Kinematics in Two Dimensions Notes

Kinematics in Two Dimensions

Overview

  • Lecture introduces concepts with examples.
  • Workshops for practice.
  • Labs to test models.
  • Tutorial problems before workshops.

Lecture Topics

  • Position, velocity, and acceleration in 2D motion.
  • Vectors.
  • Projectile motion.
  • Circular motion: tangential velocity and centripetal acceleration.
  • Relative velocity.

Vectors and Scalars

  • Scalars: Magnitude only (e.g., time, mass, energy, distance).
  • Vectors: Magnitude and direction (e.g., velocity, acceleration, force, displacement).
  • Displacement vector: change in object’s position relative to the starting position.

Vector Components

  • Ax=AcosθA_x = |A| \cos\theta
  • Ay=AsinθA_y = |A| \sin\theta
  • Pythagoras theorem: c2=a2+b2c^2 = a^2 + b^2

Unit Vectors

  • Unit vectors i, j, k in x, y, and z axes, respectively.
  • Vector representation: A=A<em>x𝐢+A</em>y𝐣+Az𝐤A = A<em>x𝐢 + A</em>y𝐣 + A_z𝐤

Position and Displacement Vectors

  • Position vector: r=x𝐢+y𝐣r = x𝐢 + y𝐣
  • Displacement vector: Δr=r<em>2r</em>1=𝐢(𝑥<em>2𝑥</em>1)+𝐣(𝑦<em>2𝑦</em>1)Δr = r<em>2 - r</em>1 = 𝐢(𝑥<em>2 − 𝑥</em>1) + 𝐣(𝑦<em>2−𝑦</em>1)

Velocity

  • Average velocity: v=(r<em>2r</em>1)/(t<em>2t</em>1)v = (r<em>2 - r</em>1) / (t<em>2 - t</em>1)
  • Instantaneous velocity: v=limΔt0ΔrΔt=drdtv=\lim_{\Delta t \to 0} \frac{\Delta r}{\Delta t} = \frac{dr}{dt}
  • v=v<em>x𝐢+v</em>y𝐣v = v<em>x𝐢 + v</em>y𝐣

Acceleration

  • Average acceleration: a=(v<em>2v</em>1)/(t<em>2t</em>1)a = (v<em>2 - v</em>1) / (t<em>2 - t</em>1)
  • Instantaneous acceleration: a=limΔt0ΔvΔt=dvdta = \lim_{\Delta t \to 0} \frac{\Delta v}{\Delta t} = \frac{dv}{dt}

Projectile Motion

  • Only force is gravity (neglecting air resistance).
  • a<em>x=0,a</em>y=g=9.8m/s2a<em>x = 0, a</em>y = -g = -9.8 m/s^2
  • Trajectory is a parabola.
  • Initial velocity components: 𝑣<em>0=𝑣</em>0x𝐢+𝑣0y𝐣𝑣<em>0 = 𝑣</em>{0x}𝐢 + 𝑣_{0y}𝐣
  • Horizontal motion: constant velocity.
  • Vertical motion: constant acceleration.

Constant Acceleration Equations

  • v=v0+atv = v_0 + at
  • s=v0t+12at2s = v_0 t + \frac{1}{2}at^2
  • v2=v02+2asv^2 = v_0^2 + 2as

Circular Motion

  • Rotation angle 𝜃=Δ𝑠r𝜃 = \frac{Δ𝑠}{r}
  • Radian conversion: 3600=2π360^0 = 2\pi rad, 1rad=57.3o1 rad = 57.3^o

Uniform Circular Motion

  • Constant speed around a circle.
  • Centripetal acceleration: ac=v2ra_c = \frac{v^2}{r}
  • Period: T=2πrvT = \frac{2πr}{v}
  • Frequency: f=1Tf = \frac{1}{T}

Angular and Linear Velocities

  • Angular velocity: ω=Δ𝜃𝑡ω = \frac{Δ𝜃}{∆𝑡}
  • Linear velocity: v=rωv = rω

Angular Acceleration

  • α=ΔωΔt\alpha = \frac{\Delta \omega}{\Delta t}
  • Tangential linear acceleration: atang=αra_{tang} = αr

Relative Velocity

  • 𝒗<em>P/A=𝒗</em>P/B+𝒗B/A𝒗<em>{P/A} = 𝒗</em>{P/B} + 𝒗_{B/A}
  • 𝒗<em>planewrtground=𝒗</em>planewrtair+𝒗airwrtground𝒗<em>{plane \,wrt \, ground} = 𝒗</em>{plane \,wrt \, air} + 𝒗_{air \, wrt \, ground}