Topic 1 Notes
Topic 1: Introduction to Network Design
COSC 2385: Networking 1 – Topic 1: Introduction to Network Design (RMIT)
Purpose: Build practical and conceptual skills foundational to understanding basic networking.
Learning outcomes (high level): Discover media types used to carry data; become familiar with network devices and addressing schemes; understand the impact of networking on daily life; build simple LANs.
Introduction to Networks
Communication is almost as important to us as air, water, food, and shelter.
In today’s world, people can communicate instantly with each other.
Networks and the Internet have changed how we communicate, learn, work, and play.
Networks come in all sizes, from two computers to millions of devices.
Network Size Overview
The Internet: A global network connecting billions of devices worldwide.
Small Home Network: Typically used for personal devices and basic internet access.
Medium to Large Network (SOHO): Facilitates larger organizations with extensive connectivity needs; supports small business operations with shared resources.
Network Types
Wide Area Network (WAN): Largest network spanning countries or continents.
Metropolitan Area Network (MAN): Network covering a city or region.
Local Area Network (LAN): Network within a building or campus.
Wireless Local Area Network (WLAN): Wireless connectivity in local areas.
Personal Area Network (PAN): Smallest network for personal devices.
Rules of Communication
The sending of a message is governed by rules called protocols.
Protocols are specific to the medium used in communication.
All communication methods share three elements:
message source, or sender
destination
a pathway channel (medium)
Users, Clients and Servers in IT Networks
Users are devices that communicate, also called hosts or end devices (e.g., PCs, phones, TVs).
Servers run software to provide information like web pages, emails, and files (e.g., Web server, DNS server, email server).
Clients run software (e.g., Internet Explorer, Safari, Chrome) that requests/displays information from servers.
A single host can be both a client and a server.
Basic Network Components
Devices: Hardware such as PCs, printers, monitors, routers, switches.
Media: Used to transfer data between devices (e.g., Ethernet cables, optical fibre, serial cables, telephone lines, radio waves).
Services: Software that runs on networked devices (e.g., email hosting, video).
End devices: Computers, network printers, VoIP phones, TelePresence endpoints, security cameras, mobile devices.
Intermediary Network Devices: Enable network access (e.g., switches, wireless access points, routers, firewalls).
Network Components & ICONs of Simulated Devices
End Devices / hosts
Intermediary Devices
Network Media
Q: What do these devices have in common?
Common Characteristics of Network Devices (and what they have in common)
All have:
Processing power
Memory
NICs (Network Interface Cards) – interfaces that enable physical connectivity to the network
You’ll learn how components use protocols (a set of rules) to communicate over networks and applications.
Networks require documentation of a set of rules in various formats to assist in design, modification, and troubleshooting a network.
Connecting to the Network
A physical (wired or wireless) connection to a LAN is needed first.
Many homes use a combination of a wired/wireless switch and router called an integrated service router (ISR).
Devices are interconnected using media, also called the medium.
Network Medias (Modern IT network medias)
Three primary types of media used to interconnect devices and provide pathways for data transmission:
Metal wires – Copper cable: electrical pulses
Glass or plastic – Fibre/Optical cable: light pulses
Wireless: electromagnetic waves
All are controlled by standard protocols.
Q: Which one is the best choice? (Note: depends on needs; see discussions below)
Copper vs Glass/Plastic (Fiber) vs Copper – UTP, STP (as presented)
Glass & Plastic (Fiber) vs Copper (UTP/STP)
Fiber: Light pulses; Costly; Long distance; Highest Bandwidth; EMI-free
Copper: Electric pulses; Cheaper/common; 100 m distance; PoE; Suffer from EMI; Lightning & cross-talk
Note: The slide pairs “Fiber” with high bandwidth and EMI-free and Copper with PoE and EMI susceptibility; Wireless row is not fully detailed here.
Related terms to consider: UTP (Unshielded Twisted Pair), STP (Shielded Twisted Pair).
See Netacad resources for more info.
Media Characteristics: Copper, Fiber, and Wireless (summary cues from slides)
Copper Cable
Bandwidth: High (relative to older copper spec) – typical capabilities depend on standard used (e.g., Cat5e/Cat6).
Distance: Limited to about 100 m for Ethernet without repeaters.
Installation cost: Higher than wireless; PoE capability often available.
Security/Interference: Susceptible to EMI and cross-talk; Lightning risks exist.
Fiber-Optic Cable
Bandwidth: Very high; often described as high bandwidth capacity (as per slide’s phrasing).
Distance: Very long-distance transmission with minimal signal loss.
Installation cost: Higher due to equipment and installation complexity.
EMI: Free from EMI; more secure against tapping.
Wireless
Media: Electromagnetic waves; no physical cables.
Flexibility: Highly flexible and convenient.
Security/Interference: Susceptible to interference and security risks.
Which network media is most suitable for specific needs?
Fiber-Optic Cable: High bandwidth and security, but costly and complex installation.
Copper Cable: Cost-effective and easy to install, but limited bandwidth and distance.
Wireless Communication: Flexible and convenient, but susceptible to interference and security risks.
Network Trends
Networks must continually transform to keep up with new technologies and end-user devices.
Trends affecting organizations and consumers:
Bring Your Own Device (BYOD)
Online collaboration
Video communications
Cloud computing
Device Interface
An interface is a link to plug and play a device to access the device.
Example interfaces:
Router: Gig0/0 and Gig0/1
Switch: Fa0/1, Fa0/2, Fa0/3
PCs: Fa0 (one interface each)
Important note: Addresses should be assigned to all used interfaces; all addresses are paired with a subnet mask.
Topic Summary
Networks and the Internet have a dramatic impact on our lives.
A network can be as small as two devices or as large as the Internet with millions of devices.
Using appropriate media for a network is important.
Network components use protocols to communicate over networks and applications.
Recent networking trends affecting organizations and consumers: BYOD, online collaboration, video communications, cloud computing.
Network diagrams often use symbols to represent devices and connections.
New Terms and Commands (Glossary Overview)
Protocols, Media/Medium, Copper, Fibre-Optic, EMI, Cross-talk, Light pulses, Electric pulses, Electromagnetic waves
End Devices, Intermediary Devices, Hosts, Routers, Switches, ISR, Interface
Users, Servers, Clients, Services
Next Topic
Topic 2: Network Models and Introduction to Wireless Technology
Advice: It is essential to grasp Topic 1 and go through next week’s lecture notes before the next session.