Understanding Scalars and Vectors

Vectors and Scalars: Key Concepts

  • A scalar has only magnitude; a vector has magnitude and direction.

  • In this course, vectors will be limited to two dimensions (no more than 2D) unless you’re studying higher-dimensional calculus.

  • Example intuition: describing 8 apples with no direction is not a vector description; a vector requires both how much and which way.

Distance vs Displacement

  • Distance: the total length of the path traveled. It accumulates as you move.

    • Example concept: walking from Starbucks to the library, then to another Starbucks, etc. The total distance accumulates as you go.

  • Displacement: the straight-line vector from your starting point to your final position. It has both magnitude and direction.

    • The magnitude of displacement is the straight-line distance from start to end, regardless of the path taken.

    • Important wording: displacement is about change of position; distance is about the amount travelled along the route.

  • In the example walk:

    • Distances along segments add to a total distance of 120 m (e.g., 20 m, 40 m, 60 m as highlighted in the transcript).

    • If you start and end at the same location (start UC and end back at UC in the example), the displacement magnitude is zero (a vector quantity with length 0).

  • Key relation:

    • The magnitude of displacement is always less than or equal to the total distance traveled:

    • |oldsymbol{ ext{displacement}}| \, \le \, ext{total distance}.

  • How to describe displacement direction in 1D: you may assign a positive direction (e.g., West) and a negative direction (e.g., East). In many one-dimensional contexts, explicit vector notation isn’t required, but you should still state the direction.

  • In 2D problems, use full vector notation and specify the direction (e.g., west, north, etc.).

Distance vs Displacement: Practical Notes

  • Reading questions carefully matters: magnitude vs displacement will be asked with care (e.g., if asked for the magnitude of displacement, give the length only; if asked for displacement, include both magnitude and direction).

  • Real-world relevance: pedometer-style thinking distinguishes how far you went (distance) from where you ended up (displacement).

One-Dimensional Motion (1D) and Kinematics

  • One-dimensional motion: motion along a single axis (e.g., up/down or along a straight road).

    • Example: a ball thrown straight up and falling back down; motion along the y-axis is 1D.

  • Key 1D quantities:

    • Distance (magnitude only, scalar) and displacement (vector along the line).

    • Speed is the scalar rate of distance change; velocity is the vector rate of displacement change.

  • Definitions from the lecture:

    • Distance traveled is the total path length; velocity requires direction.

    • Speed vs Velocity:

    • Speed = rate of change of distance (scalar).

    • Velocity = displacement over time (vector).

    • In 1D, velocity can often be described with a sign (positive/negative direction) along the axis.

  • Example discussion: one-dimensional kinematics for a drop or a car on a straight road uses both magnitude and direction to describe motion.

Average Speed vs Average Velocity

  • Average speed: the total distance traveled divided by the total time:

    • v_{ ext{avg}} = \frac{D}{\Delta t}

    • D is total distance traveled (scalar).

    • Example: a vehicle travels at 80 km/h for 0.5 h and 60 km/h for 1.5 h. Total distance = 80\times0.5 + 60\times1.5 = 40 + 90 = 130\,\text{km}, total time = 0.5 + 1.5 = 2.0\,\text{h}, so v_{ ext{avg}} = \frac{130}{2} = 65\,\text{km/h}.

  • Average velocity: the displacement divided by the total time; it is a vector:

    • \mathbf{v}_{\text{avg}} = \frac{\Delta \boldsymbol{r}}{\Delta t}.

    • If the net displacement is zero (you end where you started), the average velocity magnitude is zero, even though you may have traveled a nonzero distance.

  • Practical notes for writing:

    • When reporting average velocity, include direction (e.g., 0 m of displacement is typically written as 0 with no direction, but if displacement is nonzero, include the direction).

    • In quiz environments, partial credit is possible; be explicit about both magnitude and direction when needed.

  • One-dimensional displacement example:

    • If the finish line is 1/8 mile west of the start, the displacement is westward with magnitude 1/8 mile; the velocity would include the westward direction.

Instantaneous Speed and Velocity (Conceptual)

  • Instantaneous speed vs. average speed:

    • Instantaneous speed is the speed at a particular moment (the slope of the distance-versus-time curve at that moment is not directly used for distance, but the idea parallels velocity concepts).

    • The transcript discusses Hussein Bolt-like examples: a 100 m sprint, time ≈ 9.58 s, giving an average speed of about \frac{100}{9.58} \approx 10.4\,\text{m/s}.

    • Maximum average speed is not meaningful because average over an infinitesimal interval is not well-defined; speed/velocity are defined over intervals, with instantaneous values at a moment in time.

  • For velocity in a sprint, the average velocity over the race would be displacement (100 m) over total time; if you end where you started, average velocity is 0.

Graphical Interpretation: Displacement vs Time and Velocity

  • The slope of the displacement-versus-time graph corresponds to velocity:

    • If the graph is a straight line, velocity is constant; the slope is constant.

    • If velocity is constant, acceleration is zero (no change in velocity over time).

  • In contrast, a distance-versus-time graph does not directly give velocity because distance is not a vector; the slope of a distance-time graph is not a velocity in the vector sense.

Examples and Worked Scenarios (Key Takeaways)

  • Example: 8 apples with no direction — not a vector; needs magnitude and direction to be a vector.

  • Example path (distance and displacement):

    • Start at UC; go 20 m to bookstore; 40 m to Starbucks; 60 m to another location; return to UC (end point = start).

    • Total distance traveled: 120 m.

    • Displacement: zero (end = start); magnitude = 0 with direction not defined.

  • Imperial-unit example: finish line is 1/8 mile west of the start (emphasizes explicit direction in displacement).

  • Sign digits reminder: use significant digits appropriately; see course link for a dedicated tutorial on significant digits.

  • Velocity vs. speed in 1D practice:

    • Write velocity as a vector with a direction (e.g., west). If you don’t want to specify a direction in a particular context, you may use a scalar notation like v for speed, but for velocity always indicate direction when relevant.

  • Practical motion planning note:

    • When considering time-to-travel and reaction times (e.g., car distances and speeds), practical estimates (like “about 1.1 car lengths”) illustrate how speed and perception affect safe stopping distances.

Foundational Principles and Real-World Relevance

  • Distinguish path length (distance) from net position change (displacement): everyday motion involves both, and the distinction is crucial in physics problem solving.

  • Scalars vs vectors: many quantities you encounter in daily life are scalars (mass, temperature) while motion involves vectors (position, velocity, displacement).

  • The magnitude of displacement is the straight-line distance from start to end; the actual travel path can be longer due to detours.

  • In real-world contexts, you’ll encounter both 1D and 2D motion; this course frames vectors up to 2D for clarity and foundation before moving to higher dimensions.

Connections to Foundational Principles and Formulas

  • Core definitions:

    • Displacement: \Delta \boldsymbol{r} = \boldsymbol{r}{f} - \boldsymbol{r}{i} with magnitude |\Delta \boldsymbol{r}| and direction.

    • Distance: the total path length traveled (scalar).

    • Speed: v_{ ext{avg}} = \frac{D}{\Delta t} where D is total distance.

    • Velocity: \mathbf{v}_{\text{avg}} = \frac{\Delta \boldsymbol{r}}{\Delta t} with direction.

  • Relationship:

    • |\Delta \boldsymbol{r}| \le D with equality only when motion is a straight line along the displacement direction without detours.

  • Graphical interpretation:

    • Slope of the displacement-time graph gives velocity; a straight-line displacement-time graph indicates constant velocity; if velocity not changing, acceleration is zero.

  • Dimensional scope:

    • Vectors in this course are limited to two dimensions; higher-dimensional treatment is left for advanced topics.

Quick Reference: Key Formulas (LaTeX)

  • Average speed:
    v_{ ext{avg}} = \frac{D}{\Delta t}

  • Average velocity:
    \mathbf{v}_{\text{avg}} = \frac{\Delta \boldsymbol{r}}{\Delta t}

  • Displacement and its magnitude:
    \Delta \boldsymbol{r} = \boldsymbol{r}{f} - \boldsymbol{r}{i} , \quad |\Delta \boldsymbol{r}|

  • Distance vs displacement relation:
    |\Delta \boldsymbol{r}| \le D