Chapter 3
Objectives of the Chapter
Explain differences between good and poor interaction design.
Describe interaction design and its relation to HCI.
Discuss the relationship between user experience (UX) and usability.
Identify participants in the interaction design process.
Evaluate interactive products against design principles.
Human-Computer Interaction (HCI)
Multidisciplinary field studying interactions between people and computers.
Design techniques: affordances, constraints, metaphoric design, A/B testing.
Interaction Design
Focuses on the interactive elements of products (buttons, menus).
Aims to create enjoyable and user-friendly experiences.
Considers user needs, behaviors, and expectations.
Goals of Interaction Design
Reduce negative aspects of interaction.
Enhance positive aspects of user experience.
Develop interactive products that are:
Easy to use
Effective
Pleasurable
Good vs. Poor Design
Clear differentiation between user experience (UX) and user interface (UI).
Components of Interaction Design
Academic disciplines contributing:
Ergonomics, Psychology, Design, Informatics, Engineering, Computer Sciences, Social Sciences.
Design practices include graphic and product design.
User Experience (UX)
Central to interaction design; includes how products function in real-world scenarios.
Encompasses usability, functionality, aesthetics, and emotional appeal.
Interaction Design Process
Establish requirements.
Design alternatives.
Prototyping.
Evaluating.
Design Principles
Visibility: Make relevant parts visible.
Feedback: Provide immediate action effects.
Constraints: Limit user actions appropriately.
Consistency: Uniformity in operations and design elements.
Affordance: Objects must suggest their usage clearly.
Accessibility
Ensures products are usable by as many people as possible, especially those with disabilities.
Defines disability based on impairments affecting daily activities.
Usability Goals
Effective, efficient, safe to use.
Good utility, easy to learn, memorable usage.
User Experience Aspects
Desirable: Satisfying, engaging, fun.
Undesirable: Boring, frustrating, annoying.
Improvement Suggestions for Interaction Design
Reduce form fields to minimize user effort.
Expose options instead of hiding them (e.g., avoid excessive dropdowns).
Focus on selling benefits, not just features.
Create bigger clickable areas to facilitate interaction.