ARTS

ANTH 111 Topic 11 – Expressions and Demonstrations of Culture: Art, Play, Sport, and Tourism

Date: March 24
Readings – Chapter 13


Outline

  • 4 Parts:
      - Art (Chapter 15)
      - Play
      - Sport
      - Tourism


Art in Human History

  • Art is a fundamental aspect of humanity, as evidenced in the archaeological record.
      - Blombos Cave, South Africa:
        - Discovery of 100,000-year-old human-made bone tools used for mixing paints.
      - Cave Paintings in Spain and France:
        - Depictions of animals (e.g., reindeer, bison, mammoth, horses, lions) from 32,000 to 10,000 years ago, showing modifications over a 20,000-year period.
      - Understanding Functions:
        - Archaeologists do not completely understand the functions these cave paintings served for their varied prehistoric audiences.


Art and Anthropology

  • Anthropologists analyze art within its cultural context.

  • Consideration of diverse products, practices, and processes acknowledged as art.

  • Examination of:
      - The artist and their societal role.
      - The social status of artists, who may be:
        - Revered and economically well-off
        - Stigmatized and economically marginalized
      - The specialization of art and performance in state-level societies.
      - Connections between art, cultural variation, inequality, and power.
      - Cross-cultural selections of art for museum displays.


Definition of Art

  • Art is defined as:
      - All ideas, forms, techniques, and strategies adopted by humans for creative expression and communication.

  • Human interaction with art involves:
      - Aesthetic Experience:
        - Involves sensory perception alongside intellect.
      - Western Euro-American art traditions tend to emphasize aesthetic values, often overlooking social, political, and economic functions.


Major Categories of Art

  • Anthropological study of art considers variations and cultural constructions of artistic traditions.

  • Categories of Art:
      - Eras: Paleolithic, Modern
      - Mediums of Expression:
        - Graphic Arts
        - Plastic Arts
        - Graffiti
        - Body Art (e.g., Tattoos)
        - Decorative Arts
        - Performance Arts (includes music, dance, theatre)
          - Emphasis on ethnomusicology, media, and culture.
        - Verbal Arts


Transformation and Representation

  • Transformation-representation is:
      - The process where experiences are symbolically represented in different mediums (e.g., transforming a three-dimensional human form into a two-dimensional painting).
      - Extends to forms like poems and dance, utilizing metaphors.


Functions of Art

  • Emotional Gratification:
      - Offers pleasure, providing a temporary respite from life stresses; artists can express emotional energy concretely.

  • Social Integration:
      - Art conveys cultural values and ideologies, reflecting major themes and strengthening group identity (e.g., music's role in community resilience).

  • Social Control:
      - Art can reinforce normative sociocultural systems and serve as a mechanism for instilling obedience, maintaining the status quo, and wielding power (e.g., reflecting the authority of gods and rulers).
      - The accumulation of art indicates social prestige and can challenge or preserve the status quo (e.g., art as protest during the Arab Spring).


Art in Small-Scale Societies

  • Characteristics:
      - Art is portable.
      - Aesthetic standards are implicitly understood rather than explicitly defined.
      - Art is egalitarian rather than hierarchically organized.


Fine Art vs Folk Art

  • Fine Art:
      - A western-centric classification denoting rare, expensive art typically produced by trained artists within a classical Western tradition.
      - Characteristics:
        - Often regarded as 'art for art’s sake.'

  • Folk Art:
      - Encompasses all other types of art, sometimes labeled as ethnic, primitive, or craft art.
      - Challenges the notion that art can only be defined by Western experts.

  • Intention vs Appropriation:
      - By Intention: Objects created to be appreciated for aesthetic effects.
      - By Appropriation: Objects originally made for practical purposes but later exhibited or sold for aesthetic appreciation.


Play

  • Definition of Play:
      - Consciously adopted by players.
      - Pleasurable, transcending the utilitarian realm, transforming roles, objects, and activities.
      - Limited in duration and governed by implicit rules.

  • Questions for Anthropologists:
      - What cultural expectations and gender roles do children learn through play?
      - How do play activities connect or divide various societal groups?
      - What relationship does play have to group identity?


Transformation of Perspective in Play

  • Play allows children to experiment with adult roles, marking a shift from everyday to play reality.

  • Communicative Aspects of Play:
      - Uses metacommunication: communication about communication, clarifying relationships among communicators.

  • Two key forms:
      - Framing:
        - Marks behaviors as play vs. ordinary life.
      - Reflexivity:
        - Suggests multiple interpretations of ordinary life, proposing what can be rather than what is or should be.


Adult Play

  • Allows adults to explore diverse roles and experiences, fostering creativity and cultural identity.

  • Examples:
      - Halloween, Mardi Gras, and Carnival
      - SCA (Society for Creative Anachronism), Gaming, RPGs, LARP (Live Action Role Playing)


Sport

  • Games and sports mirror social relationships and cultural ideals.

  • Defined as:
      - A physically demanding activity characterized by competition, adhering to rules, functioning as a cultural component that combines elements of play, work, and leisure.

  • Acts as personal and social identification for fans, drawing them into a fictional context.


Sport and the State

  • The institutionalization of sport within states aids societal cohesion in complex modern societies.

  • Shared symbols and behaviors enhance collective identity.
      - Example:
        - University sports support conceptual unity within the institution (e.g., Huskies teams).
        - Hockey in Canada as a key aspect of national identity.

  • Media improves national interest and highlights success in sports.


Colonialism and Syncretism

  • Case Study: Cricket in the Trobriand Islands:
      - Introduced by British colonialists to replace warfare.
      - Over time, the Trobrianders adapted cricket, integrating it into local culture, resulting in a syncretic sport characterized by status competition and intergroup feasting.

  • For further information, refer to the video "Trobriand Cricket: An Indigenous Response to Colonialism" by Jerry Leach and Gary Kildea.