5. Tech for Teaching: Theories and Principles in the use of Design of Technology Driven Lessons
Theories & Principles in Technology-Driven Lessons
Introduction
Understanding and applying various theories and models in technology-driven lessons is crucial for educators. This guide elaborates on prominent frameworks utilized in lesson design, focusing on the ASSURE and TPACK models, as well as significant contributors to educational media.
The ASSURE Model
Overview: The ASSURE model is an instructional design framework that helps teachers effectively integrate technology into lesson planning.
Steps of ASSURE:
Analyze Learners: Assess the abilities, learning styles, and prior knowledge of students to tailor instruction.
State Objectives: Define clear, measurable learning objectives for students to achieve by the lesson's conclusion.
Select Methods, Media, and Materials: Choose appropriate instructional strategies and resources that align with the stated objectives, including technology tools.
Utilize Media and Materials: Implement selected materials and plan their usage during the lesson.
Require Learner Participation: Engage students actively through discussions, hands-on activities, or practice exercises.
Evaluate and Revise: Assess the lesson's effectiveness and gather feedback to improve future instruction.
TPACK Framework
Definition: TPACK stands for Technological Pedagogical Content Knowledge. This framework combines three key areas:
Technology Knowledge (TK): Understanding how to use various technology tools effectively in the classroom.
Pedagogy Knowledge (PK): Knowledge of teaching methods and practices.
Content Knowledge (CK): Understanding the subject matter being taught.
Integration: Effective teaching occurs when all three knowledge areas intersect (TPACK), allowing educators to deliver technology-enhanced lessons that are pedagogically sound.
Edgar Dale and the Cone of Experience
Who is Edgar Dale?: Born in 1900, Dale contributed significantly to visual instruction and formulated the Cone of Experience, a model illustrating various learning experiences.
Cone of Experience: The cone emphasizes that students remember:
10% of what they read
20% of what they hear
30% of what they see
50% of what they demonstrate
70% of what they participate in
90% of what they simulate.
SAMR Model
Overview: The SAMR model outlines four levels of technology integration in education:
Substitution: Technology acts as a direct substitute with no functional change.
Augmentation: Technology still substitutes but enhances the task.
Modification: Technology allows for significant task redesign.
Redefinition: Technology enables the creation of new tasks previously inconceivable.
Application: SAMR provides a framework for educators to assess how technology can enhance learning experiences, moving from simple substitution to transformative redesign of tasks.
Gagne’s Nine Events of Instruction
Framework for Effective Lesson Design: Gagne’s model outlines steps to facilitate learning, ensuring that learners are engaged and that instructional goals are met. The key steps include:
Gain attention
Inform learners of objectives
Stimulate recall of prior knowledge
Present content
Provide guidance
Elicit performance
Provide feedback
Assess performance
Enhance retention and transfer to real-world applications.
Conclusion
Utilizing established models like ASSURE, TPACK, SAMR, and Gagne’s Nine Events of Instruction not only enriches the teaching and learning process but also ensures that technology is effectively embedded within educational practices. By understanding and applying these principles, educators can create impactful technology-driven lessons that foster deeper learning and engagement among students.