JS Objects Literals and Math Object
Practice Questions
QS1. Write a JS program to delete all occurrences of element 'num' in a given array.
Example: if
arr = [1, 2, 3, 4, 5, 6, 2, 3]&num = 2, the result should bearr = [1, 3, 4, 5, 6, 3]
QS2. Write a JS program to find the number of digits in a number.
Example: if
number = 287152,count = 6
QS3. Write a JS program to find the sum of digits in a number.
Example: if
number = 287152,sum = 25
QS4. Print the factorial of a number n.
[Factorial of a number n is the product of all positive integers less than or equal to a given positive integer and denoted by that integer.]
Example:
7! (factorial of 7) = 1x2x3x4x5x6x7 = 5040
5! (factorial of 5) = 1x2x3x4x5 = 120
3! (factorial of 3) = 1x2x3 = 6
0! Is always 1
QS5. Find the largest number in an array with only positive numbers.
JS Objects Literals
Used to store keyed collections and complex entities.
property => (key, value) pair
Objects are a collection of properties
Example:
let student = { name: "Shradha", age: 23, marks: 94.4, city: "Delhi" };
Thread / Twitter Post Object
Create an object literal for the properties of a thread/twitter post which includes:
username
content
likes
reposts
tags
Example:
const post = { username: "@shradhakhapra", content: "This is my #firstPost", likes: 150, reposts: 5, tags: ["@apnacollege", "@delta"] };
Getting Values from Objects
obj["key"]student["name"]student.name
JavaScript Object Key Conversion
JS automatically converts object keys to strings.
Even if a number is used as a key, it will be converted to a string.
Example:
let obj = { 1: 'a', 2: 'b', true: 'c', null: 'd', undefined: 'e' };
Adding/Updating Values in Objects
Example:
const student = { name: "shradha", age: 23, marks: 94.4, city: "Delhi" };Change the city to "Mumbai":
student.city = "Mumbai";Add a new property, gender: "Female":
student.gender = "female";Change the marks to "A":
student.marks = "A";
Deleting Properties from Objects
Example:
delete student.marks; delete student.city;
Object of Objects
Storing information of multiple students.
Example:
const classInfo = { aman: { grade: "A+", city: "Delhi" }, shradha: { grade: "A", city: "Pune" }, karan: { grade: "0", city: "Mumbai" } };Accessing values:
javascript classInfo.shradha.city // Returns "Pune"
Array of Objects
Storing information of multiple students.
Example:
const classInfo = [ { name: "aman", grade: "A+", city: "Delhi" }, { name: "shradha", grade: "A", city: "Pune" }, { name: "karan", grade: "0", city: "Mumbai" } ];Accessing values:
classInfo[1].name // Returns "shradha"
Math Object
Properties:
Math.PI: Represents the ratio of a circle's circumference to its diameter, approximately 3.14159.
Math.E: Euler's number, the base of the natural logarithm, approximately 2.718.
Methods:
Math.abs(n): Returns the absolute value of a number.
Math.pow(a, b): Returns the base
ato the exponentb.a ** b: Another way to calculate a^b
Math.floor(n): Returns the largest integer less than or equal to
n.Math.ceil(n): Returns the smallest integer greater than or equal to
n.Math.random(): Returns a floating-point, pseudo-random number in the range 0 to less than 1 (inclusive of 0, but not 1).
Random Integers
Generating random integers from 1 to 10:
let num = Math.random(); // Generates a random number between 0 and 1
num = num * 10; // Scales the number to be between 0 and 10
num = Math.floor(num); // Rounds the number down to the nearest integer
num = num + 1; // Shifts the range to be between 1 and 10
One-liner:
let random = Math.floor(Math.random() * 10) + 1;
Generating Random Numbers
Generate a random number between 1 and 100:
Math.floor(Math.random() * 100) + 1;Generate a random number between 1 and 5:
Math.floor(Math.random() * 5) + 1;Generate a random number between 21 and 25:
Math.floor(Math.random() * 5) + 21;
Guessing Game
User enters a max number and then tries to guess a randomly generated number between 1 and max.
Example:
const max = prompt("enter the max number"); const random = Math.floor(Math.random() * max) + 1; let guess = prompt("guess the number"); while (true) { if (guess == "quit") { console.log("user quit"); break; }if (guess == random) { console.log("you are right! congrats!! random number was", random); break; } else if (guess < random) { guess = prompt("your guess was too small. please try again"); } else { guess = prompt("your guess was too large. please try again"); } }Hints:
Provide hints to the user if their guess is too small or too large.
Assignment Questions
Qs1. Create a program that generates a random number representing a dice roll. [The number should be between 1 and 6].
Qs2. Create an object representing a car that stores the following properties for the car: name, model, color. Print the car's name.
Qs3. Create an object Person with their name, age, and city. Edit their city's original value to change it to "New York". Add a new property country and set it to the United States.