Notes on Information Literacy and Media Concepts
- Definition: Information literacy is the ability to recognize when information is needed and to effectively locate, evaluate, and use that information.
- Seven stages of becoming information literate:
- 1. Recognizing the need for information
- 2. Determining different sources of information
- 3. Locating or researching the information
- 4. Analyzing and evaluating the quality of the information
- 5. Organizing and storing the information
- 6. Using the information in an ethical and effective way
- 7. Creating and communicating new knowledge
- Focus: responsible and ethical use of information, particularly regarding intellectual property.
- Plagiarism: Using someone else’s work as your own without giving proper credit.
- Copyright Law: Covers all original tangible works; grants exclusive rights to the creator but does not cover ideas or facts within those works.
- Fair Use Policy: Allows use of copyrighted work within specific rules for purposes such as commentary, criticism, news reporting, and education.
- Common Knowledge: Information that is generally known and does not need to be cited.
- Paraphrasing: Rephrasing ideas from a source into your own words while still giving proper credit.
- This lesson traces the development of media through four historical ages, showing humanity’s ongoing effort to transfer information more efficiently.
- 1) Pre-industrial Age (Pre-1700s) / Prehistoric Age
- Media examples: cave paintings, papyrus, clay tablets
- Goal: convey information using writing and drawing on available materials
- 2) Industrial Age (1700s-1930s)
- Key inventions: printing press (mass production of books, newspapers, printed materials), typewriter, motion pictures
- Effect: mass dissemination of information
- 3) Electronic Age (1930s-1980s)
- Invention: transistor
- Impact: electronic devices more efficient than analog; mass media in real time to many recipients from a single source
- Early electronic devices: transistor radio and television
- 4) Information Age (1900s-2000s)
- Characterized by the massive influence of the internet
- Provides on-demand, real-time access to a variety of information
- Notable trend: widespread use of social media websites and applications
- The main goal of any society: to be democratic and benevolent toward its members
- The fast-paced, real-time transfer of information through digital media shapes how society functions as a connected collective
- Role and Influence of Media
- Mass Communication: Media, especially new media, is used by news and entertainment organizations to reach consumers
- Social Media: Highly influential form of new media used by businesses, government offices, and influential people to reach customers, constituents, and followers
- Spreading Information: Digital media enables on-demand, real-time communication across geographies
- Spreading Misinformation: New media can spread false information; audiences may be influenced without verifying truthfulness
- Empowerment: Digital media can empower marginalized groups (e.g., gender equality, rights of people with disabilities, recognition of indigenous groups)
- E-Governance and Its Contributions
- Enhanced Services: E-government enhances state services by giving communities access to information and services from government offices
- Common Examples: Making government documents available, enabling real-time communication with public officials, enabling public participation in surveys and crowd-sourcing for decision-making
Lesson 5: The Internet of Things
- IoT Definition: A system of interconnected everyday objects linked into a network to send and receive data, which can be processed into useful information
- IoT Devices: Range from personal gadgets like smartphones to household items like smart appliances
- Key Concepts:
- 1. Cyber Security: Techniques and protocols to protect a network from malicious attacks
- 2. E-Governance: The use of technology by the government to deliver services to the community more efficiently
- 3. Smart Home: A concept where home appliances are connected and controlled over a single network
- 4. Wireless Network Connection: A technology that allows devices to connect and communicate without a physical cable
- The term "media" is the plural form of "medium" and refers to the communication channels through which information is delivered from one person to another
- There are five main types:
- 5. Print Media: Physical copies produced through printing presses; examples include newspapers, newsletters, and books
- 6. Broadcast Media: Transmits messages "over the air" and does not rely on physical copies; examples include radio and television
- 7. Film or Cinema: Combines moving pictures with sound to tell stories
- 8. Video Games and Digital Media: Computer-generated games played on consoles, computers, or mobile devices
- 9. New Media: Typically digital and internet-based with two-way communication and interactivity; examples include social media, blogs, and streaming services
- Definition: The interconnection and meshing of different, distinct communication channels, networks, and technologies
- The 3 C’s: content, communication, and computing
- Types of Convergence:
- 1. Technological Convergence: When one type of media crosses over into another thanks to technology (e.g., TV episodes available to watch on a smartphone)
- 2. Organic Convergence: Consumers stack media by using multiple types at once (e.g., watching TV while on a social media app)
- 3. Global Convergence: Distant cultures influence each other through media (e.g., popularity of Japanese anime abroad)
- 4. Cultural Convergence: Different cultures intersect and influence each other’s practices and beliefs (a trend started in one country adopted elsewhere)
- 5. Economic Convergence: A single company gains control of multiple media outlets (e.g., owning TV channels, radio stations, and online news sites) to reach a wider audience and increase profits