Centre of Mass, Torque and Levers

Overview

This topic explores the fundamental mechanical principles that govern balance, stability, and the effectiveness of force application in human movement. Centre of mass and base of support determine whether an athlete remains balanced or falls. Levers explain how the musculoskeletal system amplifies force or speed, and torque quantifies the rotational effect of forces. These concepts are essential for understanding technique in virtually every sport — from maintaining balance on a beam to generating power in a golf swing to optimizing body position for a sprint start.


Centre of Mass (COM)

Definition

The centre of mass (also called centre of gravity when considering gravitational effects) is the point at which the entire mass of a body or system can be considered to be concentrated. It is the balance point of an object — the single point where the weighted position of all the mass is located.

Alternative Terms

  • Centre of gravity (COG): The point where gravitational force effectively acts (same as COM in uniform gravitational field)

  • Centre of mass (COM): The balance point based on mass distribution

  • In sport biomechanics, these terms are often used interchangeably

Properties of Centre of Mass

  1. Represents the entire body: For analysis purposes, the body can be treated as a point mass located at the COM

  2. Follows parabolic path: During projectile motion, the COM follows a predictable parabolic trajectory regardless of body movements

  3. Can be outside the body: For hollow or curved objects (like a bent body), the COM may be located in empty space

  4. Changes with body position: As limbs move, the COM location shifts

  5. Determines stability: The relationship between COM and base of support determines balance

Location of COM in the Human Body

Standing Position (Anatomical Position)
  • Vertical location: Approximately at the level of the second sacral vertebra (S2)

  • Height: Approximately 55-57% of total height from the ground

  • Anterior-posterior: Slightly anterior to the spine

  • Lateral: On the midline (in symmetrical stance)

Variations by Body Type and Sex

Factor

Effect on COM Location

Males (typically)

Higher COM (broader shoulders, more upper body mass)

Females (typically)

Lower COM (wider hips, more lower body mass)

Children

Higher COM relative to height (larger head proportion)

Muscular upper body

Higher COM

Muscular lower body

Lower COM

Approximate COM Height

Population

COM Height (% of standing height)

Adult males

56-57%

Adult females

54-55%

Children

58-60%

COM Location Changes with Body Position

The COM shifts when body segments move:

Movement

COM Shift

Raise arms overhead

COM moves up

Bend forward at waist

COM moves forward and down

Squat down

COM moves down

Lean to one side

COM moves laterally

Arch back (pike position)

COM may move outside the body

Tuck position

COM centralizes

COM Outside the Body

In certain body positions, the COM can be located in empty space:

Fosbury Flop High Jump:

        ___
       /   \
      |  *  |  ← COM (outside body)
       \___/
      
    =========== Bar
    
     \       /
      \_____/
       Body arched over bar

Examples where COM is outside the body:

  • High jumper (Fosbury Flop): COM passes under or at bar level while body goes over

  • Pike position in diving/gymnastics

  • Hollow body position

  • Back arch positions

Calculating Centre of Mass

For a System of Particles

xCOM=miximi=m1x1+m2x2+...+mnxnm1+m2+...+mnx_{COM} = \frac{\sum m_i x_i}{\sum m_i} = \frac{m_1x_1 + m_2x_2 + ... + m_nx_n}{m_1 + m_2 + ... + m_n}

yCOM=miyimiy_{COM} = \frac{\sum m_i y_i}{\sum m_i}

Where:

  • $x_{COM}$, $y_{COM}$ = coordinates of centre of mass

  • $m_i$ = mass of each particle/segment

  • $x_i$, $y_i$ = coordinates of each particle/segment's centre of mass

Segmental Method for Human Body

The human body is modeled as linked segments, each with known:

  • Mass (as percentage of total body mass)

  • Centre of mass location (as percentage of segment length)

Body Segment Mass Percentages (approximate)

Segment

% of Total Body Mass

Head

8%

Trunk

50%

Upper arm (each)

3%

Forearm (each)

2%

Hand (each)

0.6%

Thigh (each)

10%

Lower leg (each)

4.5%

Foot (each)

1.5%

Worked Example: Calculating COM

A simplified example with three segments on the x-axis:

Segment

Mass (kg)

x-position (m)

Head

5

0.3

Trunk

35

0.5

Legs

30

0.8

xCOM=(5×0.3)+(35×0.5)+(30×0.8)5+35+30x_{COM} = \frac{(5 \times 0.3) + (35 \times 0.5) + (30 \times 0.8)}{5 + 35 + 30}

xCOM=1.5+17.5+2470=4370=0.614 mx_{COM} = \frac{1.5 + 17.5 + 24}{70} = \frac{43}{70} = 0.614 \text{ m}

COM in Projectile Motion

Key Principle: Once airborne, the COM follows a predictable parabolic path that cannot be changed (no external horizontal forces, constant vertical acceleration due to gravity).

However, athletes can:

  • Move body parts relative to the COM

  • Appear to change trajectory by repositioning segments

  • Reach higher or further by strategic body positioning

Example — Long Jump:

  • COM follows fixed parabola after takeoff

  • "Hitch-kick" technique cycles legs to prepare for landing

  • Arms and legs move, but COM path is unchanged

  • Landing position optimizes distance measurement

Example — High Jump:

  • Fosbury Flop allows body to arch over bar

  • COM may pass at or below bar height

  • Each body part clears bar sequentially

  • Result: Clearing higher bars than COM height alone would allow


Stability and Balance

Definition

  • Balance: The ability to maintain equilibrium or a desired body position

  • Stability: The resistance to disruption of equilibrium; the ability to return to equilibrium after being disturbed

Static vs Dynamic Balance

Type

Definition

Example

Static balance

Maintaining equilibrium while stationary

Handstand, tree pose in yoga

Dynamic balance

Maintaining equilibrium while moving

Running, skiing, surfing

Equilibrium

An object is in equilibrium when:

  1. Sum of all forces = 0 (no linear acceleration)

  2. Sum of all torques = 0 (no angular acceleration)

Types of Equilibrium

Type

Description

Example

Stability

Stable

Returns to original position when disturbed

Ball in bowl

High

Unstable

Moves further from original position when disturbed

Ball on dome

Low

Neutral

Remains in new position when disturbed

Ball on flat surface

Variable


Base of Support (BOS)

Definition

The base of support is the area enclosed by the outermost edges of the body in contact with the supporting surface. It includes the area between the contact points.

Determining Base of Support

BOS includes:

  • Area directly under feet/hands in contact with ground

  • Area between contact points

  • Any area where support could be provided if needed

Standing with feet apart:

    Left foot     Right foot
    ┌────┐       ┌────┐
    │    │       │    │
    │    │       │    │
    └────┘       └────┘
    
    ←───── Base of Support ─────→
    (includes area between feet)

Examples of Different Bases of Support

Position

BOS Size

BOS Shape

Standing, feet together

Small

Rectangle (foot-sized)

Standing, feet apart

Medium

Rectangle

Standing, one foot

Very small

Foot shape

Wide stance

Large

Wide rectangle

Quadruped (hands and knees)

Large

Rectangle

Tripod headstand

Medium

Triangle

Handstand

Small

Hand-width rectangle

Using walking stick

Larger

Triangle

Wheelchair

Large

Rectangle of wheel positions

Factors Affecting BOS

Factor

Effect on BOS

Example

Stance width

Wider = larger BOS

Sumo wrestler stance

Foot length

Longer = larger BOS (A-P)

Flippers increase BOS

Number of contact points

More = potentially larger BOS

Tripod vs single point

Use of equipment

Can extend BOS

Ski poles, balance bar


Factors Affecting Stability

1. Position of Centre of Mass Relative to Base of Support

Principle: For stability, the line of gravity (vertical line through COM) must fall within the base of support.

Stable:                    Unstable:
   
   COM                        COM
    ●                          ●
    |                            \
    |                             \
    ↓                              ↓
┌────────┐                    ┌────────┐
│  BOS   │                    │  BOS   │ ← Line of gravity
└────────┘                    └────────┘   outside BOS
    
Line of gravity              About to fall!
within BOS

Key Points:

  • Centre of BOS = most stable position

  • Near edge of BOS = less stable

  • Outside BOS = falling (must correct or fall)

  • Athletes deliberately move COM near BOS edge to initiate movement

2. Height of Centre of Mass

Principle: Lower COM = greater stability

Explanation:

  • Lower COM requires greater angular displacement to move outside BOS

  • Lower COM = lower potential energy = more work required to tip over

  • Lower COM = greater torque required to destabilize

Examples:

Position

COM Height

Stability

Standing upright

High

Lower stability

Crouched position

Medium

Medium stability

Wrestling stance

Low

High stability

Prone on ground

Very low

Very high stability

Sport Applications:

  • Sumo wrestling: Low, wide stance

  • Rugby scrum: Low body position

  • Judo: Bend knees when being attacked

  • Surfing/skateboarding: Lower stance in challenging conditions

3. Size of Base of Support

Principle: Larger BOS = greater stability

Explanation:

  • Larger BOS means COM can move more before leaving the base

  • More room for adjustment and correction

  • Greater tolerance for external perturbations

Examples:

Situation

BOS Size

Stability

Feet together

Small

Low

Feet shoulder-width

Medium

Medium

Wide stance

Large

High

Lunge position

Large (A-P)

High (A-P direction)

Tandem stance (heel-toe)

Long, narrow

High (A-P), Low (lateral)

4. Mass of the Body

Principle: Greater mass = greater stability (if other factors equal)

Explanation:

  • Greater mass = greater inertia = more force required to accelerate

  • Greater mass = more momentum to overcome

  • Greater mass = greater weight pressing down on surface (friction)

Example: A 120 kg rugby player is harder to push over than a 70 kg player (assuming similar positions)

5. Friction Between Body and Surface

Principle: Greater friction = greater stability

Explanation:

  • Higher friction prevents sliding

  • Allows athlete to push against ground to resist forces

  • Low friction surfaces (ice, wet floor) reduce stability

Summary Table: Increasing Stability

Factor

To Increase Stability

COM position

Center over BOS

COM height

Lower the COM

BOS size

Increase BOS area

Body mass

Greater mass

Friction

Higher friction surface/footwear

Stability Equation (Qualitative)

StabilityBOS size×Mass×FrictionCOM height\text{Stability} \propto \frac{\text{BOS size} \times \text{Mass} \times \text{Friction}}{\text{COM height}}


Stability in Sport Applications

Maximizing Stability (Defensive)

Sport

Technique

Rationale

Wrestling

Low stance, wide base

Low COM, large BOS

Sumo

Wide, deep squat

Very low COM, maximum BOS

Rugby (tackler)

Low body position

Low COM, prepared for impact

Judo (being thrown)

Lower hips, widen stance

Resist opponent's technique

Goalkeeper

Ready position, low, wide

Ready to move any direction

Minimizing Stability (Initiating Movement)

Sport

Technique

Rationale

Sprint start

COM near front of BOS, elevated hips

Fall forward into acceleration

Swimming start

COM forward, high hips

Fall into dive

Basketball cut

Shift weight to one foot

Quick lateral movement

Ski racing start

Lean forward at gate

Maximum acceleration

Dynamic Stability

In many sports, stability is dynamic — the athlete is constantly adjusting:

Examples:

  • Surfing: Continuous COM adjustments over small BOS

  • Gymnastics beam: Constant micro-corrections

  • Ice hockey: Gliding while changing direction

  • Skateboarding: Balance over moving platform

Anticipatory Postural Adjustments

Athletes often pre-adjust their posture before a perturbation:

  • Weight shift before catching heavy object

  • Leaning before being hit in contact sports

  • Widening stance before collision


Levers

Definition

A lever is a simple machine consisting of a rigid bar (lever arm) that rotates about a fixed point (fulcrum) when a force (effort) is applied to overcome a resistance (load).

Components of a Lever

Component

Symbol

Definition

Fulcrum

F (or Δ)

The pivot point about which the lever rotates

Effort

E

The force applied to move the lever (muscle force)

Load/Resistance

R (or L)

The force to be overcome (weight, external resistance)

Effort arm

EA

Distance from fulcrum to effort force

Resistance arm

RA

Distance from fulcrum to resistance force

Visual Representation

           Effort (E)
              ↓
              │
    ┌─────────┼─────────────────┐
    │         │                 │
    │    EA   │       RA        │
    └─────────┴─────────────────┘
              △                  ↓
           Fulcrum            Load (R)

Lever Classes

Levers are classified based on the relative positions of the fulcrum (F), effort (E), and resistance/load (R).


First-Class Lever

Arrangement

Effort — Fulcrum — Resistance (F in the middle)

    E                    R
    ↓                    ↓
    │                    │
    └────────△───────────┘
          Fulcrum
Characteristics
  • Fulcrum is between effort and resistance

  • Can favor force OR speed, depending on arm lengths

  • Changes direction of force application

Mechanical Advantage
  • If EA > RA: Force advantage (like a crowbar)

  • If EA < RA: Speed/distance advantage

  • If EA = RA: No mechanical advantage (balanced)

Examples in Daily Life
  • Seesaw/teeter-totter

  • Scissors

  • Crowbar

  • Pliers

  • Balance scale

Examples in the Human Body

1. Head/Neck (Nodding)

  • Fulcrum: Atlanto-occipital joint (where skull meets spine)

  • Effort: Neck extensor muscles (posterior)

  • Resistance: Weight of face/head (anterior)

  • Type: First-class (effort and resistance on opposite sides of fulcrum)

            ┌──────────────┐
   E (neck  │              │ R (face
   extensors)│     F       │  weight)
            └──────────────┘
                   △
              Atlanto-occipital
                  joint

2. Elbow Extension (Triceps) When pushing down against resistance with arm extended:

  • Fulcrum: Elbow joint

  • Effort: Triceps pulling on olecranon

  • Resistance: Weight in hand or force against palm

Note: This is first-class when the forearm is being extended against resistance below the elbow.


Second-Class Lever

Arrangement

Effort — Resistance — Fulcrum (R in the middle)

    E              R
    ↓              ↓
    │              │
    └──────────────△
              Fulcrum
Characteristics
  • Resistance is between effort and fulcrum

  • Always provides force advantage (mechanical advantage > 1)

  • Effort arm is always longer than resistance arm

  • Sacrifices speed/range of motion for force

  • Effort and resistance move in the same direction

Mechanical Advantage
  • Always > 1 (force multiplier)

  • Less effort required to move load

  • Trade-off: Effort must move greater distance than load

Examples in Daily Life
  • Wheelbarrow

  • Nutcracker

  • Bottle opener

  • Door (hinge at fulcrum, push at edge)

  • Nail clipper (lower lever)

Examples in the Human Body

1. Calf Raise / Plantarflexion (Primary Example)

  • Fulcrum: Ball of foot (metatarsal heads)

  • Resistance: Body weight at ankle joint (tibia)

  • Effort: Gastrocnemius/soleus pulling on calcaneus (heel)

    ←── Foot ──→
    
    E (Achilles)    R (body weight)    F
         ↓               ↓              △
         │               │              │
    ┌────────────────────────────────────┐
    │         Calcaneus         Ball of │
    └────────────────────────────────────┘
         Heel                        Toe

Why Second-Class:

  • Fulcrum is at toe

  • Body weight acts through ankle (middle)

  • Calf muscles pull up on heel (far from fulcrum)

  • This arrangement allows powerful push-off despite heavy body weight

2. Pushing a Wheelbarrow (Human Using External Lever)

  • Fulcrum: Wheel

  • Resistance: Load in barrow

  • Effort: Hands lifting handles


Third-Class Lever

Arrangement

Resistance — Effort — Fulcrum (E in the middle)

                   R              E
                   ↓              ↓
                   │              │
    △──────────────┴──────────────┘
 Fulcrum
Characteristics
  • Effort is between fulcrum and resistance

  • Always provides speed/distance advantage (mechanical advantage < 1)

  • Resistance arm is always longer than effort arm

  • Sacrifices force for speed and range of motion

  • Effort and resistance move in the same direction

  • Most common lever type in the human body

Mechanical Advantage
  • Always < 1 (force disadvantage)

  • Requires greater effort than resistance

  • Trade-off: Resistance moves faster and further than effort

Examples in Daily Life
  • Fishing rod

  • Baseball bat

  • Golf club

  • Tweezers

  • Broom

  • Shovel (lower hand as fulcrum)

  • Tennis racket

Examples in the Human Body

1. Elbow Flexion (Biceps Curl) — Classic Example

  • Fulcrum: Elbow joint (humeroulnar articulation)

  • Effort: Biceps brachii inserting on radial tuberosity (~3-5 cm from elbow)

  • Resistance: Weight in hand (30-40 cm from elbow)

                Weight
                  ↓
    ┌─────────────●
    │           Hand
    │ Forearm
    │
    ○──────● ←── Biceps attachment
    │ Elbow
    │ (Fulcrum)

Calculation Example:

  • Biceps inserts 4 cm from elbow

  • Weight held 35 cm from elbow

  • Mechanical advantage = 4/35 = 0.11

This means the biceps must generate ~9× the force of the weight being held!

Why Third-Class is Common in the Body: The body prioritizes speed and range of motion over force:

  • Small muscle contraction → large limb movement

  • Quick movements for sports and daily activities

  • Muscles can contract with high force but limited distance

  • Lever system amplifies movement distance

2. Knee Extension (Quadriceps)

  • Fulcrum: Knee joint

  • Effort: Quadriceps via patellar tendon (inserts on tibial tuberosity)

  • Resistance: Weight of lower leg + any load at ankle/foot

3. Hip Flexion

  • Fulcrum: Hip joint

  • Effort: Hip flexors (iliopsoas) attaching to femur

  • Resistance: Weight of leg

4. Shoulder Movements

  • Most shoulder movements operate as third-class levers

  • Deltoid raising arm against resistance

  • Rotator cuff muscles in various movements


Summary of Lever Classes

Property

First Class

Second Class

Third Class

Arrangement

E-F-R

E-R-F

R-E-F

Fulcrum position

Middle

End

End

Mechanical advantage

Variable (>1, =1, or <1)

Always > 1

Always < 1

Advantage type

Either

Force

Speed/ROM

Direction change

Yes

No

No

Body examples

Head extension

Calf raise

Biceps curl

Equipment examples

Seesaw

Wheelbarrow

Baseball bat

Visual Summary

FIRST CLASS:    E ─────△───── R     (F in middle)
                      
SECOND CLASS:   E ─────R─────△      (R in middle)
                      
THIRD CLASS:    △─────E───── R      (E in middle)

Mechanical Advantage (MA)

Definition

Mechanical advantage is the factor by which a machine (lever) multiplies the input force. It is the ratio of the output force to the input force, or equivalently, the ratio of the effort arm to the resistance arm.

Formula

MA=Effort Arm (EA)Resistance Arm (RA)MA = \frac{\text{Effort Arm (EA)}}{\text{Resistance Arm (RA)}}

Or, at equilibrium: MA=Resistance ForceEffort Force=REMA = \frac{\text{Resistance Force}}{\text{Effort Force}} = \frac{R}{E}

Interpretation

MA Value

Meaning

Lever Class

MA > 1

Force advantage (effort < resistance)

Second class, some first class

MA = 1

No advantage (effort = resistance)

First class (balanced)

MA < 1

Speed/distance advantage (effort > resistance)

Third class, some first class

Calculating MA in the Human Body

Example: Biceps Curl

  • Biceps inserts 5 cm from elbow

  • Weight held 35 cm from elbow

MA=EARA=535=0.14MA = \frac{EA}{RA} = \frac{5}{35} = 0.14

Interpretation:

  • MA < 1, so this is a speed/distance advantage system

  • Biceps must produce ~7× the force of the weight

  • But the hand moves 7× further than the biceps shortens

Example: Calf Raise (Standing on One Leg)

  • Achilles tendon inserts 5 cm from ball of foot (fulcrum)

  • Body weight acts 12 cm from ball of foot (at ankle)

MA=EARA=512=0.42MA = \frac{EA}{RA} = \frac{5}{12} = 0.42

Wait — this seems like MA < 1, but calf raise is second class (should be > 1)?

Correction: In second-class levers, EA is measured from fulcrum to effort, and RA from fulcrum to resistance. Let's reconsider:

  • Fulcrum: Ball of foot

  • Effort: Achilles tendon at heel (say 15 cm from ball of foot)

  • Resistance: Body weight at ankle (say 10 cm from ball of foot)

MA=EARA=1510=1.5MA = \frac{EA}{RA} = \frac{15}{10} = 1.5

Now MA > 1, confirming force advantage.

Trade-offs in Lever Systems

Property

MA > 1 (Force Advantage)

MA < 1 (Speed Advantage)

Effort required

Less than load

More than load

Distance moved by effort

Greater than load

Less than load

Speed of load

Slower than effort

Faster than effort

Use case

Lifting heavy loads

Fast movements, range

Why the Human Body Favors MA < 1

The human body predominantly uses third-class levers (MA < 1) because:

  1. Speed is essential: Fast movements for locomotion, sports, survival

  2. Range of motion is needed: Large movements from small muscle contractions

  3. Muscle architecture: Muscles can generate high force but have limited shortening distance

  4. Pennation angles: Many muscles are designed for force, not distance

  5. Evolutionary advantage: Quick reactions more valuable than raw strength in many situations

Calculating Required Muscle Force

At equilibrium (lever balanced): E×EA=R×RAE \times EA = R \times RA

Solving for effort: E=R×RAEAE = \frac{R \times RA}{EA}

Example: Holding 10 kg in Hand

  • Weight = 10 kg × 9.8 = 98 N

  • Biceps insertion = 5 cm from elbow

  • Weight distance = 35 cm from elbow

E=98×355=34305=686 NE = \frac{98 \times 35}{5} = \frac{3430}{5} = 686 \text{ N}

The biceps must generate 686 N (70 kg equivalent) to hold just 10 kg in the hand!


Torque (Moment of Force)

Definition

Torque (also called moment of force or simply moment) is the rotational effect of a force. It is the measure of the tendency of a force to cause rotation about an axis or pivot point.

Formula

τ=F×d\tau = F \times d

Or more precisely: τ=F×d×sinθ\tau = F \times d \times \sin\theta

Where:

  • $\tau$ (tau) = torque (N·m)

  • $F$ = force applied (N)

  • $d$ = moment arm / lever arm (m)

  • $\theta$ = angle between force vector and lever arm

When force is perpendicular to the lever arm, $\sin\theta = 1$, so $\tau = F \times d$.

Units

  • SI unit: Newton-metres (N·m)

  • Not the same as Joules, despite having the same dimensions

Moment Arm (Lever Arm)

Definition

The moment arm (also called lever arm or perpendicular distance) is the shortest distance from the axis of rotation to the line of action of the force. It is always measured perpendicular to the force vector.

Key Concept

The moment arm determines how effectively a force creates rotation:

  • Larger moment arm = greater torque for same force

  • Smaller moment arm = less torque for same force

  • Moment arm = 0 (force through axis) = no torque

Force acting at distance d from pivot:

        Force (F)
           ↓
           │
    ←──d───│
           │
    ───────●───────
         Pivot
         
Torque = F × d
Moment Arm When Force is Not Perpendicular
        Force (F) at angle θ
             ↘
              \
    ←────d────●
              │
    ──────────●───────
            Pivot
            
Moment arm = d × sin(θ)
Torque = F × d × sin(θ)

Direction of Torque

By convention:

  • Counter-clockwise (CCW): Positive torque

  • Clockwise (CW): Negative torque

Or:

  • Torque tending to rotate toward you (right-hand rule): Positive

  • Torque tending to rotate away from you: Negative

Net Torque and Equilibrium

For rotational equilibrium: Στ=0\Sigma\tau = 0 Sum of clockwise torques=Sum of counter-clockwise torques\text{Sum of clockwise torques} = \text{Sum of counter-clockwise torques}

This principle is used in:

  • Lever analysis

  • Balance and stability calculations

  • Determining muscle force requirements

Torque in Human Movement

Muscle Torque

When a muscle contracts, it creates torque about a joint: τmuscle=Fmuscle×dinsertion\tau_{muscle} = F_{muscle} \times d_{insertion}

Where $d_{insertion}$ is the perpendicular distance from the joint axis to the muscle's line of pull.

Resistance Torque

External loads create resistance torque: τresistance=Fresistance×dresistance\tau_{resistance} = F_{resistance} \times d_{resistance}

Equilibrium Condition

To hold a position statically: τmuscle=τresistance\tau_{muscle} = \tau_{resistance} Fmuscle×dmuscle=Fresistance×dresistanceF_{muscle} \times d_{muscle} = F_{resistance} \times d_{resistance}

Worked Examples

Example 1: Biceps Curl (Static Hold)

An athlete holds a 15 kg dumbbell with the forearm horizontal. The dumbbell is 30 cm from the elbow, and the biceps inserts 4 cm from the elbow.

Find the biceps force required.

Given:

  • Weight = 15 × 9.8 = 147 N

  • Weight moment arm = 0.30 m

  • Biceps moment arm = 0.04 m

Resistance torque: \tau_R = 147 \times 0.30 = 44.1 \text{ N·m}

For equilibrium: τbiceps=τR\tau_{biceps} = \tau_R Fbiceps×0.04=44.1F_{biceps} \times 0.04 = 44.1 Fbiceps=44.10.04=1102.5 NF_{biceps} = \frac{44.1}{0.04} = 1102.5 \text{ N}

The biceps must generate over 1100 N (equivalent to lifting ~112 kg) to hold just 15 kg!

Example 2: Effect of Joint Angle

The same biceps curl, but now the elbow is at 45° (forearm not horizontal).

The weight still acts vertically, but its moment arm changes: dweight=0.30×cos(45°)=0.30×0.707=0.212 md_{weight} = 0.30 \times \cos(45°) = 0.30 \times 0.707 = 0.212 \text{ m}

(This assumes the forearm is at 45° to horizontal, so the horizontal distance to the weight is reduced.)

New resistance torque: \tau_R = 147 \times 0.212 = 31.2 \text{ N·m}

New biceps force: Fbiceps=31.20.04=780 NF_{biceps} = \frac{31.2}{0.04} = 780 \text{ N}

The biceps force required is reduced because the weight's moment arm is smaller!

This is why exercises are harder at certain joint angles (typically when the resistance moment arm is maximized).

Example 3: Seesaw Balance

Two children are on a seesaw. Child A (30 kg) sits 2.5 m from the fulcrum. Where must Child B (40 kg) sit for balance?

For equilibrium: τA=τB\tau_A = \tau_B mA×g×dA=mB×g×dBm_A \times g \times d_A = m_B \times g \times d_B 30×2.5=40×dB30 \times 2.5 = 40 \times d_B dB=7540=1.875 md_B = \frac{75}{40} = 1.875 \text{ m}

Child B must sit 1.875 m from the fulcrum.

Torque in Sport Performance

Throwing
  • Greater moment arm (longer lever) = greater torque on thrown object

  • Sequential segment rotation creates cumulative torques

  • Proximal to distal sequence maximizes end velocity

Striking (Golf, Baseball, Tennis)
  • Club/bat/racket length determines moment arm

  • Longer implement = greater torque on ball (but harder to control)

  • Sweet spot location affects torque transfer

Joint Loading
  • Heavy loads at distance create large joint torques

  • This is why deadlift form matters (keep load close to axis)

  • Improper form increases injury risk due to excessive torque


Torque and Angular Acceleration

Newton's Second Law for Rotation

τ=Iα\tau = I\alpha

Where:

  • $\tau$ = net torque (N·m)

  • $I$ = moment of inertia (kg·m²)

  • $\alpha$ = angular acceleration (rad/s²)

This is the rotational equivalent of F = ma.

Implications

  • Greater torque = greater angular acceleration (for same I)

  • Greater moment of inertia = less angular acceleration (for same torque)

  • Athletes generate torque to create rotation

Example: Golf Swing

A golfer generates 100 N·m of torque on a club with moment of inertia 0.4 kg·m².

α=τI=1000.4=250 rad/s2\alpha = \frac{\tau}{I} = \frac{100}{0.4} = 250 \text{ rad/s}^2

This high angular acceleration is what produces high club head speeds.


Practical Applications Summary

Stability Applications

Sport Situation

Strategy

Biomechanical Principle

Wrestling defense

Low, wide stance

Low COM, large BOS

Surfing

Bend knees, arms out

Low COM, dynamic balance

Sprint start

COM forward, near BOS edge

Deliberate instability for acceleration

Gymnastics landing

Arms up, slight squat

Adjust COM, absorb momentum

Rugby tackle

Low body position

Low COM, prepare for impact

Lever Applications

Sport Action

Lever Class

Advantage

Biceps curl

Third

Speed/ROM

Calf raise

Second

Force

Triceps pushdown

First

Variable

Golf swing (arms/club)

Third

Speed

Rowing stroke

Third (body)

Speed

Torque Applications

Sport Action

Torque Consideration

Throwing

Maximize torque on object

Weightlifting

Control torque at joints

Gymnastics

Generate torque for rotation

Swimming stroke

Torque from hand on water

Bat/racket swing

Torque transfers to ball


Key Equations Summary

Concept

Equation

Units

COM (system)

$x_{COM} = \frac{\Sigma m_i x_i}{\Sigma m_i}$

m

Mechanical advantage

$MA = \frac{EA}{RA}$

dimensionless

Lever equilibrium

$E \times EA = R \times RA$

N·m

Torque

$\tau = F \times d$

N·m

Torque (angle)

$\tau = F \times d \times \sin\theta$

N·m

Rotational Newton's 2nd

$\tau = I\alpha$

N·m

Rotational equilibrium

$\Sigma\tau = 0$

N·m


Exam Tips

  1. Know lever classes: Remember E-F-R arrangement and which provides force vs speed advantage

  2. Third class is most common in body: Prioritizes speed/ROM over force

  3. MA calculations: MA = EA/RA; know what MA > 1 and MA < 1 mean

  4. Torque = Force × Moment arm: The perpendicular distance is crucial

  5. Stability factors: Lower COM, larger BOS, centered COM = more stable

  6. COM can be outside body: Important for high jump, diving positions

  7. Moment arm changes with joint angle: This affects muscle force requirements

  8. Calculate muscle forces: Use torque equilibrium (muscle torque = resistance torque)

  9. Apply to sport examples: Be ready to explain how levers and torque affect performance

  10. Draw diagrams: Visualize the lever system, forces, and moment arms