Kinematics in Two Dimensions Notes
Kinematics in Two Dimensions
Overview
- Lecture introduces concepts with examples.
- Workshops for practice.
- Labs to test models.
- Tutorial problems before workshops.
Lecture Topics
- Position, velocity, and acceleration in 2D motion.
- Vectors.
- Projectile motion.
- Circular motion: tangential velocity and centripetal acceleration.
- Relative velocity.
Vectors and Scalars
- Scalars: Magnitude only (e.g., time, mass, energy, distance).
- Vectors: Magnitude and direction (e.g., velocity, acceleration, force, displacement).
- Displacement vector: change in object’s position relative to the starting position.
Vector Components
- Ax=∣A∣cosθ
- Ay=∣A∣sinθ
- Pythagoras theorem: c2=a2+b2
Unit Vectors
- Unit vectors i, j, k in x, y, and z axes, respectively.
- Vector representation: A=A<em>xi+A</em>yj+Azk
Position and Displacement Vectors
- Position vector: r=xi+yj
- Displacement vector: Δr=r<em>2−r</em>1=i(x<em>2−x</em>1)+j(y<em>2−y</em>1)
Velocity
- Average velocity: v=(r<em>2−r</em>1)/(t<em>2−t</em>1)
- Instantaneous velocity: v=limΔt→0ΔtΔr=dtdr
- v=v<em>xi+v</em>yj
Acceleration
- Average acceleration: a=(v<em>2−v</em>1)/(t<em>2−t</em>1)
- Instantaneous acceleration: a=limΔt→0ΔtΔv=dtdv
Projectile Motion
- Only force is gravity (neglecting air resistance).
- a<em>x=0,a</em>y=−g=−9.8m/s2
- Trajectory is a parabola.
- Initial velocity components: v<em>0=v</em>0xi+v0yj
- Horizontal motion: constant velocity.
- Vertical motion: constant acceleration.
Constant Acceleration Equations
- v=v0+at
- s=v0t+21at2
- v2=v02+2as
Circular Motion
- Rotation angle 𝜃=rΔs
- Radian conversion: 3600=2π rad, 1rad=57.3o
- Constant speed around a circle.
- Centripetal acceleration: ac=rv2
- Period: T=v2πr
- Frequency: f=T1
Angular and Linear Velocities
- Angular velocity: ω=∆tΔ𝜃
- Linear velocity: v=rω
Angular Acceleration
- α=ΔtΔω
- Tangential linear acceleration: atang=αr
Relative Velocity
- v<em>P/A=v</em>P/B+vB/A
- v<em>planewrtground=v</em>planewrtair+vairwrtground