Perception and Sensory Memory Processes Notes
Object Agnosia
- Patients cannot recognize shapes but can recognize the shape itself.
- Cannot recognize the same objects in different perspectives.
Bottom-Up Processing
- Physical stimuli influence perception.
- Starts from transducers and goes up the visual process.
Top-Down Processing
- Existing knowledge influences perception.
Recognition
- Ability to match a presented item with an item in memory.
Representation
- Storage and/or reconstruction of information in memory.
Grouping
- Grouping together things that look alike.
Segregation
- Separating objects that look similar.
- Distinguishing objects from the background.
Law of Good Continuation
- Perceiving an object as continuous even when it's obstructed.
Law of Proximity
- Things that are close to each other are seen as part of the same group.
- Example: AJC QWE PKX
Law of Similarity
- Grouping based on size, color, or orientation similarity.
Common Region
- Dots being circled together are seen as a group.
Connectedness
- Circles connected by lines are perceived as going together.
Law of Common Fate
- Visual elements moving in the same direction are perceived as a group.
Perceptual Interpolation
- Detecting edges using V1 detectors.
Edge Perception
- Edges carry meaning; Y/Arrow indicates a corner, T indicates occlusion.
- Angles are meaningful for good continuation.
Illusory Contours
- Perceived edges or lines in the absence of physical boundaries.
- Example: Pac-Man shape forming a triangle or a 3D square.
Bottom-Up Processing (Stimulus-Driven)
- Driven by the stimulus itself.
- Example: Seeing a capital A or H.
Top-Down Processing (Experience-Based)
- Knowledge shapes perception.
Geons
- Basic units of objects.
- Recognition by components; recognizing objects by the relation of their geons.
Viewpoint Invariance
- Vantage point doesn't matter for recognition.
Template Theories
- Point-by-point comparison to a stored "average or ideal" representation.
Problems with Template Theories
- Larger demands on memory.
- Vantage point matters for recognition.
- Cannot explain novel objects.
Brain Area for Shape Representation (Color)
Location of Object Perception
- Inferotemporal (IT) area
- Complex visual processing
- Differentiates faces from one another.
Occipital Face Area (OFA)
- Helps determine if something looks like a face.
Prosopagnosia
- Lack of knowledge of faces; inability to recognize faces.
- Difficulty identifying familiar faces.
The Grill-Spector Experiment
- FFA shows selective response to familiar faces.
- Visual expertise may play a role (cars, birds, experts).
Parahippocampal Place Area (PPA)
Topographic Agnosia
- Deficit in recognizing spatial landscapes.
Extrastriate Body Area
The Results of Quiroga - Grandma Cell
- Cells respond to a particular person or landmark from different angles and contexts.
- Suggests cells respond to specific landmarks or people.
The Face Inversion Effect
- Face processing breaks down when faces are upside down.
- Holistic processing is disrupted.
Object Agnosia (Definition)
- Failure to recognize objects despite being able to see them.
Prosopagnosia (Definition)
- Inability to recognize faces.
Double Dissociation
- Prosopagnosia: Can't identify faces but can understand objects.
- Object agnosia: Can't understand objects but can understand faces.
Capgras Syndrome
- "Label" recognition intact but "emotional" recognition missing.
- Able to recognize faces but not the emotions attached.
Accidental Viewpoints
- Viewing scenes from a specific vantage point can trick the perceptual system.
- Actively reconstruct and make sense of images.
- Example: Holding the Leaning Tower or the Sun.
Heterochromatic Light
- Any light source that has multiple wavelengths.
- Able to measure.
Monochromatic Light
- Only produces very specific wavelengths.
- Example: Lasers.
Spectral Reflectance
- What is absorbed and reflected by a surface.
- Determines the color of an object.
Achromatic Lightness
- Amount of light reflected by a surface.
- More reflection = whiter, less reflection = darker.
Hue (Quality)
Saturation
Brightness
- How much light is reflected back.
Additive Color Mixing (Mixing Lights)
- Light from light sources must be on the line to be a possible color.
- Example: Yellow and blue mix to white.
Non-Spectral Hues
- Colors not seen in the rainbow.
Relative Hues
- Brown does not exist in additive color mixing.
- Sensitive to the source of light.
Pointillism
- Small dots of paint that blend together from a distance.
- Similar to additive mixing.
Subtractive Color Mixing
- Color absorbs other parts of the color spectrum and reflects light.
- Example: Colors near blue will reflect off, others are absorbed.
Subtractive Color Mixing: Blue and Yellow
- Green is not absorbed so that is the only color that is reflected.
- Once a good color match is made, it's called a metamer.
- Different wavelengths produce the same color experience (e.g., yellow).
S Cone
M Cone
- Medium yellow/green wavelength.
L Cone
Cone Response to 500-nm Light
- Blue cones respond weakly, green cones strongly, red cones moderately.
Univariance
- Any single cone system is colorblind; different wavelength and intensity combinations yield the same response.
The Trichromatic Theory of Color Vision
- Three cone systems in our retinae.
Hering's Model of Opponent Processes
- Red-green, blue-yellow, white-black.
- Organizing colors by pairs that do not mix (opponents).
Afterimages
- Seeing opponents of a color after staring at it.
- Afterimage disappears when looking at black light.
Hue Cancellation Experiments
- Start with yellow light and add blue to turn it into pure white.
- At some point, the light has no color (no hue).
- Opponent color combinations destroy chromaticity in light.
Color Opponent Cells
- Colors we see, not wavelengths.
Cone Opponent Cells in LGN
- M-L cones; Y-B cones; V1.
Double Opponent Cells
- Sharpen color boundaries, color patterns, but not continuous colors.
Color Processing in the Brain
- Cells in V4 respond to perceived color, not wavelengths.
Rod Monochromacy
- Individuals with only rods cannot see color.
Cone Monochromacy
- Individuals with rods and only one cone cannot experience color.
Dichromacy
- Retinas have rods and two types of cones.
- Specific deficit of colors they cannot see.
- Majority of species are dichromats.
Tritanopia
- No S cone; lack green and yellow.
Protanopia
- No L cone; lack green and red.
Deuteranopia
- No M cone; lack green and red.
Cortical Achromatopsia
- Loss of color vision due to damage to the occipital lobe.
Common Color Errors
- Brown-blue: look alike.
- Red-green: difficult to tell them apart.
- Yellow-orange: look alike.
Yellow Surfaces
- Color reflected and coded along the yellow-blue channel.
Red and Green Surfaces
- Reflect a little bit of yellow light but red and green cannot be coded by the yellow channel.
Blue Surfaces
- Blue is the opponent color of yellow so the yellow light will remove or kill the blue.
- Reflect very little light, so they look dark.
Brown Surfaces
- Don't reflect a lot of light, so they look dark.
Orange Surface
- Yellow + Red. Yellow is reflected, but red cannot be coded by the yellow channel.
Color Constancy
- Ability to perceive the color of an object despite changes in illumination.
Lightness Constancy
- Ability to perceive the relative reflectance of objects despite changes in illumination.
Color and Visual Acuity
- Cones are clustered around the fovea and are in a midget system, giving us spatial acuity.
Synesthesia
- Accidental association of two precepts.
- Stimulation of one sensory pathway leads to involuntary experiences in another.
Motion Thresholds
- Which part of the retina is seeing the motion.
Determining Object Speed
- Farther away = slower it looks.
- Stationary to us = fast moving.
Real Motion
- Motion in the world created by a continual change in the position of an object relative to the frame of reference.
Apparent Motion
- Sequence of still images.
Correspondence Problem
- How the visual system correctly perceives the overall motion of objects.
- Local information sets of hypotheses are made by each aperture.
- Overall motion direction = hypotheses shared by all apertures.
Motion Detection in the Eye
- In the retina.
- Approximate speed of a moving object at point 1 and point 2 at time 1 and time 2.
Reichardt Detectors
- Will only fire if signals are received from both neurons.
- If the delay is too long or too short, motion neurons won't respond.
- If the object moves from right to left, neurons will also not activate.
Corollary Discharge Theory
- Motor system tells the eyes to move and sends a copy to the brain.
- When the brain/eyes are stationary, the image appears on the opposite side of the retina.
- When the eyes are following an object, the object is stationary with the retina.
Saccades
- Very quick eye movements.
- Less than 15 ms; we make approximately 3 saccades each second.
Smooth Pursuit Eye Movements
- Voluntary movements used to track moving objects.
- Example: Tracking a flying eagle or a tennis ball.
Saccadic Suppression
- Reduction in visual processing during a saccade.
MT (V5)
- Sensitive to direction and speed of motion, not in terms of detail.
Akinetopsia (Motion Blindness)
- Able to tell details of objects but not sense motion.
Weigelt (2013) Results
- Confirmed that motion is coded in MT.
- Bigger activation when paying attention to motion.
Affordance
- Information in the visual world that specifies how that information can be used.
- Example: A chair has a flat surface, so we note that we can sit on it.
Optic Flow
- Movement of objects, surfaces, and edges due to perceived motion.
- How close you are to an object and how fast that distance is closing.
Gradient of Flow
- The faster you are, the more the gradient accelerates, and vice versa.
Focus of Expansion
- The point we are looking at stays still.
Lateral Intraparietal (LIP) Area
- Reaching movements.
- Transforms visual information of location to objects into how we should move our arms and how much muscle is required.
Anterior (AIP) Area
- Manipulating and grasping.
- Processes shape, size, and orientation of an object and how to grab it.
Cue Approach to Depth Perception
- Visual systems recreate the 3D world using a 2D retina.
Oculomotor Cues
- Accommodation and vergence.
Accommodation (Eyes)
- Adjusting the lens of the eye to see both near and far objects.
- Lens becomes thick to see near; thin to see far.
Vergence (Eyes)
- Bringing eyes together to focus on an object.
Occlusion
- One object partially hides another.
Relative Height
- Objects closer to the horizon are seen as more distant.
Relative Size
- More distant objects appear smaller on the retina.
Familiar Size
- Judging distance based on existing knowledge of object size.
Linear Perspective
- Parallel lines converge as they recede into the distance.
Texture Gradients
- Textures become finer as they recede in the distance.
Atmospheric Perspective
- Objects in the distance appear blurred and tinged with blue.
Shadows and Shading
- Object in front of its shadow provides distance information.
Motion Parallax
- Cue from a person's motion in the environment.
- Faster-moving objects are closer; slower-moving objects are farther away.
Deletion
- Gradual occlusion of a moving object as it passes behind another.
Accretion
- Gradual reappearance of a moving object as it emerges from behind another.
Optic Flow (Motion Depth Cue)
- Relative motion of objects as a person moves forward or backward.
Stereopsis
- Sense of depth perceived from processing the comparison of two different retinal images.
Binocular Disparity
- Images on the left and right vary on certain degrees.
Three-Dimensional Movies
- Provide two different images to each lens.
Horopter
- Region in space where images fall on corresponding locations on the two retinae.
- Fixation point with zero disparity.
Corresponding Points
- If distance is the same from both eyes, the image falls on corresponding points.
Panum's Area of Fusion
- Region of small disparity around the horopter where two images can be fused.
Diplopia
- Results from images having too much disparity to lead to fusion.
Crossed Disparity
- Direction of disparity for objects in front of the horopter.
Uncrossed Disparity
- Direction of disparity for objects behind the horopter.
Stereograms
- 2D image turned into 3D when viewed at a specific angle.
Anaglyph
- Blurry pictures that can be seen clearly with filter glasses.
Size Perception
- Size-distance invariance.
Visual Angle
- The angle of an object relative to one's eye.
Size Constancy
- Perception of an object as having a fixed size despite changes in visual angle.
Ponzo Illusion
- Two objects of the same size on the retina are perceived differently based on the background.
Muller-Lyer Illusion
- Lines with arrows make one line look bigger than the other.
Ebbinghaus Illusion
- The same object can look smaller or bigger depending on surrounding objects.