Displacement & Velocity Study Notes

Describing Motion & Reference Points

  • Motion can be described using words, mathematical equations, or graphs showing changes over time.

  • Reference Point: A stationary place or object (such as a tree or building) used for comparison to determine if an object is in motion.

  • Motion is relative and depends entirely on the chosen point of reference.

Scalar and Vector Quantities

  • Scalar Quantities: Physical quantities that have magnitude (size) only, with no direction.

    • Examples: Distance, Speed, Mass, Energy, Density, Power, Length, Area, Volume, Time, Temperature, Work.

  • Vector Quantities: Physical quantities that have both magnitude and direction.

    • Examples: Displacement, Velocity, Weight, Acceleration, Force, Impulse, Pressure, Momentum, Gravity, Drag.

Scalar Quantities vs Vector Quantities

Position, Distance, and Displacement

  • Position: The separation between an object and a reference point; a vector quantity containing magnitude and direction.

  • Distance (dd): The total length measured between two points without reference to direction; a scalar quantity measured in meters (m\text{m}) or kilometers (km\text{km}).

  • Displacement (Δd⃗\Delta \vec{d}): The change in position or shortest straight-line distance between two points; a vector quantity measured in meters (m\text{m}) or kilometers (km\text{km}).

    • Equation: Δd⃗=d⃗final−d⃗initial\Delta \vec{d} = \vec{d}_{\text{final}} - \vec{d}_{\text{initial}}

    • Can be positive or negative depending on direction.

Speed and Velocity

  • Speed (vv): A scalar rate of motion measuring distance traveled per unit time (speed=distancetime\text{speed} = \frac{\text{distance}}{\text{time}}). Always positive.

    • Average Speed Equation: avg. speed=total distancetotal time\text{avg. speed} = \frac{\text{total distance}}{\text{total time}}

  • Velocity (v⃗\vec{v}): A vector quantity representing speed in a given direction (velocity=displacementtime\text{velocity} = \frac{\text{displacement}}{\text{time}}).

  • Average Velocity (v⃗AVE\vec{v}_{\text{AVE}}): The ratio of net displacement to elapsed time:   v⃗AVE=Δd⃗Δt=d⃗2−d⃗1t2−t1\vec{v}_{\text{AVE}} = \frac{\Delta \vec{d}}{\Delta t} = \frac{\vec{d}_2 - \vec{d}_1}{t_2 - t_1}

  • Constant / Uniform Velocity: Motion where the average velocity remains identical across all time intervals (v⃗=d⃗t\vec{v} = \frac{\vec{d}}{t}).

Kinematic Formulas & Conversions

  • Formula Rearrangements:

    • Displacement: Δd⃗=v⃗×t\Delta \vec{d} = \vec{v} \times t

    • Velocity: v⃗=Δd⃗Δt=d⃗2−d⃗1t2−t1\vec{v} = \frac{\Delta \vec{d}}{\Delta t} = \frac{\vec{d}_2 - \vec{d}_1}{t_2 - t_1}

    • Time: t=Δd⃗v⃗t = \frac{\Delta \vec{d}}{\vec{v}}

  • Speed and Velocity Unit Conversions:

    • To convert from km/h\text{km/h} to m/s\text{m/s}: divide by 3.63.6

    • To convert from m/s\text{m/s} to km/h\text{km/h}: multiply by 3.63.6

Fast method for converting between km/h and m/s