Perception and Sensory Memory Processes Notes

Object Agnosia

  • Patients cannot recognize shapes but can recognize the shape itself.
  • Cannot recognize the same objects in different perspectives.

Bottom-Up Processing

  • Physical stimuli influence perception.
  • Starts from transducers and goes up the visual process.

Top-Down Processing

  • Existing knowledge influences perception.

Recognition

  • Ability to match a presented item with an item in memory.

Representation

  • Storage and/or reconstruction of information in memory.

Grouping

  • Grouping together things that look alike.

Segregation

  • Separating objects that look similar.

Figure-Ground Organization

  • Distinguishing objects from the background.

Law of Good Continuation

  • Perceiving an object as continuous even when it's obstructed.

Law of Proximity

  • Things that are close to each other are seen as part of the same group.
  • Example: AJC QWE PKX

Law of Similarity

  • Grouping based on size, color, or orientation similarity.

Common Region

  • Dots being circled together are seen as a group.

Connectedness

  • Circles connected by lines are perceived as going together.

Law of Common Fate

  • Visual elements moving in the same direction are perceived as a group.

Perceptual Interpolation

  • Detecting edges using V1 detectors.

Edge Perception

  • Edges carry meaning; Y/Arrow indicates a corner, T indicates occlusion.
  • Angles are meaningful for good continuation.

Illusory Contours

  • Perceived edges or lines in the absence of physical boundaries.
  • Example: Pac-Man shape forming a triangle or a 3D square.

Bottom-Up Processing (Stimulus-Driven)

  • Driven by the stimulus itself.
  • Example: Seeing a capital A or H.

Top-Down Processing (Experience-Based)

  • Knowledge shapes perception.

Geons

  • Basic units of objects.
  • Recognition by components; recognizing objects by the relation of their geons.

Viewpoint Invariance

  • Vantage point doesn't matter for recognition.

Template Theories

  • Point-by-point comparison to a stored "average or ideal" representation.

Problems with Template Theories

  • Larger demands on memory.
  • Vantage point matters for recognition.
  • Cannot explain novel objects.

Brain Area for Shape Representation (Color)

  • V4

Location of Object Perception

  • Inferotemporal (IT) area
  • Complex visual processing

Fusiform Face Area (FFA)

  • Differentiates faces from one another.

Occipital Face Area (OFA)

  • Helps determine if something looks like a face.

Prosopagnosia

  • Lack of knowledge of faces; inability to recognize faces.
  • Difficulty identifying familiar faces.

The Grill-Spector Experiment

  • FFA shows selective response to familiar faces.
  • Visual expertise may play a role (cars, birds, experts).

Parahippocampal Place Area (PPA)

  • Scene recognition.

Topographic Agnosia

  • Deficit in recognizing spatial landscapes.

Extrastriate Body Area

  • Body parts (not faces).

The Results of Quiroga - Grandma Cell

  • Cells respond to a particular person or landmark from different angles and contexts.
  • Suggests cells respond to specific landmarks or people.

The Face Inversion Effect

  • Face processing breaks down when faces are upside down.
  • Holistic processing is disrupted.

Object Agnosia (Definition)

  • Failure to recognize objects despite being able to see them.

Prosopagnosia (Definition)

  • Inability to recognize faces.

Double Dissociation

  • Prosopagnosia: Can't identify faces but can understand objects.
  • Object agnosia: Can't understand objects but can understand faces.

Capgras Syndrome

  • "Label" recognition intact but "emotional" recognition missing.
  • Able to recognize faces but not the emotions attached.

Accidental Viewpoints

  • Viewing scenes from a specific vantage point can trick the perceptual system.
  • Actively reconstruct and make sense of images.
  • Example: Holding the Leaning Tower or the Sun.

Heterochromatic Light

  • Any light source that has multiple wavelengths.
  • Able to measure.

Monochromatic Light

  • Only produces very specific wavelengths.
  • Example: Lasers.

Spectral Reflectance

  • What is absorbed and reflected by a surface.
  • Determines the color of an object.

Achromatic Lightness

  • Amount of light reflected by a surface.
  • More reflection = whiter, less reflection = darker.

Hue (Quality)

  • Rainbow.

Saturation

  • How intense a color is.

Brightness

  • How much light is reflected back.

Additive Color Mixing (Mixing Lights)

  • Light from light sources must be on the line to be a possible color.
  • Example: Yellow and blue mix to white.

Non-Spectral Hues

  • Colors not seen in the rainbow.

Relative Hues

  • Brown does not exist in additive color mixing.
  • Sensitive to the source of light.

Pointillism

  • Small dots of paint that blend together from a distance.
  • Similar to additive mixing.

Subtractive Color Mixing

  • Color absorbs other parts of the color spectrum and reflects light.
  • Example: Colors near blue will reflect off, others are absorbed.

Subtractive Color Mixing: Blue and Yellow

  • Green is not absorbed so that is the only color that is reflected.

Metamer

  • Once a good color match is made, it's called a metamer.

Metameric Matching

  • Different wavelengths produce the same color experience (e.g., yellow).

S Cone

  • Short blue wavelength.

M Cone

  • Medium yellow/green wavelength.

L Cone

  • Long red wavelength.

Cone Response to 500-nm Light

  • Blue cones respond weakly, green cones strongly, red cones moderately.

Univariance

  • Any single cone system is colorblind; different wavelength and intensity combinations yield the same response.

The Trichromatic Theory of Color Vision

  • Three cone systems in our retinae.

Hering's Model of Opponent Processes

  • Red-green, blue-yellow, white-black.
  • Organizing colors by pairs that do not mix (opponents).

Afterimages

  • Seeing opponents of a color after staring at it.
  • Afterimage disappears when looking at black light.

Hue Cancellation Experiments

  • Start with yellow light and add blue to turn it into pure white.
  • At some point, the light has no color (no hue).
  • Opponent color combinations destroy chromaticity in light.

Color Opponent Cells

  • Colors we see, not wavelengths.

Cone Opponent Cells in LGN

  • M-L cones; Y-B cones; V1.

Double Opponent Cells

  • Sharpen color boundaries, color patterns, but not continuous colors.

Color Processing in the Brain

  • Cells in V4 respond to perceived color, not wavelengths.

Rod Monochromacy

  • Individuals with only rods cannot see color.

Cone Monochromacy

  • Individuals with rods and only one cone cannot experience color.

Dichromacy

  • Retinas have rods and two types of cones.
  • Specific deficit of colors they cannot see.
  • Majority of species are dichromats.

Tritanopia

  • No S cone; lack green and yellow.

Protanopia

  • No L cone; lack green and red.

Deuteranopia

  • No M cone; lack green and red.

Cortical Achromatopsia

  • Loss of color vision due to damage to the occipital lobe.

Common Color Errors

  • Brown-blue: look alike.
  • Red-green: difficult to tell them apart.
  • Yellow-orange: look alike.

Yellow Surfaces

  • Color reflected and coded along the yellow-blue channel.

Red and Green Surfaces

  • Reflect a little bit of yellow light but red and green cannot be coded by the yellow channel.

Blue Surfaces

  • Blue is the opponent color of yellow so the yellow light will remove or kill the blue.
  • Reflect very little light, so they look dark.

Brown Surfaces

  • Don't reflect a lot of light, so they look dark.

Orange Surface

  • Yellow + Red. Yellow is reflected, but red cannot be coded by the yellow channel.

Color Constancy

  • Ability to perceive the color of an object despite changes in illumination.

Lightness Constancy

  • Ability to perceive the relative reflectance of objects despite changes in illumination.

Color and Visual Acuity

  • Cones are clustered around the fovea and are in a midget system, giving us spatial acuity.

Synesthesia

  • Accidental association of two precepts.
  • Stimulation of one sensory pathway leads to involuntary experiences in another.

Motion Thresholds

  • Which part of the retina is seeing the motion.

Determining Object Speed

  • Farther away = slower it looks.
  • Stationary to us = fast moving.

Real Motion

  • Motion in the world created by a continual change in the position of an object relative to the frame of reference.

Apparent Motion

  • Sequence of still images.

Correspondence Problem

  • How the visual system correctly perceives the overall motion of objects.
  • Local information sets of hypotheses are made by each aperture.
  • Overall motion direction = hypotheses shared by all apertures.

Motion Detection in the Eye

  • In the retina.
  • Approximate speed of a moving object at point 1 and point 2 at time 1 and time 2.

Reichardt Detectors

  • Will only fire if signals are received from both neurons.
  • If the delay is too long or too short, motion neurons won't respond.
  • If the object moves from right to left, neurons will also not activate.

Corollary Discharge Theory

  • Motor system tells the eyes to move and sends a copy to the brain.
  • When the brain/eyes are stationary, the image appears on the opposite side of the retina.
  • When the eyes are following an object, the object is stationary with the retina.

Saccades

  • Very quick eye movements.
  • Less than 15 ms; we make approximately 3 saccades each second.

Smooth Pursuit Eye Movements

  • Voluntary movements used to track moving objects.
  • Example: Tracking a flying eagle or a tennis ball.

Saccadic Suppression

  • Reduction in visual processing during a saccade.

MT (V5)

  • Sensitive to direction and speed of motion, not in terms of detail.

Akinetopsia (Motion Blindness)

  • Able to tell details of objects but not sense motion.

Weigelt (2013) Results

  • Confirmed that motion is coded in MT.
  • Bigger activation when paying attention to motion.

Affordance

  • Information in the visual world that specifies how that information can be used.
  • Example: A chair has a flat surface, so we note that we can sit on it.

Optic Flow

  • Movement of objects, surfaces, and edges due to perceived motion.
  • How close you are to an object and how fast that distance is closing.

Gradient of Flow

  • The faster you are, the more the gradient accelerates, and vice versa.

Focus of Expansion

  • The point we are looking at stays still.

Lateral Intraparietal (LIP) Area

  • Parietal lobe.

Medial Intraparietal (MIP) Area

  • Reaching movements.
  • Transforms visual information of location to objects into how we should move our arms and how much muscle is required.

Anterior (AIP) Area

  • Manipulating and grasping.
  • Processes shape, size, and orientation of an object and how to grab it.

Cue Approach to Depth Perception

  • Visual systems recreate the 3D world using a 2D retina.

Oculomotor Cues

  • Accommodation and vergence.

Accommodation (Eyes)

  • Adjusting the lens of the eye to see both near and far objects.
  • Lens becomes thick to see near; thin to see far.

Vergence (Eyes)

  • Bringing eyes together to focus on an object.

Occlusion

  • One object partially hides another.

Relative Height

  • Objects closer to the horizon are seen as more distant.

Relative Size

  • More distant objects appear smaller on the retina.

Familiar Size

  • Judging distance based on existing knowledge of object size.

Linear Perspective

  • Parallel lines converge as they recede into the distance.

Texture Gradients

  • Textures become finer as they recede in the distance.

Atmospheric Perspective

  • Objects in the distance appear blurred and tinged with blue.

Shadows and Shading

  • Object in front of its shadow provides distance information.

Motion Parallax

  • Cue from a person's motion in the environment.
  • Faster-moving objects are closer; slower-moving objects are farther away.

Deletion

  • Gradual occlusion of a moving object as it passes behind another.

Accretion

  • Gradual reappearance of a moving object as it emerges from behind another.

Optic Flow (Motion Depth Cue)

  • Relative motion of objects as a person moves forward or backward.

Stereopsis

  • Sense of depth perceived from processing the comparison of two different retinal images.

Binocular Disparity

  • Images on the left and right vary on certain degrees.

Three-Dimensional Movies

  • Provide two different images to each lens.

Horopter

  • Region in space where images fall on corresponding locations on the two retinae.
  • Fixation point with zero disparity.

Corresponding Points

  • If distance is the same from both eyes, the image falls on corresponding points.

Panum's Area of Fusion

  • Region of small disparity around the horopter where two images can be fused.

Diplopia

  • Results from images having too much disparity to lead to fusion.

Crossed Disparity

  • Direction of disparity for objects in front of the horopter.

Uncrossed Disparity

  • Direction of disparity for objects behind the horopter.

Stereograms

  • 2D image turned into 3D when viewed at a specific angle.

Anaglyph

  • Blurry pictures that can be seen clearly with filter glasses.

Size Perception

  • Size-distance invariance.

Visual Angle

  • The angle of an object relative to one's eye.

Size Constancy

  • Perception of an object as having a fixed size despite changes in visual angle.

Ponzo Illusion

  • Two objects of the same size on the retina are perceived differently based on the background.

Muller-Lyer Illusion

  • Lines with arrows make one line look bigger than the other.

Ebbinghaus Illusion

  • The same object can look smaller or bigger depending on surrounding objects.