Game theory
Zero-sum (or constant-sum) games: completely conflicting interests ie • penalty kick
Completely aligned interests • Examples: social conventions - wanting to dress the same
Mixed-motive game (mix between conflict and cooperation) -examples: working on a group project.
Sequential moves - Each player takes turns making a move • How will my (rational) opponent react to my choice?
Simultaneous moves- Both players play at the same time• What is my opponent choosing right now? • The opponent is also thinking what you are choosing!
Both sequential and simultaneous moves.
Imperfect information: some players do not know some of the previous moves of other players
Perfect information: when a player moves, he knows all the previous moves of all players (including his own and nature’s)
• Incomplete information: some players do not know something about the game (payoffs, available actions) before the game starts.
• Examples: private-value auctions, poker •
We call private information “player’s type”.
• Complete information: everyone knows the strategy sets and utilities of everyone else
Asymmetric information: some players know more than others • Information can be asymmetric because it is imperfect (some player observes the choice of a third player or nature) • Or because it is incomplete (player knows his type, but others do not) • Player who has information can signal it. Players who do not have information can screen to learn this information.
• Strategic uncertainty: not knowing what others will choose or have chosen • Theoretically, strategic uncertainty exists if there are multiple equilibria or players are choosing mixed strategies. • In practice, strategic uncertainty can exist in any simultaneous-choice game