Discovering Computers: Digital Technology, Data, and Devices - Module 4 Review

Module Overview

  • Focus on utilizing various programs and apps for productivity, media, and security.

Module Objectives

  • Identify the general categories of programs and apps.

  • Differentiate among the ways to acquire programs and apps.

  • Identify key features of productivity applications.

  • Identify key features of graphic and media applications.

  • Explain how digital media is used online.

  • Identify key features of file, disk, and system management tools.

  • Describe augmented reality, virtual reality, and artificial intelligence.

  • Identify uses of personal-interest applications.

  • Identify key features of security tools.

How Do You Use Programs and Apps? (1 of 7)

  • Device Requirements:

    • All smartphones, computers, or tablets require programs or apps to run.

    • Businesses and home users leverage productivity apps to manage documents, spreadsheets, presentations, and databases.

  • Terminology:

    • "Software," "program," and "app" are interchangeable terms.

  • App Categories:

    • Productivity

    • Graphics and media

    • Personal interest

    • Communications

How Do You Use Programs and Apps? (2 of 7)

  • Types of Apps:

    • Local Apps: Installed on the computer’s hard drive.

    • Portable Apps: Run from removable storage (external hard drive, flash drive, cloud).

    • Native Apps: Written for a specific operating system and installed locally on devices.

    • Web Apps: Accessed via the Internet through a browser.

    • Mobile Apps: Designed specifically for smartphones or tablets.

How Do You Use Programs and Apps? (3 of 7)

  • Functionality of Mobile Apps:

    • Mobile apps allow users to check email, maintain calendars, and obtain travel directions without needing a desktop or laptop computer.

    • Focus mainly on single tasks (e.g., email, web searches, texting).

How Do You Use Programs and Apps? (4 of 7)

  • Synchronization:

    • Some apps are available as both web and mobile apps,

    • They enable synchronization of data and activities across devices for consistency.

How Do You Use Programs and Apps? (5 of 7)

  • Pros and Cons of Mobile Apps:

    • Pros:

    • Quick development compared to native apps.

    • Access information on the go.

    • Simplified interactions through voice input and smart keyboards.

    • Cons:

    • Limited speed and features relative to native or desktop apps.

    • Poorly designed apps can deter users.

    • Cumbersome typing on small keyboards.

How Do You Use Programs and Apps? (6 of 7)

  • Web App Technologies:

    • Utilize HTML5 to display information, JavaScript for performance management, CSS for formatting.

  • Cross-Platform Development:

    • Tools enable developers to create apps compatible with multiple platforms.

  • Examples of Sensor-Enabled Devices:

    • Fitness trackers (heart rate sensors).

    • Digital cameras (remote control sensors).

    • Smart home devices (e.g., Nest Thermostat).

    • Smart speakers (e.g., Google Home, Amazon Alexa).

How Do You Use Programs and Apps? (7 of 7)

  • Mobile Commerce (m-commerce):

    • Apps like Uber and online retailers offer mobile payment capabilities.

    • Enables users to make purchases using mobile devices.

Ethics and Issues: Acquire Programs and Apps Responsibly (1 of 6)

  • Legal Considerations:

    • Copying, distributing, or using software without permission violates copyright laws.

  • Digital Rights Management (DRM):

    • Defines restrictions on the use, modification, and distribution of software.

  • Access Controls:

    • Security measures specify user permissions within programs/apps (e.g., passwords, biometrics).

Ethics and Issues: Acquire Programs and Apps Responsibly (2 of 6)

  • Distribution Forms for Software:

    • Retail, custom, SaaS, shareware, freeware, open-source, public domain.

  • Definitions:

    • Shareware: Copyrighted but free for trial; requires payment to continue beyond a trial period.

    • Freeware: Marketed at no cost, retaining copyright by the provider.

    • Open Source: No restrictions for modification and redistribution; users can enhance and distribute versions.

    • Public Domain: Donated software free of copyright restrictions.

Ethics and Issues: Acquire Programs and Apps Responsibly (3 of 6)

  • Types of Mobile Apps (see table for types and uses):

    • Photo and video editing: Modify images (e.g., Adobe Premiere Clip).

    • Shopping: Retail purchases online (e.g., Amazon.com).

    • Social media: Share updates and content (e.g., Instagram).

    • Travel: Reservations and reviews (e.g., Airbnb).

    • News: Stay updated on current affairs (e.g., Flipboard).

    • Personal assistant: Manage schedules and tasks (e.g., Google Home).

Ethics and Issues: Acquire Programs and Apps Responsibly (4 of 6)

  • License Agreements:

    • Specify installation limits, expiration dates, and restrictions:

    • Single-user License: One installation permitted.

    • Multiple-user License: Allows specified users access.

    • Site License: Provides organization-wide access.

Ethics and Issues: Acquire Programs and Apps Responsibly (5 of 6)

  • Updates for Programs and Apps:

    • Updates fix problems, enhance functionality, and address security issues.

    • Types of Updates:

    • Patches: Address single issues; non-intrusive.

    • Service Packs: Bundled updates.

    • Upgrades: Significant new releases, may incur fees.

Ethics and Issues: Acquire Programs and Apps Responsibly (6 of 6)

  • Uninstaller Tools: Remove program files and related system entries.

  • Piracy: Refers to the illegal copying of software, which is prohibited and punishable by law.

Productivity Apps (1 of 6)

  • General Description: Productivity apps help create documents, develop presentations, manage appointments, and enhance organization.

  • Types of Productivity Applications:

    • Word processing, spreadsheets, presentations, databases, productivity suites, enterprise computing.

  • Project Development Activities:

    • Input text, insert images, add contacts, schedule appointments, and more.

  • Editing Defined:

    • Making changes to document contents, such as font and alignment.

Productivity Apps (2 of 6)

  • Saving Projects: Transfers data from memory to local storage.

  • Hard Copy Definition: Information existing physically (e.g., printed documents).

  • Word Processing Apps: Tools for entering, editing, and formatting text/graphics (e.g., Microsoft Word).

Productivity Apps (3 of 6)

  • Spreadsheet Applications: Organize data in worksheets comprising rows and columns; capable of performing calculations.

    • Terminology:

    • Worksheet: Data organized in cells.

    • Workbook: A collection of worksheets.

    • Cell: Intersection of a row and a column.

Productivity Apps (4 of 6)

  • Presentation Apps: Help organize content and create slide shows.

  • Slide Features: Include displaying slides, inserting, deleting, and formatting.

Productivity Apps (5 of 6)

  • Database Definition: Organized collection of data for easy access and reporting.

  • Relational Database Management System (RDBMS): Composed of tables organized into rows/columns.

  • Enterprise Use: Databases store large amounts of data enabling functionalities such as online shopping.

Productivity Apps (6 of 6)

  • Database Features:

    • Data organized into records and stored electronically.

    • Each data piece resides in a field, and fields are categorized into columns.

    • Types of fields include text, date, number; can also include hyperlinks.

Graphics and Media Applications (1 of 12)

  • Digital Media Elements: Include still and animated images, audio.

  • Categories:

    • Apps for capturing/editing/creating digital media.

    • Apps for playing digital media.

  • Major Types: Graphics, animation, video, audio.

Graphics and Media Applications (2 of 12)

  • Digital Graphics: Ranges from simple drawings to complex illustrations.

  • Media Apps: Create and modify graphics and animations; encompass both digital video and audio.

Graphics and Media Applications (3 of 12)

  • Digital Graphics Types:

    • Bitmap Graphics: Comprising pixels.

    • Vector Graphics: Created from mathematical formulas.

  • Software Examples: Adobe Photoshop (bitmap), Adobe Illustrator (vector).

Graphics and Media Applications (4 of 12)

  • Resolution Definition: Clarity of an image; higher resolution yields sharper images.

  • Measuring Resolution: Usually in megapixels for digital cameras.

  • Compression: Reduces file size by minimizing data.

Graphics and Media Applications (5 of 12)

  • Common Graphics File Formats:

    • GIF (.gif): Simple graphics, limited colors.

    • JPEG (.jpeg): High-quality photos; larger file size.

    • PNG (.png): Excellent quality, supports millions of colors.

    • TIF (.tif): High-quality prints, large size.

Graphics and Media Applications (6 of 12)

  • Common Audio File Formats:

    • AAC (.aac): Lossy, used by Apple for iTunes.

    • MP3 (.mp3): Common lossy format for music.

    • WAVE (.wav): High-quality, uncompressed audio.

Graphics and Media Applications (7 of 12)

  • Recording Tools: Built-in microphones for sound capture in smartphones.

  • Audio Output: Sound cards, speakers (wired/wireless).

Graphics and Media Applications (8 of 12)

  • Synthesized Music: Created using synthesizers; electronic instruments generate sound electronically.

Graphics and Media Applications (9 of 12)

  • Voice Recognition Software: Used for security and command interpretation.

  • Text-to-Speech Apps: Convert written text into spoken phrases.

  • Digital Video Components: Include codec and container; codec compresses data, container holds all video/audio elements.

Graphics and Media Applications (10 of 12)

  • Digital Animation: Explores moving visuals; features in web pages and simulations.

Graphics and Media Applications (11 of 12)

  • Media Creation Apps: Function for creating, editing, and printing images and drawings; layer graphics in collages.

Graphics and Media Applications (12 of 12)

  • Video Capture: Achieved via smartphones or cameras; stores full-motion imagery.

  • Action Camcorders: Compact devices for capturing action scenes.

Digital Media on the Web (1 of 1)

  • Streaming Media: Receiving and consuming media content in real-time from a server.

  • On-Demand Content: Media stored on a server accessible at user request.

  • Live Streaming: Real-time media transmission; event-specific.

  • Smart TVs: Provide access to varied online content, including shows and games.

Virtual and Augmented Reality and Artificial Intelligence (1 of 4)

  • Virtual Reality (VR): Immersive, interactive 3D environments.

  • Augmented Reality (AR): Enhances reality by adding digital elements to physical objects.

Virtual and Augmented Reality and Artificial Intelligence (2 of 4)

  • Artificial Intelligence (AI): Utilizes logic and data to imitate human intelligence.

  • Machine Learning: Subfield of AI; learns from data and improves with minimal human intervention.

Virtual and Augmented Reality and Artificial Intelligence (3 of 4)

  • Natural Language Processing: Enables computers to understand and act upon spoken input.

  • Digital Assistants: Use natural language processing to perform tasks based on verbal commands.

Virtual and Augmented Reality and Artificial Intelligence (4 of 4)

  • Robotics: Melding technology to create programmable robots for tasks requiring precision.

  • Applications of Robotics: Efficient surgeries, agricultural task assistance.

Secure IT: Security Tools (1 of 3)

  • Malware Protection: Use of tools like firewalls and antivirus software to secure devices.

  • Firewall Definition: Protective barrier for networks.

  • Antivirus Functionality: Detects and removes viruses from systems.

Secure IT: Security Tools (2 of 3)

  • File Quarantine: Storing infected files until they can be resolved.

  • Filtering Programs: Block undesirable web content; includes anti-spam and pop-up blockers.

Secure IT: Security Tools (3 of 3)

  • Web Filtering Software: Restricts access to specific content on the web.

  • Phishing Definition: Fraudulent attempts to gather personal information.

How To: Use System Management Tools (1 of 1)

  • Troubleshooting Guide: Strategies for addressing software crashes; uses patch finders and restorers to fix issues.

  • File Management: Organize, manage, and search for files on devices, facilitating easy access and organization.

Summary and Review

  • Link to review objectives for the module is provided to reinforce learning material covered.