Three Dimensional Geometry and Projection Operators - Notes

Introduction to Differential Geometry

  • Differential geometry is a mathematical discipline that studies the geometry of smooth shapes and smooth spaces, i.e., smooth manifolds, using the techniques of differential calculus, integral calculus, linear algebra and multilinear algebra.

    • The simplest examples of such smooth spaces are the plane and space curves and surfaces in the three-dimensional Euclidean space.

    • It is the branch of mathematics that studies the geometry of curves, surfaces, and manifolds (the higher-dimensional analogs of surfaces).

    • The discipline owes its name to its use of ideas and techniques from differential calculus, though the modern subject often uses algebraic and purely geometric techniques instead.

  • Differential geometry finds applications throughout mathematics and the natural sciences.

Euclidean Geometry and Applications

  • What is the use of Euclidean geometry?

    • Majorly used in the field of architecture to build a variety of structures and buildings; designing is a huge application.

    • In surveying, it is used to do the levelling of the ground.

  • Euclidean geometry is the study of geometrical shapes and figures based on different axioms and theorems.

    • It is basically introduced for flat surfaces and is better explained especially for the shapes of geometrical figures and planes.

    • This part of geometry was employed by the Greek mathematician Euclid, who has described it in his book Elements; therefore this geometry is also called Euclid geometry.

Chapter 1: Points and Vectors in 3D Euclidean Space ( PSU.1998 )

  • This chapter title indicates a focus on foundational objects in 3D Euclidean space: points, line segments, vectors, rays, lines, and planes.

  • Subsection 1.1: Introduction

    • The main objects studied in three dimensional geometry are:

    • Point

    • Line Segment

    • Vector

    • Ray

    • Line

    • Plane

1.1 Introduction: Objects and their definitions

  • Point

    • A point is an object that has position only; it has no length, width, or thickness; it is represented by a dot (even dot has size).

  • Line Segment

    • A straight line segment is the part of a straight line between two of its points including the two points themselves.

  • Vector

    • A vector (or arrow) is a line segment with a specified direction; specifically, it is a directed line segment with a specified initial point and terminal point.

  • Ray

    • The ray is the part of a straight line at a given point and extending limitless in one direction.

  • Line

    • The line is an object that has indefinite length but no width or thickness; it is represented by the path of a piece of chalk on the blackboard or by a stretched rubber band.

    • A straight line is unlimited in extent; it extends indefinitely in either direction.

    • Figure 10.1.1 illustrates: straight line for a point moving in the same direction, curved line for a point moving continuously changing direction, and combinations of straight and curved lines.

    • We assign the letter L to denote a line.

  • Plane

    • A plane has infinite length and width but no thickness.

    • It may be represented by a blackboard, side of a box, flat piece of paper, or by a white page in a book.

    • These are representations of a plane but not a plane because they have a finite area.

    • We assign the letter π to denote a plane.

1.2: Three Dimensional Euclidean Space. Rectangular Coordinate System of Euclid

  • In three dimensional Euclidean space, one of the most interesting types of coordinate systems is the three dimensional rectangular coordinate system; this system helps study the geometric model of the physical universe in which we live.

  • The three dimensions are commonly called length, width, and depth (or height), although any three directions can be chosen, and they do not lie in the same plane.

  • This three dimensional space will be denoted by oxed{\,\,\mathbb{R}^3\,\,}.

  • The positive direction of the x-axis is pointing towards the observer and the three axis forms a right-handed system; this is why the system is known as a right-handed coordinate system.

    • They are usually labelled x, y, z.

    • The point at which they cross is called the origin O(0,0,0).

  • In mathematics, the three dimensional rectangular or Cartesian coordinate system is described by means of three mutually perpendicular coordinate axes, namely the x-axis, y-axis, and z-axis.

    • It is extended indefinitely in two opposite directions, one direction for positive numbers and the other for negative numbers.

    • Now, we are going to represent the standard position for the three dimensional coordinate system.

Figures and References

  • Page references mentioned: Figure 12.1.2 and Figure 13.1.2 on page 19 (as visuals for the line/curve concepts).

  • Page 20 statement: Equivalently; through a fixed point called the origin O(0,0,0) there are mutually perpendicular straight lines called the x-axis, the y-axis, and the z-axis.

Summary of key coordinates and notation

  • 3D Euclidean space: oxed{\,\,\mathbb{R}^3\,\,}

  • Origin: O(0,0,0)

  • Axes: x, y, z with the right-handed orientation

  • Planes: denoted by oxed{\pi} (plane symbol)

  • Points, lines, line segments, rays, vectors, and planes are foundational objects in 3D geometry used to build more complex geometric models and projections.

Connections to broader topics

  • Differential geometry uses calculus and linear algebra to study smooth manifolds; its language extends beyond simple Euclidean objects to curves, surfaces, and higher-dimensional spaces.

  • Euclidean geometry provides the fixed, intuitive ground for defining basic objects (points, lines, planes) used as building blocks in higher-dimensional geometry and in applications like architecture and surveying.

Practical and philosophical implications

  • Understanding the rigidity and limitations of Euclidean space underpins real-world design, construction, and spatial reasoning.

  • The right-handed coordinate system is a convention that ensures consistency in vector operations like cross products and orientation in three-dimensional space.