Lesson 4: DEVELOPMENT AND LEARNING

๐ŸŒฑ DEVELOPMENT vs GROWTH vs MATURATION

๐Ÿ”„ TERM

๐Ÿ’ก MEANING

๐Ÿ“˜ SITUATIONAL EXAMPLE

Development ๐ŸŒˆ

Overall changes across the lifespan โ€” includes physical, cognitive, emotional, and social aspects.

A child learns to walk (physical), speak (cognitive), play with others (social), and manage frustration (emotional). ๐Ÿ‘ฃ๐Ÿ—ฃ๐Ÿค๐Ÿ’ญ

Growth ๐Ÿ“

Refers to physical, measurable changes in size, height, or weight.

A child grows 5 inches taller between ages 5 and 6. ๐Ÿ“ˆ๐Ÿ‘ง

Maturation ๐ŸŒฟ

The natural unfolding of biological potential, guided by genetics.

A baby starts walking around 12 months โ€” not from teaching, but because their muscles and brain are ready. ๐Ÿ‘ถ๐Ÿšถโ€โ™€


๐Ÿ’” 6 STAGES OF GRIEF (Kรผbler-Ross + Kessler Model)

๐Ÿ’ญ STAGE

๐Ÿ“˜ SITUATIONAL EXAMPLE

Denial ๐Ÿ™ˆ

A person says, โ€œThis canโ€™t be happening,โ€ right after a breakup. ๐Ÿ’ฌ

Anger ๐Ÿ˜ก

They lash out: โ€œWhy would they leave me? I didnโ€™t deserve this!โ€ ๐Ÿ’ข

Bargaining ๐Ÿค

โ€œIf I had just called them more, maybe weโ€™d still be together.โ€ ๐Ÿ’”

Depression ๐Ÿ˜ž

They avoid friends, lose interest in hobbies, and feel deep sadness. ๐ŸŒง

Acceptance ๐ŸŒค

โ€œIt still hurts, but I understand itโ€™s over and Iโ€™m learning to move on.โ€ ๐ŸŒฑ

Finding Meaning โœจ

They start volunteering for mental health causes in memory of the experience. ๐Ÿ’–


๐Ÿ“š TYPES OF LEARNING

1โƒฃ Classical Conditioning (Pavlovian Conditioning) ๐Ÿถ๐Ÿ””

โ€œLearning by Associationโ€ โ€” Discovered by Ivan Pavlov. Occurs when a neutral stimulus becomes associated with a meaningful stimulus, eventually eliciting the same response.

๐Ÿ“– Example: A dog ๐Ÿถ learns to salivate at the sound of a bell ๐Ÿ”” after the bell has been repeatedly paired with food ๐Ÿ–.

๐Ÿ’ฌ Term

๐Ÿงฉ Meaning

๐Ÿ“˜ Example

Unconditioned Stimulus (UCS)

Naturally occurring stimulus that leads to an involuntary (reflex) response.

Food that makes a dog salivate ๐Ÿ–

Unconditioned Response (UCR)

The involuntary response to the UCS.

Dog salivates naturally when it sees food ๐Ÿถ๐Ÿ’ง

Neutral Stimulus (NS)

A stimulus that initially has no effect on the response.

The sound of a bell ๐Ÿ”” before conditioning

Conditioned Stimulus (CS)

A previously neutral stimulus that, after being paired with the UCS, triggers a learned response.

The bell sound after being associated with food ๐Ÿ””๐Ÿ–

Conditioned Response (CR)

The learned reflex response to the CS.

Dog salivates at the sound of the bell ๐Ÿ””๐Ÿ’ง

๐ŸŽฏ Human Example: You start to feel hungry every time you hear the sound of a microwave because itโ€™s often followed by food ๐Ÿ•.

2โƒฃ Operant Conditioning (Skinnerian Conditioning) ๐Ÿญ๐ŸŽฏ

โ€œLearning through Rewards and Punishmentsโ€ โ€” Developed by B.F. Skinner, itโ€™s based on how consequences shape behavior.

โœ… Behaviors followed by reinforcement are likely to be repeated.
โŒ Behaviors followed by punishment are less likely to occur.

โš– Concept

๐Ÿ’ก Definition

๐Ÿ“˜ Example

Law of Effect (Thorndike)

Behaviors followed by pleasant outcomes are repeated; unpleasant ones are avoided.

A cat in a puzzle box learns to press a lever ๐Ÿฑ๐Ÿ”ฒ faster when it leads to food.

Positive Reinforcement

Adding a pleasant stimulus to encourage behavior.

You get โ‚ฑ100 ๐Ÿ’ต for cleaning your room โ€” youโ€™ll clean again next time.

Negative Reinforcement

Removing an unpleasant stimulus to encourage behavior.

You wear your seatbelt to stop the carโ€™s beeping sound ๐Ÿš—๐Ÿ”•.

Positive Punishment

Adding something unpleasant to reduce behavior.

You talk back โ†’ get extra chores ๐Ÿงน.

Negative Punishment

Taking away something pleasant to reduce behavior.

You talk back โ†’ your phone gets taken away ๐Ÿ“ฑ.

๐Ÿ•’ Schedules of Reinforcement

โฐ Schedule Type

๐Ÿ’ฌ Description

๐Ÿ“˜ Example

Fixed Interval

Reinforcement after a fixed time period.

You get paid every 2 weeks ๐Ÿ’ฐ.

Variable Interval

Reinforcement after varying time intervals.

Checking your email ๐Ÿ“ฉ โ€” sometimes a message is there, sometimes not.

Fixed Ratio

Reinforcement after a fixed number of responses.

A factory worker gets paid after sewing 10 shirts ๐Ÿ‘•.

Variable Ratio

Reinforcement after an unpredictable number of responses.

Slot machines ๐ŸŽฐ โ€” you never know when youโ€™ll win.

๐ŸŽฏ Human Example: You study harder when you know thereโ€™s a pop quiz coming, because youโ€™re rewarded with good grades ๐Ÿ….

3โƒฃ Observational Learning (Social Learning / Modeling) ๐Ÿ‘€๐Ÿงโ€โ™€๐Ÿงโ€โ™‚

Proposed by Albert Bandura. Learning occurs by watching and imitating others instead of through direct experience.

๐Ÿงฉ Process

๐Ÿ’ก Description

๐Ÿ“˜ Example

Attention

The observer must notice the modelโ€™s behavior.

A child watches their older sibling cook ๐Ÿณ.

Retention

The observer must remember the behavior.

The child remembers how to crack an egg ๐Ÿฅš.

Reproduction

The observer must be capable of doing it.

The child tries cooking the same meal ๐Ÿ‘ฉโ€๐Ÿณ.

Motivation

The observer needs a reason to imitate.

The child gets praised for helping, so they do it again ๐ŸŒŸ.

๐Ÿงธ Bobo Doll Experiment (1961) โ€” Children who watched adults act aggressively toward a Bobo doll later imitated that same aggression. ๐Ÿ˜กโžก๐Ÿ‘ถ


4โƒฃ Cognitive Learning ๐Ÿงฉ๐Ÿ“š

Focuses on mental processes such as thinking, understanding, and remembering โ€” not just visible behaviors.

๐Ÿง  Theory

๐Ÿ’ฌ Description

๐Ÿ“˜ Example

Piagetโ€™s Theory of Cognitive Development

Children actively construct knowledge through experience and interaction ๐ŸŒ.

A child learns that pressing buttons on a remote changes TV channels ๐Ÿ“บ.

Vygotskyโ€™s Theory of Cognitive Development

Emphasizes social interaction and the Zone of Proximal Development (ZPD) โ€” learning happens best with guidance ๐Ÿค.

A student learns math faster when a teacher or peer helps explain it step-by-step โž•๐Ÿ“š.

๐ŸŽฏ Human Example: Solving puzzles ๐Ÿงฉ or learning a new skill by understanding the process, not just copying actions.


๐Ÿ“ QUICK SUMMARY REVIEW ๐ŸŒŸ

๐Ÿงฉ Learning Type

๐Ÿ’ฌ Key Idea

๐Ÿ“˜ Example

Classical Conditioning

Learning by association

You feel hungry when hearing a microwave beep ๐Ÿ””๐Ÿ•

Operant Conditioning

Learning by consequences

You clean to earn allowance ๐Ÿ’ฐ

Observational Learning

Learning by watching others

You learn to cook by watching a parent ๐Ÿ‘ฉโ€๐Ÿณ

Cognitive Learning

Learning by thinking and understanding

You figure out how to solve a puzzle ๐Ÿงฉ