Metamorphosis Exam Notes
Style/Influences
- Total Theatre & Physical Theatre
- Expressionism & Kafkaesque elements
- Artaud: Theatre of Cruelty (ritualistic movement, gestures, sound effects)
- Brecht: Archetypes, spass, rejection of realism, breaking the fourth wall
- Peter Brook: Abstract set designs
- Kabuki Theatre: Mie, Makeup, Mime influences
- Mime influences: Charlie Chaplin, Laurel and Hardy, Marcel Marceau, Jean Louis Barrault, Jacques Le Coq
- Berkovian Features: choral speech, contrapuntal delivery, distorted dialogue, stylised/synchronised movement, rhythmic gestures, mechanical routines, image creation
- Casting: Physical & vocal skills
- Contextual understanding of play themes
- Spatial relationships:
- Eye contact
- Physical stance
- Facial demeanour
- Picking up cues for vocal and physical integration
- Physical Appearance: Age, Height, Build, Colouring, Facial features
- Vocal Qualities: Volume, pitch, pace, tone, accent
- Delivery: interaction, eye contact, spatial relationships, physical contact, use of space
- Style: Berkovian exaggeration, caricature. Use of costume, make up, props and accessories
- Movement: Mime, Freezes, stylised expressions of emotion, facial expressions, gestures
Designer Elements
Set
- Staging: proscenium, thrust, traverse
- Design fundamentals: scale, texture, shape, colour
- Levels: ramps, revolve, Gregor's cage, entrances/exits
- Furnishings: set dressing
- Projections: screen positioning, color/monochrome, stills/film
Costume
- Period features: style, cut, condition, fit, fabric, ornamentation, colour palette
- Footwear, jewellery, accessories
- Berkovian white faces or alternatives
- Ageing where appropriate
- Hair styles
Lighting
- Diegetic/non-diegetic sound
- Focus, intensity, angle, colour
- Use of gauzes, gobos, lenses, floods, washes, gels, specials
- Barn doors, Irises, Lasers, Holograms, Strobes
- Wash hard/soft edged light, blackouts
Sound
- Microphones, Amplifiers, direction/location
- Surround sound, live/recorded sound
- Use of metronome, sound levels, reverb, echo
- Actor generated sounds
Sound Terminology
- Diegetic Sound: Audible to characters.
- Non-Diegetic Sound: Audible to audience only.
- Fade: Gradual increase/decrease.
- Handheld/Hanging Mics: Types of microphones.
- Levels: Sound intensity (1-10).
- Live Sound: Created in real-time.
- Pre-Record: Pre-recorded sound.
- SFX: Special effects (echo, reverb).
- Soundscapes: Layers of sound.
- Spot Cue: Sudden sound change.
Lighting Terminology
- Fade: Gradual increase/decrease.
- Flood: Uniform illumination, not focusable.
- Fresnel: Soft-edged lantern.
- Gobo: Shaped light.
- Lighting State: Different lighting looks.
- Natural Lighting: Mimics real life.
- Parcan: Harsh lantern.
- Profile: Highlights features.
- Snap Cue: Sudden lighting change.
- Spotlight: Tight, hard-edged light.
- Strobe: Pulsing lights.
Costume Considerations
- Functionality: Movement, footwear, Gregor's transformation.
- Fit: Conforming to the body, communicating meaning.
- Shape: Altering silhouette.
- Colour: Communicating aspects of character.
- Texture: Tactile quality conveying status/time.
Set Terminology
- Proscenium, Thrust, Traverse: Stage types.
- Scale, Texture, Shape, Colour: Design fundamentals.
- Ramps, Revolve: Stage levels.
- Set Dressing: Props and decor.
- Choral Speaking: Group speaking.
- Distorted Dialogue: Altered tone.
- Marche de Place: Rhythmic movement in limited space.
- Mie's: Gestures without words.
- Mechanical Movement: Stylized, deliberate movement.
- Mime: Non-verbal performance.
- Physical Theatre: Emphasizes physical expression.
- Synchronized Movement: Coordinated movement.
Total Theatre Elements
- Dynamic and Experimental design and performance.
- Exaggerated and Stylized Mime and Facial Expressions
- Sparse Dialogue
- Graphic and Grotesque Sound Effects
- Choral Speech and Movement
- Physicalisation of Objects
*Third Person Address
*Rhythm Through Voice and Body
*Abstract Use of Chorus and Ensemble Playing
Social, Cultural, and Historical Context
- Prague: Setting with cultural history.
- Existentialism: Life's meaning and disconnection.
- Industrialization: Factories and loss of humanity.
- Family Structure: Family dynamics and problems.
- Literary Modernism: New storytelling methods.
- Alienation: Feeling alone and misunderstood.
- Jewish Identity: Author's influenced by Jewish background.
- Theatre of the Absurd: Surreal, dreamlike.
- Physical Theatre: Body movement for storytelling.
- 20th Century: Retains Kafka's ideas.
- Expressionism: Intense character feelings.
- Theatrical Innovation: Pushing theatrical boundaries.
Berkoff’s Aims for Theatre
- Physicality
- Gestus (Brecht)
- Vocal experimentation and character voices
- Exaggeration
- Distortion
- Psychological character portrait
- Provocation and audience engagement
What Berkoff Aims to Achieve:
- Intense performances
- Engaging the audience on multiple sensory levels
- Creating thought-provoking experiences
- Challenging conventional theater norms
- Immersive theatrical worlds
- Psychological exploration of characters
- Shocking the audience