IAT 340 notes 5
IAT 340: Sound Design
Overview
Course Title: IAT 340: Sound Design
Instructor: Philippe Pasquier
Contact: pasquier@sfu.ca
Digitalizing Sound
Audio Digital Recording and Playback Chain
Overview of the chain involved in audio digital recording and playback.
Non-linear Editing in Reaper
Process of editing audio tape involves several manual operations:
Rock 'n' Roll the Tape: Moving the tape backward and forward by hand.
Mark Tape: Marking the tape against the replay head.
Editing Block:
Side view of the editing block is essential in understanding the cut.
Chinagraph Edit Mark: Slits used for marking edits.
Splicing Tape:
Slide the cut ends together.
Press out any air bubbles with your fingertip.
Audio Editing
Various Operations on Sound Files
Volume/Gain/Amplitude Modulation
Cutting: Operations include fade in, fade out, and zero crossing.
Normalizing
Compression/Expander
Reversing
Effects:
Distortion
Time Domain Effects:
Phaser
Flanger
Chorus
Time Shifter
Delay
Reverberation
Frequency Domain Effects:
Filters
Equalization
Pitch Shifter
Editing and Mastering
Editing Processes
Editing Window:
Load sounds, cut, prepare.
Sequence sounds and adjust levels.
Introduce effects.
Mastering Processes
Mixing Window:
Apply noise reduction to eliminate hum/hiss.
Adjust stereo width.
Finalize track levels and equalize audio between tracks.
Add local or global ambience (e.g., reverberation).
Dynamic Expansion and Compression: Peak limit tracks.
Bouncing:
Choose export format.
Select portions of the timeline to export.
Export sound files.
The Sound Designer
Role:
Similar to cinematographer/director for visual completion, responsible for sonic completion.
Milestone:
First recognized with an Academy Award to Walter Murch for Apocalypse Now.
Sound design domains:
Speech
Sound effects
Music
Sound Design
Components of Sound Structure
Influence on Perception
Pitch:
High pitch suggests delicacy, brightness.
Low pitch signifies sinisterness or strength.
Loudness:
Loud sounds convey closeness, strength.
Soft sounds imply distance, weakness, tranquility.
Timbre:
Tonal qualities that identify sound sources:
Reedy: wistfulness (e.g., oboe, clarinet).
Brassy: harshness or martial qualities (e.g., trumpet, trombone).
Tympanic: power drama (e.g., percussion).
Sonic Qualities: Richness and other attributes (thin, edgy, metallic).
Effects of Sound Structure
Influence on Perception (Sound and Music)
Tempo
Fast Tempo: Agitated, exciting.
Medium Tempo: Steady and sustained.
Slow Tempo: Monotonous, dignified.
Rhythm
Sonic Time Patterns:
Simple: Regularity.
Constant: Dullness.
Complex: Elaborateness.
Changing: Uncertainty, vigor.
Culturally Marked Rhythms (South American, African, Asian).
Harmonic Structure
Cultural markers (Western, Indian, Asian).
Attack, Sustain, Decay
Influence on Perception (Associations)
Attack:
Hard/Crisp: Excitement or danger.
Soft/Gradual: Gentle or moving.
Sustain:
Duration impacts emotional responses.
Decay:
Quick: Confinement, certainty.
Slow: Distance or smoothness.
Speech
Impact on Meaning
Two Functions of Speech
Narration:
Observational descriptions (Direct vs Indirect).
Contrapuntal statements through interaction between sound and image.
Dialogue:
Expresses character information through accents, pace, and vocabulary.
Example of Dialogue Patterns
Accent: Indicates character origins, culture.
Pace: Communicates urgency or boredom.
Prosody Impact
Emphasis: Alters meaning (e.g., stressing words).
Inflection: Pitch alteration indicating different meanings.
Mood: Sound relation to words and meaning.
Diegetic vs Non-Diegetic Sounds
Definitions
Diegetic Sound: Sounds that occur within the film's fictional world.
Non-Diegetic Sound: Sounds that do not occur within the visual frame.
Speech Methods
Recording and Editing
Diegetic Speech: Recorded simultaneously with visuals but not always included in the final cut.
Additional Dialogue Recording (ADR):
Re-recording lines for clarity or changes in dialogue.
Important for audio quality and consistency across languages.
Sound Effects
Definition and Functions
Sound Effects: Includes anything sonic that is not music or speech.
Main Functions
Contextual Sound: Emanates from within the story, adds direct narration.
Narrative Sound: Provides additional context and meaning (descriptive and commentary).
Multiple Functions of Sound Effects
Focusing Attention on specific elements.
Defining Space using distance and direction.
Establishing Locale by using specific sounds for location setting.
Creating Environment: Crafting immersive worlds through sound.
Emphasizing and Intensifying Actions: Sounds that highlight and heighten drama (e.g., car crashes).
Providing Counterpoint: Using unexpected sounds for impact.
Creating Humor in cartoons.
Unifying Transitions between scenes via sound overlap (segue/crossfade).
Foley Sound Effects
Definition
Foley Sound Effects: Pre-recorded or live effects that enhance visual media.
Originated from radio dramas, named after Jack Foley, sound editor.
Examples of Foley Sound Effects
Crinkling cornstarch to simulate walking on snow.
Using a feather duster for bird wing sounds.
Twisting celery to mimic tendon sounds.
Various creative sound techniques used in modern film.
Emotion and Sound Effects
Emotional Models
Categorical vs Dimensional: Valence and arousal model framework.
Valence: Ranges from positive to negative feelings.
Arousal: Can measure activation levels, changing from relaxed to tense.
Music in Sound Design
Basic Elements
Music includes harmonic and rhythmic structures.
Three Types of Music in Film
Production Source Music: Occurs during shooting or postproduction and is visible.
Source Music: Present on-screen but not seen physically (e.g., jukebox).
Underscore Music: Added in postproduction to enhance emotional content.
Functions of Music in Sound Design
Establishing locale, emphasizing action, depicting identities, setting pace, providing counterpoint, and enhancing transitions.
Final Thoughts on Sound Design
Procedures and Considerations
No set procedures exist for sound design—focus on script analysis and sound placement.
Spotting
Spotting involves determining sound placements for speech, effects, and music throughout the work.
Example: Use of music throughout to reflect character themes or emotional states.
Project and Practical Application
Sound design involves continuous interaction between sound and visual elements, considering various styles and approaches to effectively convey the intended message.
Importance of seamless integration, from sound effects to music, in creating immersive media experiences.
The Rule of Six
Murch's Rule of Six for sound/image editing involves emotional weight, story, rhythm, eye trace, 3D space, and 2D plane considerations, guiding sound editorial practices to ensure coherent storytelling.
Quote
“Music is the poetry of the air.” - Jean Paul Friedrich Richter
Additional References
Video resources on sound design and music impacts on emotional engagement.