Ateneo de Iloilo Math 7 Math Wizard Session Notes

Institutional Introduction and Context

The Math 7 course for the School Year (SY) 2026-2027 is conducted at Ateneo de Iloilo - Santa Maria Catholic School. The institution operates under the guiding motto "In Omnibus Amare et Servire," which translates from Latin to "In everything, to love and serve." This academic environment integrates spiritual formation with mathematical instruction, as evidenced by the opening devotional practices.

Opening Devotional Prayer

The session begins with a prayer invoking the intercession of the Holy Mother to guide the students through mathematical metaphors. The prayer asks for the following: to add purity to the world, to subtract evils from their lives, to multiply the good works of the Son, and to divide gifts so they can be shared by everyone. The prayer concludes with an invocation to St. Ignatius of Loyola and a reaffirmation of the school's mission to love and serve in all things for the greater glory of God.

Session Flow and Intended Learning Outcomes

The structure of the session is divided into four distinct phases as outlined in the session flow: 01. Giving of Mechanics of the game, 02. Math Wizard activity, 03. Evaluation of the Scores, and 04. Review of Intended Learning Outcomes. By the conclusion of this session, students are expected to have achieved three primary objectives: playing the Math Wizard activity with fairness and integrity, solving complex word problems involving Percent, Base, and Rate, and demonstrating effective teamwork throughout the competitive activity.

Mechanics of the Math Wizard Game

The Math Wizard activity is a competitive game designed to test mathematical proficiency in real-time. Students/teams must adhere to the following rules: accurately answer the provided questions, record all answers on a white board, and maintain academic integrity by ensuring no sharing of answers between teams. Boards must only be raised when the allotted time has expired. The activity follows a specific scoring guide to determine points: the highest scorer receives 55 points, the second-highest scorer receives 44 points, the third-highest scorer receives 33 points, the fourth-highest scorer receives 22 points, and the lowest scorer receives 11 point. The game is initiated with the Latin command "Facite!" (Do/Act), instructing students to "Do as I tell you."

Comprehensive Math Wizard Problem Set

The first word problem asks: "What is 30%30\% of 600600?" To solve this, one multiplies the base by the rate (600×0.30600 \times 0.30), resulting in an answer of 180180.

The second problem requires a comparison: "Write <<, >> or == in the box to make the statement true for 30%30\% of 400400 and 40%40\% of 300300." Calculating the first part (0.30×400=1200.30 \times 400 = 120) and the second part (0.40×300=1200.40 \times 300 = 120) reveals that the values are equal. Therefore, the answer is ==.

The third problem involves multi-step percentage calculations: "If Mary ate 35\frac{3}{5} of the pie and her sister only ate 50%50\% of the remaining pie, what percent of the pie is left?" Initially, Mary eats 35\frac{3}{5} or 60%60\%, leaving 25\frac{2}{5} or 40%40\% of the pie. Her sister eats 50%50\% of that remaining amount (0.50×40%=20%0.50 \times 40\% = 20\%). Subtracting this from the remainder (40%−20%=20%40\% - 20\% = 20\%) leaves 20%20\% of the whole pie.

The fourth problem addresses percentage change: "If the new price of the cake slice is P150\text{P}150 and its original price was P100\text{P}100, what is its percentage change?" Using the formula New Price−Original PriceOriginal Price×100\frac{\text{New Price} - \text{Original Price}}{\text{Original Price}} \times 100, the calculation is 150−100100×100\frac{150 - 100}{100} \times 100, which equates to a 50%50\% increase.

The fifth problem states: "I have 3636 marbles. 50%50\% of them is red and the rest are blue. How many marbles are blue?" Since 50%50\% are blue (100%−50%=50%100\% - 50\% = 50\%), the calculation is 36×0.5036 \times 0.50, resulting in 1818 blue marbles.

The sixth problem is a multiple-choice question regarding growth: "If you have a 60%60\% increase on a 100100-item test, what will be the new number of items?" The increase is calculated as 100×0.60=60100 \times 0.60 = 60. Adding this to the original base results in 100+60=160100 + 60 = 160. The correct option is C (160160).

The seventh problem tests conceptual definitions: "What does the BASE refer to in percentage calculations?" The correct definition is provided as "The total amount before any percentage is applied," which corresponds to option D.

The eighth problem asks: "What is 15%15\% of 600600?" Performing the calculation 600×0.15600 \times 0.15 results in a value of 9090.

Conclusion and Closing

Upon completion of the Math Wizard game, students are encouraged to claim their earned stars as rewards for their performance and participation. The session concludes with a congratulatory message from Ateneo de Iloilo - Santa Maria Catholic School and a final closing prayer to finish the day's lesson.