rituals: Activities that involve counting such as:
Black shoe
One potato, two potato, three potato, four
Bubble gum bubble gum in a dish
Rock-paper-scissors
Storytelling Rituals: Includes various narrative forms such as:
Ghost stories
Limericks
Riddles
Oral stories (often scary)
Poetry
Skipping chants
Books (e.g., the Harry Potter series, The Chronicles of Narnia, Holes, Black Beauty).
BRAIN TEASERS
Engaging brain teasers present various cognitive challenges, including:
Would you rather games.
Sudoku.
Math games, such as placing mathematical symbols among numbers to achieve a target value:
For example, inserting one mathematical symbol into to equal :
Solution: .
Puzzles like:
Crossword puzzles
Secret code challenges
Find the difference puzzles
Mazes.
Riddles such as:
"People make me, save me, change me, raise me. What am I?" (Answer: MONEY)
Trivia questions like:
"What has to be broken before you use it?" (Answer: egg)
"What jungle animal is inside these letters: L P H N?" (Answer: elephant).
COLLECTIONS
The act of collecting is a form of play that school-age children engage in, which itself can be enjoyable.
Examples of collectable items include:
Rocks
Stamps
Comics
Dolls
Horse figurines
Beanie Babies
Postcards
Marbles
Shells
Songs
Crystals
Rock band posters
Cards.
Collection utility:
Objects can serve multiple purposes:
During play
During games
For discussions
For aesthetic appreciation.
Social aspects of collections:
Children may trade or borrow items, raising discussions on the pros and cons of trading.
GAMES WITH RULES
Defined as having a specific set of rules that govern gameplay.
Importance of negotiation:
Rules are typically discussed and agreed upon prior to the onset of play.
Examples of games with rules include:
Chess
Checkers
Snakes and ladders
7-Up
UNO
Monopoly
Skip-Bo.
ROUGH-AND-TUMBLE PLAY
Describes natural forms of play among children, characterized by playful wrestling.
Nature of the play:
Considered non-competitive.
Distinction:
Rough-and-tumble play differs from aggressive play in terms of intention and execution.
Educational support for rough-and-tumble play:
Factors to consider include:
Age of children
Gender dynamics
Environment and context
Safety measures.
DRAMA
Defined by influences from peers, community, and popular culture.
Characteristics:
Can involve long-term projects.
Provides avenues for creativity and leadership.
Children can engage in creating their own plays, movies, commercials, and music videos.
MALCOLM'S GRADE 4 DRAMA PROJECT
A specific case or example mentioned to illustrate drama in play, though details were not provided in the transcript.
CONCLUSION: LOTS OF PLAY OPPORTUNITIES
The overarching theme suggests that numerous opportunities exist for children to engage in play, reflecting on the importance of varied play types for developmental outcomes.