Lecture 10 - Non-Drug Addiction
Sex Addiction
- Many activities, not involving drug taking, are considered addictions:
- Gambling addiction
- Internet addiction
- Sex addiction
- Exercise addiction
How to Define Sex Addiction?
- Uncontrollable sexual behaviour
- Considerable consequences caused by sexual behaviour
- Inability to stop despite these consequences
- Persistently pursuing self-damaging or risky behaviour
- Continuous wish or attempt to limit sexual behaviour
- Sexual obsession and fantasizing as a primary survival strategy
- A need to practice sexual behaviours more and/or more often (development of tolerance)
- Spending abnormal amounts of time to get or have sex or to recuperate from sexual experiences
- Neglect of important activities in work, relations, home front, and daily pastime because of sex
- Negative consequences at the expense of other behaviours
- These symptoms mirror the general addiction model, such as substance abuse, but with sexual behaviours.
What Constitutes "Sex" in This Context?
- Sex with a partner?
- Masturbation?
- Pornography?
- Sexting?
- Seeking out sexual encounters through apps?
ICD-11 Classification
- Framed as an impulse control disorder, not an addiction.
- ICD-11 for Mortality and Morbidity Statistics (Version: 09/2020) includes:
- 6C72 Compulsive sexual behaviour disorder
- Under Impulse control disorders
- Description:
- Characterized by a persistent pattern of failure to control intense, repetitive sexual impulses or urges resulting in repetitive sexual behaviour.
- Symptoms include repetitive sexual activities becoming a central focus, neglecting health, personal care, interests, activities, and responsibilities.
- Numerous unsuccessful attempts to reduce repetitive sexual behaviour.
- Continued repetitive sexual behaviour despite adverse consequences or deriving little or no satisfaction.
- The pattern is manifested over an extended period (e.g., 6 months or more) and causes marked distress or significant impairment.
- Exclusions:
- Paraphilic disorders (6D30-6D3Z)
Key Points
- Limited good quality data available.
- Australian study (2009, N=20194):
- 4.4% of men saw themselves as addicted.
- 1.2% of women saw themselves as addicted.
- Predictors for problematic sexual behaviour and pornography:
- Being male, young age, religiousness, frequent internet use, negative mood states, prone to sexual boredom, novelty seeking.
- Wide variety of behaviours.
- Comorbidity of hypersexual behaviour:
- Anxiety disorder, mood disorder, substance use disorder, sexual dysfunction.
- For pornography:
- Smoking, drinking alcohol or coffee, substance abuse, and problematic video-game use.
- Dopamine is involved, with evidence for activation of prefrontal cortex, ventral striatum, and amygdala.
- People are often hesitant to report due to privacy concerns.
Internet Use
Definitions of Internet Addiction
- When internet use is at the expense of physical and social functioning.
- Feeling that true contacts and recognition only exist online.
- Multiple people indicating problematic use, yet the individual cannot stop.
- A loss of control over internet use leading to problems in daily life, as determined by a professional.
- Problematic internet use resembles addictive behaviour.
Symptoms
- Preoccupation: Thinking about past or future internet use.
- Tolerance: Feeling the need to use the internet more to get the same satisfaction.
- Withdrawal: Feeling restless, depressed, or irritated when limiting internet use.
- Loss of Control: Staying online longer than intended.
- Sacrifices: Risking an important relationship due to internet use.
- Deception: Lying to others about internet use.
- Escape: Using the internet as a way to escape problems.
Smartphone Use - Same Questions
- The same question framework applies to smartphone use.
Research Findings
- Norway, 2007 (N=2953):
- Addicted internet users reported high rates of preoccupation (97.5%), tolerance (72.4%), unsuccessful attempts to control use (66.1%), and using the internet to escape problems (92.7%).
- Problematic internet use is associated with:
- Being male, young age, having university education, unsatisfactory financial situation.
Prevalence
- NL - 2014 (Kisjes et al.):
- Normal use: 95%
- Problematic use: 1 to 5% (adolescents 3.7%, adults 0.9%)
- Internet addiction: < 1%
- Addiction is often related to a specific application.
Online Gaming
- Spending too much time on the internet could be due to gaming addiction rather than smartphone addiction.
- Problematic gaming estimated to occur in 2-4% of pupils in secondary school, mostly boys.
Effects of Internet Addiction
- Addicts:
- Negative effect on school performance, daily routine, health, and relationship with parents and teachers.
- Non-addicts:
- Internet has an overall positive effect on various factors.
Internet Addiction and Personality
- Lower self-esteem and higher depression symptoms in addicted group compared to non-addicts.
- Pattern similar to results found in other studies.
Brain Activation
- Cue presentation of video games elicits brain activation similar to drug addiction.
- Study:
- 19 adults, 10 days of game play with First Person Shooter “War Rock”.
- fMRI comparing video game footage to neutral footage.
- Areas activated: prefrontal cortex, thalamus, hippocampus.
- Desire to play positively correlated with rmFrontal Lobe and rParahippocampal gyrus activity.
Social Networking Addiction (Kuss & Griffiths, 2017)
- Social networking and social media use are not the same.
- Social networking: Aim to connect with others.
- 2021: Over 3 billion social network users worldwide.
- 2019: Daily social media usage of global internet users amounted to 145 minutes per day.
- Not every social media application is used to connect to others.
- Compulsive need to connect to others > social networking addiction.
Key Considerations
- Social networking is eclectic with many different forms of social media (e.g., permanent vs. quick deletion of posts, instant messages, blogging, microblogging, gaming, online dating).
- Facebook is only one example of social media addiction.
- It's a way of being; normal to be engaged in online networking, may meet a basic need of social support and self-expression.
- Social networking may become addictive.
- Different forms may be caused by different reasons.
Different Types – Different Reasons?
- Study:
- N=920 (36.6% male) secondary school pupils.
- 27.6% played video or internet games, 42.4% logged in at social networking sites more than once a day.
- Factors:
- Internet: sex, conscientiousness, neuroticism
- Gaming: sex, conscientiousness, openness
- Social networking: extraversion, neuroticism
Fear of Missing Out (FOMO) (Wegmann et al., 2017)
- "A pervasive apprehension that others might be having rewarding experiences from which one is absent (…)" (Przybylski et al., 2013, p. 1842).
- Measured at trait or state level.
- State-FoMo is important: need to have online experiences and fear of missing out of things that happen online is important.
Study Result
- N=270 participants: students from Germany and Spain
- Trait-FoMo was not included in the final model, is a broader construct.
- Avoidance expectancies: distraction from problems.
- Interpersonal sensitivity: ability to read and respond other people’s feelings and state.
- Gaming 1: loss of control/time management, gaming 2: craving/social problems.
Additional Points
- Addiction is to activities, not to the machine.
- NoMophobia: No mobile phone phobia – related to the fear of not being able to engage in social networking.
- For social networking addiction:
- Unclear about gender differences.
- More prevalent in younger population.
- Difference in raters (self vs. other).
- Internet landscape and tech evolve quickly, so research often lags reality.
Gambling
- Every bet, for oneself or for others, for money or not, is gambling as soon as the outcome is uncertain or dependent on chance or ‘skill’.
- Problem gambling:
- Risky gambling behaviour that has negative consequences for an individual’s well-being: relations, family, finances, social situation and sought goals.
- Compulsive (pathological) gambling:
- Progressive disorder characterized by a continuous or periodical loss of control over gambling; preoccupation with gambling and getting money to gamble; irrational thinking; continuation of behaviour despite negative consequences.
DSM-5
- Gambling disorder has been reclassified from impulse control disorders to the substance-related and addictive disorders class.
- This change reflects the increasing and consistent evidence that some behaviors, such as gambling, activate the brain reward system with effects similar to those of drugs of abuse.
- Other changes from DSM-IV:
- A decrease in the number of criteria required to meet the diagnostic threshold from five or more under DSM-IV to four or more under DSM-5.
- The addition of a 12-month window for clustering of symptoms.
- The addition of a clinically significant distress or impairment criterion.
- The removal of a legal criterion.
Gambling in the Netherlands
- October 2021: Online gambling was legalized in NL.
- Share of online betting has increased significantly.
Gambling Addiction in Netherlands
- AGOG report: 2005 - 40,000 addicts and 76,000 at risk.
- Jellinek: 2016 estimates - 79,000 are problem players and probably addicted, In addition, 95,700 are at risk.
- Mostly middle-aged males who seek help.
- 55% who sought help: gambling was the only problem they were being treated for, 45% sought help for other mental health problems too.
Risk Factors
- Risk is increased if:
- You have more money to bet and have more occasions to bet.
- You can play alone and anonymously.
- You play in a pleasant environment.
- You believe you can control the outcome.
- Online gambling is probably extra addictive: the games go faster, there is always access and you can play multiple games at the same time.
Components of Gambling Addiction
- Phases identified:
- Winning – more winning than losing
- Losing – trying to win back the loss
- Desperation – loss of control over gambling, clinical depression and suicide
Types of Gamblers
- Action – especially skill games
- Escape – especially chance games
- Reasons stated: relaxation, getting rich quickly, adventure, flight, crisis in life, bored, lonely, relation problems
- Blaszczynski & Nower – Pathways model identifies 3 types of problem gamblers:
- Behaviorally conditioned: minimal levels of psychopathology
- Emotionally vulnerable: comorbid anxiety and/or depression and poor coping skills
- Antisocial impulsivist: high impulsivity, high levels of antisocial personality and AD disorders
Biological Factors
- Gambling addiction often seen as an impulse-control disorder but now classified under DSMV as addiction.
- Heritable (Eisen et al ’98) 46%, Lobo & Kennedy 50-60%, (in Vietnam veterans twins)
- Norepinephrine increased
- Serotonin decreased
- Dopamine receptor dysfunction
- Cloninger’s biopsychosocial model of personality:
- Novelty seeking – Dopamine (low baseline)
- Harm avoidance – Serotonin (high)
- Reward dependence – Norepinephrine (low baseline)
Influencing Gambling Behaviour in Healthy Individuals (Campbell-Meiklejohn et al. 2011)
- Experiments: drug vs. placebo
- Tryptophan= serotonin precursor – absence from diet leads to serotonin depletion
- Pramipexole = D2/D3 receptor agonist
- Propanolol = beta-adrenoblocker
- Examine effect of drug on ‘loss chasing’
Neurotransmitter Effects
- Serotonergic activity is related to loss chasing decisions (more serotonin MORE loss chasing)
- D2/D3 receptor activity is related to changes in the value judged as worth to chase (more dopamine - increased value of losses chased and decreased value of losses surrendered)
Brain Areas
- Similar areas activated as in drug-related addictions, involved in decision making and reward pathway
- VTA to nucleus accumbens
- Basal ganglia, incl. amygdala
- Striatum
- Frontal cortical: prefrontal cortex
Cue Reactivity in Problem Gamblers
- Study:
- 17 problem gamblers seeking treatment
- 18 non-gambling heavy smokers
- 17 non-gambling non-smoking controls
- MRI while watching neutral, gambling-related and smoking-related pictures
- Results:
- In problem gamblers: more activity in occipital lobe (visual processing), temporal lobe (incl amygdala) and prefrontal cortex
- For gamblers, the pictures elicited a craving for the behaviour
Co-occurrence
- Comorbidity occurs often in addiction – either between addictions or between addiction and other forms of psychopathology.
- More depression in internet addiction.
- Often found: Problematic gambling co-occurs with drug addiction