Notes on Information Literacy and Media Concepts

Lesson 1: Information Literacy

  • Definition: Information literacy is the ability to recognize when information is needed and to effectively locate, evaluate, and use that information.
  • Seven stages of becoming information literate:
    • 11. Recognizing the need for information
    • 22. Determining different sources of information
    • 33. Locating or researching the information
    • 44. Analyzing and evaluating the quality of the information
    • 55. Organizing and storing the information
    • 66. Using the information in an ethical and effective way
    • 77. Creating and communicating new knowledge

Lesson 2: Ethical Uses of Information

  • Focus: responsible and ethical use of information, particularly regarding intellectual property.
  • Plagiarism: Using someone else’s work as your own without giving proper credit.
  • Copyright Law: Covers all original tangible works; grants exclusive rights to the creator but does not cover ideas or facts within those works.
  • Fair Use Policy: Allows use of copyrighted work within specific rules for purposes such as commentary, criticism, news reporting, and education.
  • Common Knowledge: Information that is generally known and does not need to be cited.
  • Paraphrasing: Rephrasing ideas from a source into your own words while still giving proper credit.

Lesson 3: The Evolution of Traditional to New Media

  • This lesson traces the development of media through four historical ages, showing humanity’s ongoing effort to transfer information more efficiently.
  • 1) Pre-industrial Age (Pre-1700s) / Prehistoric Age
    • Media examples: cave paintings, papyrus, clay tablets
    • Goal: convey information using writing and drawing on available materials
  • 2) Industrial Age (1700s-1930s)
    • Key inventions: printing press (mass production of books, newspapers, printed materials), typewriter, motion pictures
    • Effect: mass dissemination of information
  • 3) Electronic Age (1930s-1980s)
    • Invention: transistor
    • Impact: electronic devices more efficient than analog; mass media in real time to many recipients from a single source
    • Early electronic devices: transistor radio and television
  • 4) Information Age (1900s-2000s)
    • Characterized by the massive influence of the internet
    • Provides on-demand, real-time access to a variety of information
    • Notable trend: widespread use of social media websites and applications

Lesson 4: The Role of Media in Society

  • The main goal of any society: to be democratic and benevolent toward its members
  • The fast-paced, real-time transfer of information through digital media shapes how society functions as a connected collective
  • Role and Influence of Media
    • Mass Communication: Media, especially new media, is used by news and entertainment organizations to reach consumers
    • Social Media: Highly influential form of new media used by businesses, government offices, and influential people to reach customers, constituents, and followers
    • Spreading Information: Digital media enables on-demand, real-time communication across geographies
    • Spreading Misinformation: New media can spread false information; audiences may be influenced without verifying truthfulness
    • Empowerment: Digital media can empower marginalized groups (e.g., gender equality, rights of people with disabilities, recognition of indigenous groups)
  • E-Governance and Its Contributions
    • Enhanced Services: E-government enhances state services by giving communities access to information and services from government offices
    • Common Examples: Making government documents available, enabling real-time communication with public officials, enabling public participation in surveys and crowd-sourcing for decision-making

Lesson 5: The Internet of Things

  • IoT Definition: A system of interconnected everyday objects linked into a network to send and receive data, which can be processed into useful information
  • IoT Devices: Range from personal gadgets like smartphones to household items like smart appliances
  • Key Concepts:
    • 11. Cyber Security: Techniques and protocols to protect a network from malicious attacks
    • 22. E-Governance: The use of technology by the government to deliver services to the community more efficiently
    • 33. Smart Home: A concept where home appliances are connected and controlled over a single network
    • 44. Wireless Network Connection: A technology that allows devices to connect and communicate without a physical cable

Lesson 6: Types of Media

  • The term "media" is the plural form of "medium" and refers to the communication channels through which information is delivered from one person to another
  • There are five main types:
    • 55. Print Media: Physical copies produced through printing presses; examples include newspapers, newsletters, and books
    • 66. Broadcast Media: Transmits messages "over the air" and does not rely on physical copies; examples include radio and television
    • 77. Film or Cinema: Combines moving pictures with sound to tell stories
    • 88. Video Games and Digital Media: Computer-generated games played on consoles, computers, or mobile devices
    • 99. New Media: Typically digital and internet-based with two-way communication and interactivity; examples include social media, blogs, and streaming services

Lesson 7: Media Convergence

  • Definition: The interconnection and meshing of different, distinct communication channels, networks, and technologies
  • The 3 C’s: content, communication, and computing
  • Types of Convergence:
    • 11. Technological Convergence: When one type of media crosses over into another thanks to technology (e.g., TV episodes available to watch on a smartphone)
    • 22. Organic Convergence: Consumers stack media by using multiple types at once (e.g., watching TV while on a social media app)
    • 33. Global Convergence: Distant cultures influence each other through media (e.g., popularity of Japanese anime abroad)
    • 44. Cultural Convergence: Different cultures intersect and influence each other’s practices and beliefs (a trend started in one country adopted elsewhere)
    • 55. Economic Convergence: A single company gains control of multiple media outlets (e.g., owning TV channels, radio stations, and online news sites) to reach a wider audience and increase profits