16. application of vectors
16.1 describing motion in two dimensions
(2D) vectors: displacement, velocity, acceleration
(2D) scalars: distance, speed
av velocity = displacement/time , av speed = distance/time
displacement is the difference between the position vectors
distance is the square root of the displacement
av speed is not the square root of displacement WHEN there’s a change in direction.
trajectory is the path of an object.
if a particle starts at the point with position vector r0 and moves with a constant velocity v, its position vector at time t i s r = r0 + vt
two particles meet if RA = RB for the same value of t
16.2 constant acceleration equations
SUVAT
16.3 calculus with vectors
integration and differentiation is done independently,
s → v → a
t = 0 so v = 0 (c = 0)
16.4 vectors in three dimensions
magnitude of a vector is their sum square rooted,
the distance between position vectors, |first - second|.
16.5 solving geometrical problems
midpoint of AB is ½ (a+b)
a and b are parallel? b = k a
unit vector is a / |a|