THE BEST AP PSYCHOLOGY CRAM SHEET
History and Approaches
Psychology is derived from physiology (biology) and philosophy.
Early Approaches
Structuralism: Uses introspection (act of looking inward to examine mental experience) to determine the underlying structures of the mind.
Functionalism: Analyzes the purpose of behavior.
Approaches Key Words
Evolutionary: Genes.
Humanistic: Free will, choice, ideal, actualization.
Biological: Brain, NTs.
Cognitive: Perceptions, thoughts.
Behavioral: Learned, reinforced.
Psychoanalytic/dynamic: Unconscious, childhood.
Sociocultural: Society.
Biopsychosocial: Combination of above.
People
Mary Calkins: First Female President of the APA.
Charles Darwin: Natural selection & evolution.
Dorothea Dix: Reformed mental institutions in the U.S.
Stanley Hall: 1st president of APA, 1st journal.
William James: Father of American Psychology - functionalist.
Wilhem Wundt: Father of Modern Psychology - structuralist.
Margaret Floy Washburn: 1st female PhD.
Christine Ladd Franklin: 1st female researcher.
Research Methods
Experiment:
Advantage: Researcher controls variables to establish cause and effect.
Disadvantage: Difficult to generalize.
Independent Variable: Manipulated by the researcher.
Experimental Group: Received the treatment (part of the IV).
Control Group: Placebo, baseline (part of the IV).
Placebo Effect: Showing behaviors associated with the experimental group when having received a placebo.
Double-Blind: Experiment where neither the participant nor the experimenter is aware of which condition people are assigned to.
Dependent Variable: Measured variable (is DEPENDENT on the independent variable).
Operational Definition: Clear, precise, typically quantifiable definition of your variables, allows replication.
Confound: Error/flaw in the study.
Random Assignment: Assigns participants to either the control or experimental group at random, minimizes bias, increases the chance of equal representation.
Random Sample: Method for choosing participants, minimizes bias.
Validity: Accurate results.
Reliability: Same results every time.
Naturalistic Observation:
Advantage: Real-world validity (observe people in their own setting).
Disadvantage: No cause and effect.
Correlation:
Advantage: Identify the relationship between two variables.
Disadvantage: No cause and effect (CORRELATION DOES NOT EQUAL CAUSATION).
Positive Correlation: Variables vary in the same direction.
Negative Correlation: Variables vary in opposite directions.
The stronger the # the stronger the relationship REGARDLESS of the pos/neg sign.
Case Study:
Advantage: Studies ONE person (usually) in great detail – lots of information.
Disadvantage: No cause and effect.
Descriptive Stats: Shape of the data.
Measures of Central Tendency:
Mean: Average (use in normal distribution).
Median: Middle # (use in skewed distribution).
Mode: Occurs most often.
Inferential Statistics: Establishes significance (meaningfulness). Significant results = NOT due to chance.
Ethical Guidelines (APA)
Confidentiality.
Informed Consent.
Debriefing.
Deception must be warranted.
Biological Basis
Neuron: Basic cell of the NS
Dendrites: Receive incoming signals.
Soma: Cell body (includes nucleus).
Axon: AP travels down this.
Myelin Sheath: Speeds up signal down axon.
Terminals: Release NTs – send signal onto the next neuron.
Synapse: Gap between neurons.
Action Potential: Movement of sodium and potassium ions across a membrane sends an electrical charge down the axon.
All or none law: Stimulus must trigger the AP past its threshold, but does not increase the intensity of the response.
Refractory period: Neuron must rest and reset before it can send another AP.
Sensory neurons: Receive signals
Afferent neurons: Accept signals.
Motor neurons: Send signals.
Efferent neurons: Signal Exits.
Central NS: Brain and spinal cord.
Peripheral NS: Rest of the NS.
Somatic NS: Voluntary movement.
Autonomic NS: Involuntary (heart, lungs, etc).
Sympathetic NS: Arouses the body for fight/flight (generally activates).
Parasympathetic NS: Established homeostasis after a sympathetic response (generally inhibits).
Neurotransmitters (NTS)
Chemicals released in synaptic gap, received by neurons.
GABA: Major inhibitory NT.
Glutamate: Major Excitatory NT.
Dopamine: Reward & movement
Serotonin: Moods and emotion.
Acetylcholine (ACh): Memory.
Epinephrine & Norepinephrine: Sympathetic NS arousal.
Endorphins: Pain control, happiness.
Oxytocin: Love and bonding.
Agonist: Drug that mimics a NT.
Antagonist: Drug that blocks a NT.
Reuptake: Unused NTs are taken back up into the sending neuron. SSRIs (selective serotonin reuptake inhibitors) block reuptake – treatment for depression.
Areas of The Brain
Hindbrain: Oldest part of the brain
Cerebellum: Movement
Medulla: Vital organs (HR, BP).
Pons: Sleep/arousal
Midbrain
Reticular formation: Attention
Forebrain: Higher thought processes
Limbic System
Amygdala: Emotions, fear
Hippocampus: Memory
Thalamus: Relay center.
Hypothalamus: Reward/pleasure center, eating behaviors.
Broca’s Area: Inability to produce speech (Broca – Broken speech).
Wernicke’s Area: Inability to comprehend speech (Wernicke’s what?).
Cerebral Cortex: Outer portion of the brain – higher-order thought processes
Occipital Lobe: Located in the back of the head - vision.
Frontal Lobe: Decision making, planning, judgment, movement, personality.
Parietal Lobe: Located on the top of the head - sensations.
Temporal Lobe: Located on the sides of the head (temples) – hearing and facial recognition.
Somatosensory Cortex: Map of our sensory receptors – in parietal lobe.
Motor Cortex: Map of our motor receptors – located in frontal lobe.
Corpus Callosum: Bundle of nerves that connects the 2 hemispheres – sometimes severed in patients with severe seizures – leads to “split-brain patients”.
Lateralization: The brain has some specialized features – language is processed in the Left Hemisphere.
Split-brain experiments: Done by Sperry & Gazzanaga.
Images shown to the right hemisphere will be processed in the left (& vice versa), patient can verbally identify what they saw.
Brain Plasticity: The brain can “heal” itself.
Nature vs. Nurture: ANSWER IS BOTH.
Twin Studies:
Identical twins – Monozygotic (MZ).
Fraternal twins – Dizygotics (DZ).
Genetics: MZ twins will have a higher percentage of also developing a disease.
Environment: MZ twins raised in different environments show differences.
Endocrine System: Sends hormones throughout the body.
Pituitary Gland: Controlled by the hypothalamus; releases growth hormones.
Adrenal Glands: related to sympathetic NS: releases adrenaline.
Sensation & Perception
Absolute Threshold: Detection of a signal 50% of the time.
Difference Threshold (also called a just noticeable difference (JND) and follows Weber’s Law: Two stimuli must differ by a constant minimum proportion.
Signal Detection Theory
Sensory Adaptation: Diminished sensitivity as a result of constant stimulation.
Perceptual Set: Tendency to see something as part of a group – speeds up signal processing.
Inattentional Blindness: Failure to notice something because you’re so focused on another task.
Cocktail party effect: Notice your name across the room when it’s spoken when you weren’t previously paying attention.
Visual System
Pathway of vision: light → cornea →pupil/iris → lens → retina → rods/cones → bipolar cells → ganglion cells → optic nerve → optic chiasm → occipital lobe.
Cornea: Protects the eye.
Pupil/iris: Controls the amount of light entering the eye.
Lens: Focuses light on the retina.
Fovea: Area of best vision (cones here).
Rods: Black/white, dim light.
Cones: Color, bright light.
Bipolar cells: Connect rods/cones and ganglion cells.
Ganglion cells: Opponent-processing occurs here.
Blind spot: Occurs where the optic nerve leaves the eye.
Feature detectors: Specialized cells that see motion, shapes, lines, etc.
Theories of Color Vision
Trichromatic: Three cones for receiving color (blue, red, green).
Explains color blindness - they are missing a cone type.
Opponent Process: Complementary colors are processed in ganglion cells – explains why we see an afterimage.
Visual Capture: The visual system overwhelms all others (nauseous in an IMAX theater – vision trumps vestibular).
Constancies: Recognize that objects do not physically change despite changes in sensory input (size, shape, brightness).
Phi Phenomenon: Adjacent lights blink on/off in succession – looks like movement (traffic signs with arrows).
Stroboscopic movement: Motion produced by a rapid succession of slightly varying images (animations).
Monocular Cues
How we form a 3D image from a 2D image.
Interposition: Overlapping images appear closer.
Relative Size: 2 objects that are usually similar in size, the smaller one is further away.
Relative Clarity: Hazy objects appear further away.
Texture Gradient: Coarser objects are closer.
Relative Height: Things higher in our field of vision look further away.
Linear Perspective: Parallel lines converge with distance (think railroad tracks).
Binocular Cues
How both eyes make up a 3D image.
Retinal Disparity: Image is cast slightly different on each retinal, location of image helps us determine depth.
Convergence: Eyes strain more (looking inward) as objects draw nearer.
TOP-DOWN PROCESSING: Whole → smaller parts.
BOTTOM-UP PROCESSING: Smaller Parts → Whole.
Auditory System
Pathway of sound: sound → pinna → auditory canal →ear drum (tympanic membrane) → hammer, anvil, stirrup (HAS) → oval window → cochlea → auditory nerve → temporal lobes
Outer Ear: Pinna (ear), auditory canal
Middle Ear: Eardrum, HAS (bones vibrate to send signal)
Inner Ear: Cochlea – (sounds 1st processed here)
Theories of Hearing
Both occur in the cochlea
Place theory: Location where hair cells bend determines sound (high pitches).
Frequency theory: Rate at which action potentials are sent determines sound (low pitches).
Other Senses
Touch: Mechanoreceptors → spinal cord → thalamus → somatosensory cortex.
Pain: Gate-control theory: we have a “gate” to control how much pain is experienced.
Kinesthetic: Sense of body position.
Vestibular: Sense of balance (semicircular canals in the inner ear effect this).
Taste (gustation): 5 taste receptors: bitter, salty, sweet, sour, umami (savory).
Smell (olfaction): Only sense that does NOT route through the thalamus 1st; goes to temporal lobe and amygdala.
Gestalt Psychology
Whole is greater than the sum of its parts.
Gestalt Principles
* **Figure/ground**: Organize information into figures objects (figures) that stand apart from surrounds (background).
* **Closure**: Tendency to mentally fill in gaps.
* **Proximity**: Tendency to group things together that appear near each other.
* **Similarity**: Tendency to group things together based off of looks.
* **Continuity**: Tendency to mentally form a continuous line.
States of Consciousness
States of Consciousness:
Higher-Level: Controlled processes – totally aware.
Lower-Level: Automatic processing (daydreaming, phone numbers).
Altered States: Produced through drugs, fatigue, hypnosis.
Subconscious: Sleeping and dreaming.
No awareness: Knocked out.
Metacognition: Thinking about thinking.
Sleep
Beta Waves: awake.
Alpha Waves: high amp., drowsy.
Stage 1: light sleep.
Stage 2: bursts of sleep spindles.
Stage 3 (delta waves): Deep sleep.
Stage 4: extremely deep sleep Rapid Eye Movement (REM): dreaming Entire cycle takes 90 minutes; REM occurs in between each cycle. REM lasts longer throughout the night.
Circadian Rhythm: 24-hour biological clock
Body temp and awareness change due to this.
Controlled by the Suprachiasmatic nucleus (SCN) in the brain.
Explains jet lag.
Sleep Disorders
Insomnia: Inability to fall asleep (due to stress/anxiety).
Sleepwalking: (due to fatigue, drugs, alcohol).
Night terrors: Extreme nightmares – NOT in REM sleep – typical in children.
Narcolepsy: Fall asleep out of nowhere (due to deficiency in orexin).
Sleep Apnea: Stop breathing suddenly while asleep (due to obesity usually).
Dream Theories
Freud’s Unconscious Wish Fulfillment: Dreaming is gratification of unconscious desires and needs
Latent Content: Hidden meaning of dreams.
Manifest Content: Obvious storyline of dream.
Activation Synthesis: The brain produces random bursts of energy – stimulating lodged memories. Dreams start random then develop meaning.
Hypnosis
It Can: Reduce pain, help you relax.
It CANNOT: Give you superhuman strength, make you regress, make you do things against your will.
Psychoactive Drugs:
Triggers dopamine release in the brain.
Depressants: Alcohol, barbiturates, tranquilizers, opiates (narcotics)
Decrease sympathetic NS activation, highly addictive
Stimulants: Amphetamines, Cocaine, MDMA (ecstasy), Caffeine, Nicotine
Increase sympathetic NS activation, highly addictive
Hallucinogens: LSD, Marijuana
Causes hallucinations, not very addictive
Tolerance: Needing more of a drug to achieve the same effects.
Dependence: Become addicted to the drug – must have it to avoid withdrawal symptoms.
Withdrawal: Psychological and physiological symptoms associated with sudden stoppage. Unpleasant – can kill you.
Learning
Classical Conditioning: PAVLOV
Unconditioned Stimulus (US): Brings about response without needing to be learned (food).
Unconditioned Response (UR): Response that naturally occurs without training (salivate).
Neutral Response (NS): Stimulus that normally doesn’t evoke a response (bell).
Conditioned Stimulus (CS): Once neutral stimulus that now brings about a response (bell).
Conditioned Response (CR): Response that, after conditioning, follows a CS (salivate).
Contiguity: Timing of the pairing, NS/CS must be presented immediately BEFORE the US.
Acquisition: Process of learning the response pairing.
Extinction: Previously conditioned response dies out over time.
Spontaneous Recovery: After a period of time the CR comes back out of nowhere.
Generalization: CR to like stimuli (similar sounding bell).
Discrimination: CR to ONLY the CS.
Contingency Model: Rescorla & Wagner
Classical conditioning involves cognitive processes.
Conditioned Taste Aversion (ONE-TRIAL LEARNING): John Garcia – Innate predispositions can allow classical conditioning to occur in one trial (food poisoning).
Counterconditioning: Little Albert and John Watson (father of behaviorism) – conditioned a fear in a baby (only to countercondition – remove it - later on).
Operant Conditioning: Skinner!
Law of Effect (Thorndike): Behaviors followed by positive outcomes are strengthened, negative outcomes weaken a behavior (cat in the puzzle box).
Principles of Operant Cond
Positive Reinforcement: Add something nice to increase a behavior (gold star for turning in HW).
Negative Reinforcement: Take away something bad/annoying to increase a behavior (put on seatbelt to take away annoying car signal).
Positive Punishment: Add something bad to decrease a behavior (spanking).
Negative Punishment: Take away something good to decrease a behavior (take away car keys).
Primary Reinforcers: Innately satisfying (food and water).
Secondary Reinforcers: Everything else (stickers, high-fives).
Token Reinforcer: Type of secondary - can be exchanged for other stuff (game tokens or money).
Generalization: Respond to similar stimulus for reward.
Discrimination: Stimulus signals when behavior will or will not be reinforced (light on means response are accepted).
Extinction / Spontaneous Recovery: same as classical conditioning.
Premack Principle: High probability activities reinforce low probability activities (get extra min at recess if you everyone turns in their HW).
Overjustification Effect: Reinforcing behaviors that are intrinsically motivating causes you to stop doing them (give a child 5$ for reading when they already like to read – they stop reading).
Shaping: Use successive approximations to train behavior (reward desired behaviors to teach a response – rat basketball).
Chaining: Tie together several behaviors.
Reinforcement Schedule
Continuous Reinforcement schedule: Receive reward for every response.
Fixed Ratio schedule: Reward every X number of response (every 10 envelopes stuffed get ).
Fixed Interval schedule: Reward every X amount of time passed (every 2 weeks get a paycheck).
Variable Ratio schedule: Rewarded after a random number of responses (slot machine).
Variable Interval schedule: Rewarded after a random amount of time has passed (fishing).
Variable schedules are most resistant to extinction (how long will keep playing a slot machine before you think its broken?).
Social (Observational) Learning: Bandura!
Modeling Behaviors: Children model (imitate) behaviors. Study used BoBo dolls to demonstrate the following:
Prosocial: Helping behaviors.
Antisocial: Mean behaviors.
Misc Learning Types
Latent learning (Tolman!): Learning is hidden until useful (rats in maze get reinforced half way through, performance improved).
Cognitive maps: Mental representation of an area, allows navigation if blocked.
Insight learning (Kohler!): Some learning is through simple intuition (chimps with crates to get bananas).
Learned Helplessness (Seligman!): No matter what you do you never get a positive outcome, so you just give up (word scrambles).
Cognition
Encoding: Getting info into memory.
Automatic encoding: Requires no effort (what did you have for breakfast?).
Effortful encoding: Requires attention (school work).
Shallow, intermediate, deep processing: The more emphasis on MEANING the deeper the processing, and the better remembered.
Imagery: Attaching images to information makes it easier to remember (shoe w/ spaghetti laces).
Self-referent encoding: We better remember what we’re interested in (you’d remember someone’s phone number who you found extremely attractive).
Dual encoding: Combining different types of encoding aids in memory.
Chunking: Breaks info into smaller units to aid in memory (like a phone #).
Mnemonics: Shortcuts to help us remember info easier.
Acronyms: Using letter to remember something (PEMDAS).
Method of loci: Using locations to remember a list of items in order.
Context-dependent memory: Where you learn the info you best remember the info (scuba divers testing).
State dependent memory: The physical state you were in when learning is the way you should be when testing (study high, test high).
Storage
Retaining info over time.
Information Processing Model: Sensory memory, short term memory, long term memory model.
Sensory Memory: Stores all incoming stimuli that you receive (first you have to pay attention).
Iconic Memory: Visual memory, lasts 0.3 seconds.
Echoic Memory: Auditory memory, lasts 2-3 seconds.
Short Term Memory: Information passes from sensory memory to STM – lasts 30 secs, and can remember 7 \pm 2 items.
Rehearsal (repeating the info) resets the clock.
Working Memory Model: Splits STM into 2 – visual spatial memory (from iconic mem) and phonological loop (from echoic mem). A “central executive” puts it together before passing it to LTM.
Long term memory: lasts a lifetime.
Explicit (Declarative): Conscious recollection
Episodic: events
Semantic: facts
Implicit (Nondeclarative): unconscious recollection
Classical conditioning
Priming: Information that is seen earlier “primes” you to remember something later on (octopus, assassin, climate, bogeyman).
Procedural: skills
Memory organization
Hierarchies: Memory is stored according to a hierarchy.
Semantic networks: Linked memories are stored together.
Schemas: Preexisting mental concept of how something should look (like a restaurant).
Memory storage
Acetylcholine neurons in the hippocampus for most memories.
Cerebellum for procedural memories.
Long-term potentiation: Neural basis of memory – connections are strengthened over time with repeated stimulation (more firing of neurons).
Retrieval
Taking info out of storage
Serial Position Effect: Tendency to remember the beginning and the end of the list best.
Recall: Remember what you’ve been told without cues (essays).
Recognition: Remember what you’ve been told with cues (MC).
Flashbulb memories: Particularly vivid memories for highly important events (9/11 attacks).
Repressed memories: Unconsciously buried memories – are unreliable.
Encoding failure: Forget info because you never encoded it (paid attention to it) in the first place (which is the real penny).
Encoding specificity principle: The more closely retrieval cues match the way we learned the info, the better we remember the info (like state dependent memory).
Forgetting curve: Recall decreases rapidly at first, then reaches a plateau after which little more is forgotten (EBBINGHAUS).
Proactive interference: Old info blocks new.
Retroactive interference: New info blocks old.
Misinformation effect: Distortion of memory by suggestion or misinformation (Loftus – lost in the mall, Disney land).
Anterograde amnesia: Amnesia moves forward (forget new info – 50 first dates).
Retrograde amnesia: Amnesia moves backwards (forget old info).
Alzheimer’s Disease: Caused by the destruction of acetylcholine in hippocampus.
Language
Phonemes: Smallest unit of sound (ch sound in chat).
Morpheme: Smallest unit that carries meaning (syllable).
Grammar: Rules in a language that enable us to communicate.
Semantics: Set of rules by which we derive meaning (adding –ed makes something past tense).
Syntax: Rules for combining words into sentences (white house vs casa blanca).
Babbling stage: Infants babble 1st stage of speech.
One-word stage: duh
Two-word stage: duh duh
Theories of Language Development
Imitation: Kids repeat what they hear – but they don’t do it perfectly
Overregularization: Grammar mistake where children overuse certain morphemes (I go-ed to the park).
Operant conditioning: Reinforced for language use.
Inborn universal grammar: Theory comes from NOAM CHOMSKY – says that language is innate and we are predisposed to learn it.
Critical period: Period of time where something must be learned or else it cannot ever happen (language must be learned young – Genie the Wild Child).
Linguistic determinism: Language influences the way we think (Hopi people do not have words for the past, thus cannot easily think about the past) developed by WHORF.
Thinking
Concepts: Mental categories used to group objects, events, characteristics.
Prototypes: All instances of a concept are compared to an ideal example (what you first think of).
Algorithms: Step by step strategies that guarantee a solution (formula).
Heuristics: Shortcut strategy (rule of thumb).
Representative Heuristic: Make inferences based on your experience (like a stereotype) – assume someone must be a librarian because they’re quiet.
Availability heuristic: Relying on availability to judge the frequency of something (over estimating death due to plane crashes due to recent events).
Functional Fixedness: Keep using one strategy – cannot think outside of the box.
Belief bias: The tendency of one’s preexisting beliefs to distort logical reasoning by making invalid conclusions.
Belief perseverance: Tendency to cling to our beliefs in the face of contrary evidence.
Inductive reasoning: Data-driven decisions, general → specific.
Deductive reasoning: Driven by logic, specific → general.
Divergent thinking: The ability to think about many different things at once.
Motivation & Emotion
Theories of Motivation
Instinct: Complex behaviors have fixed patterns and are not learned (explains animal motivation).
Drive Reduction: Physiological need creates aroused tension (drive) that motivates you to satisfy the need (driven by homeostasis: equilibrium).
Primary drive: Unlearned drive based on survival (hunger, thirst).
Secondary drive: Learned drive (wealth or success).
Optimum Arousal: Humans aim to seek optimum levels of arousal – easier tasks requires more arousal; harder tasks need less.
Hierarchy of Needs: Theory derived by MASLOW – needs lower in the pyramid have priority over needs higher in the pyramid.
Intrinsic motivation: Inner motivation – you do it because you like it.
Extrinsic motivation: Motivation to obtain a reward (trophy).
Hunger
Signals of hunger:
Stomach contractions tell us we’re hungry.
Glucose (sugar) level is maintained by the pancreas (endocrine system).
Insulin decreases glucose. Too little glucose makes us hungry.
Orexin is released by the hypothalamus – telling us to eat.
Other chemicals include ghrelin, obestatin, and PPY.
Lateral hypothalamus: when stimulated makes you hungry, when lesioned you will never eat again. (I’m LATE for lunch. I’m hungry. The LATEral hypothalamus makes you hungry.)
Ventromedial hypothalamus: when stimulated you feel full, when destroyed you eat eat eat eat (fat woman and cake).
Leptin: leptin signals the brain to reduce appetite.
Obesity:
Increased risk of heart attack, hypertension, atherosclerosis, diabetes.
Can be genetic – adopted children resemble their biological parents.
Set point: there is a control system that dictates how much fat you should carry – every person is different.
Eating Disorders:
Anorexia: weight loss of at least 15% ideal weight, distorted body image
Causes: overly critical parents, perfectionist tendencies, societal ideals
Bulimia: usually normal body weight, go through a binge-purge eating pattern (eat massive amounts, then throw up)
Causes: same as anorexia
Sexuality
Biology of sex:
Hypothalamus: stimulation increases sexual behavior; destruction leads to sexual inhibition.
Pituitary gland: monitors, initiates, and restricts hormones
males – testosterone
females - estrogen
Sexual Response Pattern: Excitement phase, plateau, orgasm, refractory period (resolution phase) (cannot “fire” again until you reset, guys only)
Alfred Kinsey: 1st researcher to conduct studies in sex, suggested that people were very promiscuous. Studies lacked a representative sample; created scale of homosexuality.
Homosexuality: biological roots: differences in the brain, identical twins more likely to both be gay, later sons more likely to be (hormones from mom).
Theories of Emotions
James-Lange: stimulus → physiological arousal → emotion
Cannon-Bard: stimulus → physiological arousal & emotion simultaneously
Schacter Two Factor: stimulus → arousal →interpret external cues → label emotion adds in cognitive labeling (bridge experiment)
Some stimuli are routed directly to the amygdala bypassing the frontal cortex (gut reaction to a cockroach).
Behavioral factors: there are SIX universal emotions (happiness, anger, sadness, surprise, disgust, fear) seen across ALL cultures
Non-verbal cues: gestures, duchenne smile (you can tell a real smile from a fake one)
Facial feedback hypothesis: being forced to smile will make you happier (facial expressions influence emotion).
Stress and Health
General Adaptation Syndrome (GAS): three phases of a stress response (SELYE came up with this)
Alarm: body/you freak out in response to stress.
Resistance: body/you are dealing with stress.
Exhaustion: body/you cannot take any more, give up.
Type A Personality: rigid, stressful person, perfectionist. At risk for heart disease.
Type B Personality: laid back, nonstressed.
Industrial/Organizational Psych
Industrial / Organizational Psych: psychological of the workplace – focuses on employee recruitment, placement, training, satisfaction, productivity
Ergonomics / Human Factors: intersection of engineering and psych – focuses on safety and efficiency of human-machine interactions
Hawthorne effect: productivity increases when workers are made to feel important
Theory X management: manager controls employees, enforces rules. Good for lower level jobs
Theory Y management: manger gives employees responsibility, looks for input. Good for high-level jobs
Employee Commitment:
Affective: emotional attachment (best type)
Continuance: stay due to costs of leaving
Normative: stay due to obligation (they paid for your school)
Meaning of Work:
Job – no training, just do it for . No happiness
Career – work for advancement. Some happiness
Calling – work because you love it. Lotsa happiness
Development
Prenatal Development:
Zygote: 0 – 14 days, cells are dividing
Embryo: until about 9 weeks, vital organs being formed
Fetus: 9 weeks to birth, overall development
Teratogens: external agents that can cause abnormal prenatal development (alcohol, drugs, etc)
Fetal alcohol syndrome (FAS): large amount of alcohol leads to FAS, causes deformities, mental