Vector addition is associative and commutative in graphical form: the order of adding multiple vectors does not affect the final result.
Tail-to-head construction: to add vectors A and B, slide B so its tail starts at A's head. The resultant is the vector from A's tail to B's head.
For three vectors A, B, C: (A + B) + C gives the same resultant as A + (B + C).
If you draw A + B first, you get a red A+B; then you add C to that result to obtain the final net vector R; you can also add B + C first and then A, ending up with the same R.
Collinear vectors: when vectors are collinear (pointing in the same or opposite direction), their sum lies on the same line; you effectively perform one-dimensional addition (sum if same direction, difference if opposite).
Practical view: you can add any number of vectors graphically by keeping a head-to-tail chain, and the end-to-end vector is the total sum.
Subtracting vectors
Subtraction is performed by adding a negative: A − B = A + (−B).
Geometric interpretation: if B points down-left, then −B points up-right; adding −B to A gives the resultant of the subtraction.
You can still compose the vectors head-to-tail or by placing −B after A, or equivalently place A after B with a sign convention; the final vector is unique.
Practical note: the operation is the same whether you do A − B as (A + (−B)) or (−B + A); the order changes the intermediate drawing but not the final resultant.
Relevance: subtraction is used for velocity differences, relative motion, and in upcoming topics like velocity and acceleration vectors.
Multiplying a vector by a scalar
If c is a scalar, the product cA has magnitude ∣cA∣=∣c∣∣A∣.
Direction:
If c > 0, cA points in the same direction as A.
If c < 0, cA points in the opposite direction to A, with magnitude ∣c∣∣A∣.
Examples:
2A is twice as long as A, same direction.
−3A has magnitude 3|A| and points opposite to A.
Trigonometry and right triangles (basis for vector components)
Right triangle setup: angle θ, with opposite, adjacent, and hypotenuse sides.
Sine, cosine, and tangent definitions:
extsin(heta)=exthypotenuseextopposite
extcos(heta)=exthypotenuseextadjacent
exttan(heta)=extadjacentextopposite
Important note on orientation: angles and sides are defined relative to the axis chosen for θ; sometimes θ is given relative to the horizontal (x-axis) or relative to the vertical (y-axis). The identification of opposite/adjacent depends on how θ is defined.
Practical implication: depending on how θ is measured, the components may be expressed with cos or sin accordingly (see components section).
Components of vectors in 2D and 3D
In 2D, a vector A can be expressed by its components along x and y: A=(A<em>x,A</em>y).
If θ is the angle of A measured from the horizontal (x-axis):
Ax=∣A∣cosθ
Ay=∣A∣sinθ
Quadrant signs (for a standard coordinate system with x positive to the right and y positive up):
Quadrant I: Ax > 0, Ay > 0
Quadrant II: Ax < 0, Ay > 0
Quadrant III: Ax < 0, Ay < 0
Quadrant IV: Ax > 0, Ay < 0
If θ is given relative to the vertical (y-axis), the components swap roles in the sense that:
Ax=∣A∣sinθ
Ay=∣A∣cosθ
In cases where the angle is near the axis or in different orientations, the cosine and sine assignments can swap accordingly; the sign is determined by the quadrant, not just the trigonometric value.
Practical tip: always identify which axis the angle is measured from, and use the quadrant to assign signs to the components.
3D extension (brief): for a vector in 3D,
A=(A<em>x,A</em>y,A<em>z) with magnitude ∣A∣=A</em>x2+A<em>y2+A</em>z2 and direction cosines relative to the axes; components along each axis follow the same projection idea.
Determining components from a given vector and angle
Example scenario (two axes): Northeast direction is exactly 45° relative to the cardinal directions (x and y). If the magnitude is |A|, then the components are:
Ax=∣A∣cos45∘
Ay=∣A∣sin45∘
Note: for a vector whose axis orientation is not standard (e.g., axis rotated or a nonstandard angle reference), you must determine which axis the angle references and apply the corresponding cosine/sine relation.
Important: always set the calculator to the correct angle mode (degrees or radians) matching the given angles.
Example for a vector in a nonstandard coordinate system (rotated axis): if the x-axis is oriented down-left, you compute components with the same trigonometric relations but interpret signs based on the quadrant. In the example: dx = |d| cos α and dy = |d| sin α with signs corresponding to quadrant, which may place dy negative in QIV.
Summary rule:
If the angle α is measured from the +x axis, then d<em>x=∣d∣cosα,d</em>y=∣d∣sinα.
If the angle α is measured from the +y axis, then d<em>x=∣d∣sinα,d</em>y=∣d∣cosα.
Always determine the quadrant to assign the correct signs to each component.
Magnitude from components and determining the direction
Magnitude from components: ∣v∣=v<em>x2+v</em>y2.
Direction (angle) from components: θ=tan−1(v</em>xv<em>y) (more robustly, use θ=atan2(v<em>y,v</em>x) to get the correct quadrant).
Adding and subtracting vectors using components
Given vectors A, B, (and C, if present):
Compute each vector’s components: A = (Ax, Ay), B = (Bx, By) (and C = (Cx, Cy)).
Reconstruct the resultant vector: R=(R<em>x,R</em>y) with magnitude and angle derived from the above formulas.
Example workflow for a practice problem:
Vector A: magnitude |A| with angle relative to the vertical (given). Convert to components: determine Ax and Ay using the appropriate cosine/sine combination for the given angle reference and quadrant.
Vector B: magnitude 57.3, angle is below the horizontal with 36°; compute Bx = |B| cos 36°, By = |B| sin 36° with signs determined by quadrant (here, below the horizontal implies negative y component).
Vector C: given as pointing downward (specify its components accordingly).
Sum components: Rx = Ax + Bx + Cx, Ry = Ay + By + Cy.
Then compute the resultant magnitude |R| = \sqrt{Rx^2 + Ry^2} and direction θR = atan2(Ry, R_x).
Practical note: in the exam, you will often compute all x- and y-components first, then combine them to get the resultant; verify signs via the quadrant logic.
Handy reminders and exam tips
Always check the angle mode on your calculator: degrees vs radians.
When angles are given relative to a nonstandard axis, explicitly determine the component formulas and the sign from the quadrant.
Use the proper vector notation: components (Ax, Ay, A_z) and the magnitude |A| with the corresponding angle direction.
Remember the physical interpretations: components are projections of the vector onto the coordinate axes; the magnitude is the length of the vector.
For nonzero, non-collinear vectors, use the x- and y-component method to avoid mistakes with head-to-tail drawings, especially when dealing with multiple vectors.
For collinear vectors, compare magnitudes along the common line; if directions agree, add magnitudes; if opposite, subtract magnitudes and keep the sign/direction of the larger magnitude.
The material indicates connections to future topics: velocity and acceleration vectors will rely heavily on these same vector operations.
Quick practice template (fill-in-the-blank steps)
Given vectors A, B, and C with magnitudes and directional angles:
Step 1: Determine components for each vector: Ax, Ay; Bx, By; Cx, Cy.
Step 2: Compute resultant components: Rx = Ax + Bx + Cx, Ry = Ay + By + Cy.