GAME DETAILS

make flashcards with the term as the term and the definition as the definition

Card 1: MATCH Overview

Term: MATCH

Definition: The 2-minute and 30-second period in which ROBOTS are enabled to play REEFSCAPE, following pre-match setup and preceding post-match reset1.... MATCHES run on 7–10-minute cycles which consist of pre-MATCH setup, the 2-minute and 30-second MATCH, and the post-MATCH reset1.

Card 2: DRIVE TEAM

Term: DRIVE TEAM

Definition: A set of up to 5 people from the same FIRST Robotics Competition team responsible for team performance for a specific MATCH. No more than 1 member of the DRIVE TEAM may be a non-STUDENT1.

Card 3: DRIVE TEAM Roles - COACH

Term: COACH

Definition: A guide or advisor for the DRIVE TEAM. There can only be one COACH per DRIVE TEAM, and they must wear a “COACH” button3.

Card 4: DRIVE TEAM Roles - TECHNICIAN

Term: TECHNICIAN

Definition: A resource for ROBOT troubleshooting, setup, and removal from the FIELD. There can only be one TECHNICIAN per DRIVE TEAM, and they must wear a “TECHNICIAN” button3.

Card 5: DRIVE TEAM Roles - DRIVER

Term: DRIVER

Definition: An operator and controller of the ROBOT. There can be up to 3 DRIVERS per DRIVE TEAM, and all must be STUDENTS wearing a “DRIVE TEAM” button3.

Card 6: DRIVE TEAM Roles - HUMAN PLAYER

Term: HUMAN PLAYER

Definition: A SCORING ELEMENT manager. HUMAN PLAYERS must be STUDENTS and wear a “DRIVE TEAM” button3.

Card 7: STUDENT

Term: STUDENT

Definition: A person who has not completed high-school, secondary school, or the comparable level as of September 1 prior to Kickoff3....

Card 8: Pre-MATCH Setup

Term: Pre-MATCH Setup

Definition: Before each MATCH begins, FIELD STAFF stage SCORING ELEMENTS. DRIVE TEAMS stage their ROBOTS and OPERATOR CONSOLES before taking their places5.

Card 9: DRIVE TEAM Staging

Term: DRIVE TEAM Staging

Definition: DRIVE TEAMS prepare for a MATCH by staging in the appropriate areas, according to their role on the DRIVE TEAM, and by identifying themselves accordingly6.

Card 10: OPERATOR CONSOLE Setup

Term: OPERATOR CONSOLE Setup

Definition: DRIVE TEAMS set up their OPERATOR CONSOLES as soon as the DRIVE TEAM from the previous MATCH has cleared the area. The OPERATOR CONSOLE must comply with all relevant rules7.

Card 11: SCORING ELEMENT Staging

Term: SCORING ELEMENT Staging

Definition: Before each MATCH begins, FIELD STAFF stage SCORING ELEMENTS, including CORAL and ALGAE, in specific locations8.... 126 CORAL are staged for each MATCH8. 18 ALGAE are staged for each MATCH9.

Card 12: MATCH Phases - AUTO

Term: AUTO

Definition: The first 15 seconds of each MATCH, during which ROBOTS operate without any DRIVE TEAM control or input10.

Card 13: MATCH Phases - TELEOP

Term: TELEOP

Definition: The remaining 2 minutes and 15 seconds (2:15) of each MATCH, during which DRIVERS remotely operate ROBOTS10.

Card 14: Scoring

Term: Scoring

Definition: ALLIANCES are rewarded for accomplishing various actions throughout a MATCH, including LEAVING their ROBOT STARTING LINE, scoring CORAL on their REEF, scoring ALGAE in their PROCESSOR and NET, climbing CAGES, and winning or tying MATCHES11.

Card 15: LEAVE

Term: LEAVE

Definition: To qualify for LEAVE points, a ROBOT must move such that its BUMPERS no longer overlap its ROBOT STARTING LINE at the end of AUTO12....

Card 16: PARK

Term: PARK

Definition: To qualify for PARK points, a ROBOT’S BUMPERS must be partially or completely contained in their BARGE ZONE at the end of the MATCH and does not meet the criteria for CAGE points12....

Card 17: CAGE Points

Term: CAGE Points

Definition: To qualify for CAGE points, a ROBOT must be contacting one and only one CAGE (and not touching any ANCHOR), not contacting the carpet, and may additionally contact only specified elements12.

Card 18: Coopertition Bonus

Term: Coopertition Bonus

Definition: In Qualification MATCHES, if at least 2 ALGAE are scored in each ALLIANCE’S PROCESSOR, all teams earn 1 Coopertition Point, and the threshold for the CORAL RP decreases as described in Table 6-215.

Card 19: Violations - MINOR FOUL

Term: MINOR FOUL

Definition: A penalty that results in a credit of 2 points towards the opponent's MATCH point total14....

Card 20: Violations - MAJOR FOUL

Term: MAJOR FOUL

Definition: A penalty that results in a credit of 6 points towards the opponent's MATCH point total13....

Card 21: Violations - YELLOW CARD

Term: YELLOW CARD

Definition: A warning issued by the Head REFEREE for egregious ROBOT or team member behavior or rule violations. A subsequent YELLOW CARD within the same tournament phase results in a RED CARD16....

Card 22: Violations - RED CARD

Term: RED CARD

Definition: Issued by the Head REFEREE for egregious ROBOT or team member behavior or rule violations which results in a team being DISQUALIFIED for the MATCH16....

Card 23: Violations - DISABLED

Term: DISABLED

Definition: The state in which a ROBOT is commanded to deactivate all outputs, rendering the ROBOT inoperable for the remainder of the MATCH20....

Card 24: Violations - DISQUALIFIED

Term: DISQUALIFIED

Definition: The state of a team in which they receive 0 MATCH points and 0 Ranking Points in a Qualification MATCH or causes their ALLIANCE to receive 0 MATCH points in a Playoff MATCH20....

Card 25: Violations - VERBAL WARNING

Term: VERBAL WARNING

Definition: A warning issued by event staff or the Head REFEREE18....

Card 26: Head REFEREE

Term: Head REFEREE

Definition: The ultimate authority in the ARENA during the event. Head REFEREE rulings are final22.

Card 27: Question Box

Term: Question Box

Definition: A designated area near the scoring table where a DRIVE TEAM member may ask questions about a MATCH, the FIELD, etc.23.