Probability & Counting Principles (Sections 9.1–9.4)
Section 9.1 – Determining Probabilities
Key vocabulary
Experiment = an activity that produces observable results (outcomes).
Outcome = each individual result of an experiment.
Sample space = set of all possible outcomes; outcomes in are mutually exclusive & collectively exhaustive.
Event = any subset of .
Modeling a sample space
Can be shown by sketches, tree-diagrams, or roster form .
Example: single coin toss → .
Die-rolling example
Sample space: (drawing, tree diagram, set list).
Events defined
(rolling a 5)
(even number)
(prime number)
Experimental (Empirical) Probability
Based on data from actually performing the experiment.
Expressed as fraction/decimal/percent of number of times event occurs over total trials.
Accuracy increases as number of trials grows → Law of Large Numbers / Bernoulli’s Theorem (Theorem 9-1)
“As the number of trials increases, the experimental probability approaches the theoretical probability .”
Theoretical Probability (Equally Likely Outcomes)
If all outcomes in are equally likely:
Single fair coin → .
Theorem 9-2: For any event , .
Worked example (Choosing a random integer )
Given , all equally likely.
Even number (A): → .
Number > 25 (B): → .
Number < 26 (C): → .
Prime (D): → .
Even & prime (E): (only 2) → .
Section 9.2 – Rules for Combined Events
Mutually Exclusive (Disjoint) Events
Definition: (cannot occur together).
Additive rule (Theorem 9-4) for mutually exclusive:
General Addition Rule
Independent Events
Definition: Occurrence of has no influence on ⇒
Multiplicative rule (Theorem 9-7):
Dice Illustrations
Rolling two fair dice (36 equally likely ordered pairs).
Event A: “double sixes” ⇒ .
Event B: “sum 7 or 11” ⇒ .
A & B share no common outcome ⇒ mutually exclusive.
Sum even (E) vs sum prime (F)
(only sum 2).
Sequential Sampling – With vs. Without Replacement
Box with 11 letters, specific word “BABY” drawn in order.
Without replacement:
With replacement:
Tree diagrams illustrate successive conditional probabilities.
Section 9.3 – Applications: Odds & Expected Value
Odds
For event with probability :
Odds in favor → expressed as where after scaling to integers.
Odds against (reverse ratio).
Equally likely outcomes version:
Odds in favor =\dfrac{\text{# favorable}}{\text{# unfavorable}}.
Examples
Die, number < 5 ⇒ favorable 4, unfavorable 2 → odds 2:1.
Fair coin, heads ⇒ odds 1:1.
Ace from 52-card deck ⇒ odds 1:12.
Heart from deck ⇒ odds 1:3.
Theorem 9-8: If odds in favor are then ; if odds against are then
Expected Value (Mathematical Expectation)
Fair game ⇒ (expected payoff) − (cost to play)
Coin-toss game example
Payoffs: (HH), (exactly one H), (TT).
Probabilities:
.
Cost ⇒ net → fair.
Dice-Sum Game (cost )
Payoff structure summarized:
Sum 2 or 12 → (prob ).
Sum 3 or 11 → (prob ).
Sum 4 or 10 → (prob ).
Sum 5 or 9 → (prob ).
Sum 6,7,8 → (prob ).
Expected winnings (before cost): .
Net expectation → unfair; favors the operator; average player loss $1 per game → rational decision: do not play.
Section 9.4 – Counting Techniques
Permutations (Ordered Arrangements, No Repetition)
Number of permutations of objects taken at a time:
(Order matters.)
Illustrations
All 9 actors arranged in a line:
Choosing 3 initials (no repeats) from 26 letters:
Combinations (Unordered Selections)
Number of combinations of objects taken at a time:
Logic: count permutations then divide by arrangements of each chosen group.
Illustrations
Book-club chooses 3 of 42 books:
Handshakes among 25 students (choose any 2):
Mixed Combination/Probability Example – Class Committee
Class: 12 girls, 10 boys (total 22).
a) Number of committees of 5 with 3 girls & 2 boys:
b) Probability random 5-member committee has 3 G + 2 B:
c) Committees with no boys:
d) Probability of all-girl committee:
Summary of Key Probability Properties (from text)
(impossible event).
(certain event).
For any event , .
If events are mutually exclusive:
General addition:
Complement rule:
Independence:
Odds–Probability conversion: if odds are in favor, .
These principles link experimental data, theoretical models, and counting techniques, enabling systematic analysis of random events, fair-game design, and decision-making under uncertainty.