Learning
Definition: change in thoughts or behaviours due to experience, study, or practice
plasticity: forming or changing connections between neurons
Habituation: getting used to a stimulus
Classical conditioning
Definition: an unconscious process where an automatic, conditioned response becomes associated with a specific stimulus
Pavlov’s Experiment
Terms of classical conditioning
Unconditioned stimulus: something that naturally triggers an automatic response
Unconditioned response: the automatic reaction to that stimulus
Conditioned stimulus: an object, person, place, or item that becomes associated with a certain response through repeated exposure
Conditioned response: an automatic response established by training to an ordinarily neutral stimulus
Pavlov’s dog example of UCS/UCR/CS/CR:
UCS: dog food, produces a reflexive response
UCR: saliva, natural response
CS: metronome (originally neutral)
CR: saliva, a natural reaction that occurs due to CS
Little Albert example of UCS/UCR/CS/CR:
UCS: loud noise
UCR: fear of noise
CS: rat
CR: fear of rat
Chemotherapy example:
UCS: chemotherapy
UCR: side effects like vomiting and nausea
CS: treatment room
CR: patients feel sick from treatment room
Ad example:
UCS: celebrities
UCR: your positive feelings about celebrities
CS: products and services
CR: your positive feelings about the product
Bullying example:
UCS: bullying
UCR: your fear of the bully
CS: the school
UCR: your fear of the school
[Practice tip: make your own examples!!]
Acquisition in classical conditioning
Initial learning phase:
Frequency effects: how often CS is paired with UCS
Timing effects: time duration between CS and UCS
Extinction: elimination of CR, CS unpaired with UCS
Spontaneous recovery: sudden emergence of the CR after extinction
Stimulus generalization: stimuli similar to CS will elicit a CR, quick learning
Stimulus discrimination: CR specific to one stimulus, but not others; effective learning
Law of effect
Definition: learning is controlled by consequences
Examples: good result —> increase probability of behaviour, bad result —> decrease probability of behaviour
Operant conditioning
Definition: associate a voluntary behaviour and a consequence
Reinforcement: increases behaviour; allowed extra time for video games for good behaviour
Punishment: decreases behaviour; take away video games for misbehaving in public
Positive form: add stimulus
Negative form: remove stimulus
[Practice tip: make your own examples!!]
Differences between classical and operant conditioning:
Differences in target behaviour: classical conditioning target behaviour is elicited automatically while operant conditioning target behaviour is emitted voluntarily
Differences in what behaviour is a function of: classical conditioning behaviour is a function of stimulus that precedes behaviour while operant conditioning is a function of stimulus that follows behaviour
Latent learning
Definition: learning that isn’t directly observable, reinforcement not needed
Edward Tolman: cognitive psychologist at University of Berkley
Competence: what we know
Performance: we show what we know
Observational learning
definition: children learn by watching “models”
Social learning theory: learn by watching people
Models: other people (e.g. adults or peers) doing behaviours
Bobo doll experiment
What the experiment was: separated kids into groups, one group watched adults be aggressive towards bobo dolls, other group was control group, and last group was shown non-aggressive behaviour. The experiment revealed that the kids who watched adults act aggressively towards the dolls were more likely to copy that behaviour, while the kids who watched non-aggressive behaviour acted with less aggression.
How it demonstrated social learning: demonstrated that child does what the ‘model’ does
Four parts of observational learning
Attention: paying attention to the model is a condition for learning
Retention: remembering what the model did is a condition for imitating the behaviour
Initiation (or reproduction): people must have the capacity (e.g. skills) for imitating behaviour
Motivation: people must be motivated to imitate behaviour (e.g. importance of model or reward)