Media & Information Languages – Core Review
Constructedness & Representation
- Media texts are constructed: deliberately created, framed, edited, and mediated
- Construction choices shape representation = how reality is re-presented through creator’s perspective
- Each creator’s ideas & values differ → every media message is unique
“The Medium is the Message” (McLuhan)
- The medium itself shapes perception of content
- Some media become the message when they enable otherwise impossible content
- Key to MIL: recognize each medium’s unique “language” (codes & conventions)
- Code = system of signs that create meaning
- Three main types:
- Symbolic: setting, mise-en-scene, acting, color, clothing, gestures
- Technical: camerawork, editing, audio, lighting
- Written: printed or spoken language (text, dialogue, lyrics)
Technical Code Quick Guide
- Camerawork: shots (EWS, WS, MS, MCU, CU), POV, two-shot, OTS, selective focus, eye/high/low/bird’s/worm’s angles
- Editing: selection & arrangement of images/sound
- Audio: dialogue, SFX, music
- Lighting: quality, direction, source, color
Conventions
- Convention = accepted way of organizing/using codes; matches audience expectations
- Categories:
- Form conventions – structural norms (e.g., film title → story → end credits; news front-page headline)
- Story conventions – narrative patterns (cause-effect, character construction, POV)
- Genre conventions – recurring elements that signal genre (horror jump scares, romance meet-cute, etc.)
- Formats act as templates guiding content & audience targeting (common in TV, radio, digital)
- Producers: create and distribute content; balance creative, commercial, societal goals
- Stakeholders: advertisers, governments, owners, critics, activists—fund, regulate, influence media
- Audience = anyone exposed to the message
- Mass, niche, primary, secondary
- Passive vs. active; segmented; global vs. local
Audience Typology
- The People Assembled – physically/virtually present (concert, stream)
- The People Addressed – intended/imagined recipients
- Audience as Happening – event-based reception with real-time interaction
- Audience as Hearing/Audition – participatory, shaping content (votes, live comments)