Vector Operations and Components - Study Notes

Vector addition and subtraction

  • Vector addition is associative and commutative in graphical form: the order of adding multiple vectors does not affect the final result.
    • Tail-to-head construction: to add vectors A and B, slide B so its tail starts at A's head. The resultant is the vector from A's tail to B's head.
    • For three vectors A, B, C: (A + B) + C gives the same resultant as A + (B + C).
    • If you draw A + B first, you get a red A+B; then you add C to that result to obtain the final net vector R; you can also add B + C first and then A, ending up with the same R.
  • Collinear vectors: when vectors are collinear (pointing in the same or opposite direction), their sum lies on the same line; you effectively perform one-dimensional addition (sum if same direction, difference if opposite).
  • Practical view: you can add any number of vectors graphically by keeping a head-to-tail chain, and the end-to-end vector is the total sum.

Subtracting vectors

  • Subtraction is performed by adding a negative: A − B = A + (−B).
    • Geometric interpretation: if B points down-left, then −B points up-right; adding −B to A gives the resultant of the subtraction.
    • You can still compose the vectors head-to-tail or by placing −B after A, or equivalently place A after B with a sign convention; the final vector is unique.
  • Practical note: the operation is the same whether you do A − B as (A + (−B)) or (−B + A); the order changes the intermediate drawing but not the final resultant.
  • Relevance: subtraction is used for velocity differences, relative motion, and in upcoming topics like velocity and acceleration vectors.

Multiplying a vector by a scalar

  • If c is a scalar, the product cA has magnitude cA=cA.|cA| = |c| \, |A|.
  • Direction:
    • If c > 0, cA points in the same direction as A.
    • If c < 0, cA points in the opposite direction to A, with magnitude cA.|c| \, |A|.
  • Examples:
    • 2A is twice as long as A, same direction.
    • −3A has magnitude 3|A| and points opposite to A.

Trigonometry and right triangles (basis for vector components)

  • Right triangle setup: angle θ, with opposite, adjacent, and hypotenuse sides.
  • Sine, cosine, and tangent definitions:
    • extsin(heta)=extoppositeexthypotenuseext{sin}( heta) = \frac{ ext{opposite}}{ ext{hypotenuse}}
    • extcos(heta)=extadjacentexthypotenuseext{cos}( heta) = \frac{ ext{adjacent}}{ ext{hypotenuse}}
    • exttan(heta)=extoppositeextadjacentext{tan}( heta) = \frac{ ext{opposite}}{ ext{adjacent}}
  • Important note on orientation: angles and sides are defined relative to the axis chosen for θ; sometimes θ is given relative to the horizontal (x-axis) or relative to the vertical (y-axis). The identification of opposite/adjacent depends on how θ is defined.
  • Practical implication: depending on how θ is measured, the components may be expressed with cos or sin accordingly (see components section).

Components of vectors in 2D and 3D

  • In 2D, a vector A can be expressed by its components along x and y: A=(A<em>x,A</em>y)\boldsymbol{A} = (A<em>x, A</em>y).
  • If θ is the angle of A measured from the horizontal (x-axis):
    • Ax=AcosθA_x = |A| \, \cos\theta
    • Ay=AsinθA_y = |A| \, \sin\theta
  • Quadrant signs (for a standard coordinate system with x positive to the right and y positive up):
    • Quadrant I: Ax > 0, Ay > 0
    • Quadrant II: Ax < 0, Ay > 0
    • Quadrant III: Ax < 0, Ay < 0
    • Quadrant IV: Ax > 0, Ay < 0
  • If θ is given relative to the vertical (y-axis), the components swap roles in the sense that:
    • Ax=AsinθA_x = |A| \sin\theta
    • Ay=AcosθA_y = |A| \cos\theta
  • In cases where the angle is near the axis or in different orientations, the cosine and sine assignments can swap accordingly; the sign is determined by the quadrant, not just the trigonometric value.
  • Practical tip: always identify which axis the angle is measured from, and use the quadrant to assign signs to the components.
  • 3D extension (brief): for a vector in 3D,
    • A=(A<em>x,A</em>y,A<em>z)\boldsymbol{A} = (A<em>x, A</em>y, A<em>z) with magnitude A=A</em>x2+A<em>y2+A</em>z2|A| = \sqrt{A</em>x^2 + A<em>y^2 + A</em>z^2} and direction cosines relative to the axes; components along each axis follow the same projection idea.

Determining components from a given vector and angle

  • Example scenario (two axes): Northeast direction is exactly 45° relative to the cardinal directions (x and y). If the magnitude is |A|, then the components are:
    • Ax=Acos45A_x = |A| \cos 45^{\circ}
    • Ay=Asin45A_y = |A| \sin 45^{\circ}
  • Note: for a vector whose axis orientation is not standard (e.g., axis rotated or a nonstandard angle reference), you must determine which axis the angle references and apply the corresponding cosine/sine relation.
  • Important: always set the calculator to the correct angle mode (degrees or radians) matching the given angles.
  • Example for a vector in a nonstandard coordinate system (rotated axis): if the x-axis is oriented down-left, you compute components with the same trigonometric relations but interpret signs based on the quadrant. In the example: dx = |d| cos α and dy = |d| sin α with signs corresponding to quadrant, which may place dy negative in QIV.
  • Summary rule:
    • If the angle α is measured from the +x axis, then d<em>x=dcosα,d</em>y=dsinα.d<em>x = |d| \cos\alpha, \quad d</em>y = |d| \sin\alpha.
    • If the angle α is measured from the +y axis, then d<em>x=dsinα,d</em>y=dcosα.d<em>x = |d| \sin\alpha, \quad d</em>y = |d| \cos\alpha.
    • Always determine the quadrant to assign the correct signs to each component.

Magnitude from components and determining the direction

  • Magnitude from components: v=v<em>x2+v</em>y2.|\boldsymbol{v}| = \sqrt{v<em>x^2 + v</em>y^2}.
  • Direction (angle) from components: θ=tan1(v<em>yv</em>x)\theta = \tan^{-1}\left(\frac{v<em>y}{v</em>x}\right) (more robustly, use θ=atan2(v<em>y,v</em>x)\theta = \operatorname{atan2}(v<em>y, v</em>x) to get the correct quadrant).

Adding and subtracting vectors using components

  • Given vectors A, B, (and C, if present):
    • Compute each vector’s components: A = (Ax, Ay), B = (Bx, By) (and C = (Cx, Cy)).
    • Resultant components: R<em>x=A</em>x+B<em>x(+C</em>x),R<em>y=A</em>y+B<em>y(+C</em>y).R<em>x = A</em>x + B<em>x (+ C</em>x), \quad R<em>y = A</em>y + B<em>y (+ C</em>y).
    • Reconstruct the resultant vector: R=(R<em>x,R</em>y)\boldsymbol{R} = (R<em>x, R</em>y) with magnitude and angle derived from the above formulas.
  • Example workflow for a practice problem:
    • Vector A: magnitude |A| with angle relative to the vertical (given). Convert to components: determine Ax and Ay using the appropriate cosine/sine combination for the given angle reference and quadrant.
    • Vector B: magnitude 57.3, angle is below the horizontal with 36°; compute Bx = |B| cos 36°, By = |B| sin 36° with signs determined by quadrant (here, below the horizontal implies negative y component).
    • Vector C: given as pointing downward (specify its components accordingly).
    • Sum components: Rx = Ax + Bx + Cx, Ry = Ay + By + Cy.
    • Then compute the resultant magnitude |R| = \sqrt{Rx^2 + Ry^2} and direction θR = atan2(Ry, R_x).
  • Practical note: in the exam, you will often compute all x- and y-components first, then combine them to get the resultant; verify signs via the quadrant logic.

Handy reminders and exam tips

  • Always check the angle mode on your calculator: degrees vs radians.
  • When angles are given relative to a nonstandard axis, explicitly determine the component formulas and the sign from the quadrant.
  • Use the proper vector notation: components (Ax, Ay, A_z) and the magnitude |A| with the corresponding angle direction.
  • Remember the physical interpretations: components are projections of the vector onto the coordinate axes; the magnitude is the length of the vector.
  • For nonzero, non-collinear vectors, use the x- and y-component method to avoid mistakes with head-to-tail drawings, especially when dealing with multiple vectors.
  • For collinear vectors, compare magnitudes along the common line; if directions agree, add magnitudes; if opposite, subtract magnitudes and keep the sign/direction of the larger magnitude.
  • The material indicates connections to future topics: velocity and acceleration vectors will rely heavily on these same vector operations.

Quick practice template (fill-in-the-blank steps)

  • Given vectors A, B, and C with magnitudes and directional angles:
    • Step 1: Determine components for each vector: Ax, Ay; Bx, By; Cx, Cy.
    • Step 2: Compute resultant components: Rx = Ax + Bx + Cx, Ry = Ay + By + Cy.
    • Step 3: Compute magnitude: R=R<em>x2+R</em>y2.|\boldsymbol{R}| = \sqrt{R<em>x^2 + R</em>y^2}.
    • Step 4: Compute direction: θ<em>R=atan2(R</em>y,Rx).\theta<em>R = \operatorname{atan2}(R</em>y, R_x).
    • Step 5: Optionally, verify with a graphical check (head-to-tail) if time permits.

Note on notational consistency

  • Throughout, we represent vectors in bold (e.g., \boldsymbol{A}) and their components as Ax, Ay. Magnitudes are denoted by |A|.
  • Equations are provided in LaTeX format for accuracy and to mirror standard physics/engineering notation.