Kinematics One-Dimensional Motion - Comprehensive Bullet-Point Notes

The Four Core Variables of Kinematics

  • Displacement (x or s): the change in position of an object.

  • Velocity (v): the rate of change of displacement.

  • Acceleration (a): the rate of change of velocity.

  • Time (t): the duration of motion.

Vector Placement Questions (quadrants and axes)

  • A Ԧ = −6 m i + 8 m j → x component negative, y component positive → Quadrant II (upper-left).

  • B = −3 m i − 4 m j → both components negative → Quadrant III (lower-left).

  • C Ԧ = 1.5 m/s i + ? j → x component positive; y component unknown from transcript; cannot determine quadrant without the y component value (data incomplete). If y component were zero, it would lie on the positive x-axis; if y component is positive, it would be in Quadrant I; if negative, Quadrant IV.

  • D = 6 m/s i − 8 m/s j → x positive, y negative → Quadrant IV (lower-right).

  • E ⃗ along i → Positive x-axis (x-axis only, no y component).

  • F Ԧ = −9.81 m/s² j → Negative y direction along the vertical axis (along the y-axis, downward if up is positive).

What is Kinematics?

  • Definition: the branch of mechanics that describes the motion of objects without considering the forces that cause the motion.

  • Focus in 1D: motion along a straight line, where all movement happens in a single direction or axis.

  • Key quantities: displacement, velocity, acceleration, and time.

The Four Core Variables (Detailed)

  • Displacement x or s: the change in position from an initial point to a final point.

  • Velocity v: the rate of change of displacement with respect to time.

  • Acceleration a: the rate of change of velocity with respect to time.

  • Time t: duration over which motion occurs.

Constant Velocity Formula

  • Formula: x = x_0 + v t

  • When to use: no acceleration (constant velocity).

  • Example: A motorboat travels at a steady 12.0 m/s along a river. How far will it go in 2.50 minutes?

    • Convert time: t = 2.50\text{ min} = 150\text{ s}.

    • Distance: \Delta x = v t = 12.0\times 150 = 1800\text{ m}.

    • Therefore, x = x_0 + 1800\text{ m}.

Definition of Acceleration

  • Formula: a = \frac{v - v_0}{t}

  • Meaning: change in velocity per unit time.

  • Example: A car accelerates from 15.0 m/s to 25.0 m/s in 4.0 s.

    • a = \frac{25.0 - 15.0}{4.0} = \frac{10}{4} = 2.5\ \text{m/s}^2.

First Equation of Motion: Velocity–Time Relation

  • Formula: v = v_0 + a t

  • Purpose: find final velocity after constant acceleration.

  • Example: A sprinter starts from rest (v_0 = 0) and accelerates at 4.2 m/s² for 3.50 s.

    • v = 0 + 4.2 \times 3.50 = 14.7\ \text{m/s}.

Second Equation of Motion: Position–Time Relation

  • Formula: x = x0 + v0 t + \tfrac{1}{2} a t^2

  • Purpose: find position after time t with acceleration.

  • Example: A skateboarder is moving at 2.0 m/s and accelerates uniformly at 1.5 m/s² for 6.0 s down a long driveway. How far does the skateboarder travel during this time?

    • Displacement: \Delta x = v_0 t + \tfrac{1}{2} a t^2 = (2.0)(6.0) + \tfrac{1}{2}(1.5)(6.0)^2 = 12.0 + 0.75\times 36 = 12.0 + 27.0 = 39.0\ \text{m}.

    • Therefore, x = x_0 + 39.0\ \text{m}.

Third Equation of Motion: Velocity–Displacement Relation

  • Formula: v^2 = v0^2 + 2 a (x - x0)

  • Purpose: relate velocity and displacement without time.

  • Example: A train is traveling at 25.0 m/s when it passes a 200 m mark along the track, it begins to slow down at 2.0 m/s² until it stops. Find the position where the train comes to rest.

    • At rest: v = 0, v0 = 25.0\ \text{m/s}, a = -2.0\ \text{m/s}^2, x0 = 200\ \text{m}.

    • Solve: 0 = (25.0)^2 + 2(-2.0)(x - 200)

    • 0 = 625 - 4(x - 200)

    • x - 200 = \frac{625}{4} = 156.25\ \text{m}

    • x = 356.25\ \text{m}.

Formula Summary (x-axis)

  • The following formulas apply for motion along the x axis.

  • x axis formulas (what they include and when they apply):

    • x = x_0 + v t

    • Includes: x, x_0, v, t

    • Does not include: v_0, a (valid only when acceleration is zero, i.e., constant velocity)

    • x = x0 + v0 t + \tfrac{1}{2} a t^2

    • Includes: x, x0, v0, a, t

    • Does not include: v

    • v^2 = v0^2 + 2 a (x - x0)

    • Includes: v, v0, a, x, x0

    • Does not include: t

    • v = v_0 + a t

    • Includes: v, v_0, a, t

    • Does not include: x, x_0

Formula Summary (y-axis) with gravity

  • For vertical motion under gravity, using downward positive convention (g ≈ 9.81 m/s²):

    • y = y0 + v0 t - \tfrac{1}{2} g t^2

    • v^2 = v0^2 - 2 g (y - y0)

  • Includes: y, y0, v, t, g, v0 depending on the equation

  • Note: In these vertical equations, g is the acceleration due to gravity and appears with a sign depending on chosen up as positive or down as positive.

Example: Rock Dropped from Rest from a 45 m Cliff

  • Setup: rock released from rest, height h = 45 m, under gravity g = 9.81 m/s².

  • Use: s = \tfrac{1}{2} g t^2 with s = 45 m, solve for t.

  • Calculation: t = \sqrt{\dfrac{2 s}{g}} = \sqrt{\dfrac{2 \times 45}{9.81}} = \sqrt{\dfrac{90}{9.81}} \approx \sqrt{9.17} \approx 3.03\ \text{s}.

  • Result: time to hit ground ≈ 3.03 s.

Example: Ball Kicked Upward to Peak

  • Setup: ball launched upward with initial velocity v0 = 15 m/s, under gravity g = 9.81 m/s².

  • Use: At the peak, velocity v = 0; use v^2 = v_0^2 - 2 g h to find max height h.

  • Calculation: 0 = (15)^2 - 2 (9.81) h

  • Solve for h: h = \dfrac{(15)^2}{2 \times 9.81} = \dfrac{225}{19.62} \approx 11.46\ \text{m}.

  • Result: maximum height ≈ 11.5 m.

Assumptions and Limitations in Kinematics Problems

  • Acceleration is constant.

  • Motion is in a straight line.

  • Units are consistent (m, s, m/s, m/s²).

  • Air resistance is neglected.

Position-Time Graphs: Basics

  • Slope of the line = velocity.

  • Positive slope indicates forward motion; negative slope indicates backward motion.

  • Zero slope indicates stationary.

  • Curved line indicates changing velocity, i.e., acceleration.

  • Axes: Position x vs time t.

Position-Time Graphs: Examples

  • Straight line with positive slope → constant forward motion.

  • Straight line with zero slope → rest.

  • Curved upward → speeding up.

  • Curved downward → slowing down.

Velocity-Time Graphs: Basics

  • Slope of the line = acceleration.

  • Area under the curve = displacement.

  • Horizontal line above zero → constant positive velocity.

  • Horizontal line below zero → constant negative velocity.

  • Line sloping upward → speeding up.

  • Line sloping downward → slowing down.

  • Axes: Velocity v vs time t.

Velocity-Time Graphs: Examples

  • Constant acceleration: straight sloping line.

  • Constant velocity: flat line.

  • Changing acceleration: curve.

Example: Position–Time Graph for a Race Cart

  • Given a position–time graph for a race cart on a linear track.

  • Question: During which time interval did it first travel in a positive direction?

  • Answer: 0 – 10 s (positive slope initially).

Example: Position–Time Graph for a Race Cart – Negative Direction

  • Question: During which time interval did it first travel in a negative direction?

  • Answer: 15 – 40 s (slope becomes negative after 15 s).

  • Follow-up: What is the velocity at this moment?

  • Answer: v = -4 m/s at the moment when the direction first becomes negative (within 15 – 40 s interval).

Distance Traveled vs Displacement on Position–Time Graphs

  • Question: What is the total distance traveled?

  • Answer: 200 m (distance traveled accumulates absolute displacement).

  • Note: Displacement is the straight-line difference between final and initial positions; in this example it is 0 (start and end at the same position).

Speed–Time Graphs: 50 s Car Journey

  • Task: Describe the journey and determine the acceleration for each section from the slope (since slope = acceleration).

  • Given accelerations for sections:

    • A = 1.5 m/s²

    • B = 0 m/s²

    • C = 1.0 m/s²

    • D = −1.25 m/s²

  • Additional: Total distance traveled is found by the area under the speed–time graph.

Example: Speed–Time Graph Distances (Total Distance)

  • For the 50 s car journey, the calculated total distance traveled is 675 m, derived from summing the areas under the graph across all sections.

  • Segment summaries given:

    • A → Δx contributed by area under the velocity curve for section A

    • B → zero acceleration implies constant velocity for section B

    • C → additional area under velocity curve for section C

    • D → negative acceleration contributing to deceleration/velocity reduction

  • Final total distance: 675 m.

Quick Reference: Key Equations (All in LaTeX)

  • Constant velocity: x = x_0 + v t

  • Acceleration: a = \frac{v - v_0}{t}

  • Velocity with constant acceleration: v = v_0 + a t

  • Position with constant acceleration: x = x0 + v0 t + \tfrac{1}{2} a t^2

  • Velocity from displacement: v^2 = v0^2 + 2 a (x - x0)

  • Vertical motion under gravity (up is positive): y = y0 + v0 t - \tfrac{1}{2} g t^2

  • Velocity from vertical displacement: v^2 = v0^2 - 2 g (y - y0)

  • Solve time from height with gravity: t = \sqrt{\dfrac{2 s}{g}}

  • Peak height from upward launch: h = \dfrac{v_0^2}{2 g}

Notes on Real-World Relevance

  • These equations underpin everyday measurements of motion: driving, sports, machinery, and safety analyses.

  • Understanding when to use which equation avoids unnecessary complexity in solving problems.

  • Graphical interpretations (slope, area) provide intuitive checks for algebraic results.