Unit 8: Programs and Apps: Using Apps for Productivity, Graphics, and Security
Page 1: Unit 8: Programs and Apps
Jennifer T. Campbell, Discovering Computers: Digital Technology, Data, and Devices, 17th Edition. ) 2023 Cengage.
Page 2: Module Objectives
- Identify categories and acquisition methods for programs and apps.
- Identify features of productivity, graphics, media, and security applications.
- Explain digital media, augmented reality (AR), virtual reality (VR), and artificial intelligence (AI).
- Identify personal-interest apps and system management tools.
Page 3: How Do You Use Programs and Apps?
- Programs or apps are required for all smartphones, computers, and tablets.
- The terms "software," "program," and "app" are used interchangeably.
- Main categories: Productivity, graphics and media, personal interest, and communications.
Pages 4-5: Programs and Apps by Category
- Productivity: Word processing, presentation, spreadsheet, database, note-taking, project management, accounting, legal, and tax prep.
- Graphics and Media: CAD, desktop publishing, photo/video/audio editing, and AR/VR.
- Personal Interest: Lifestyle, mapping, medical, entertainment, and education.
- Communications: Blog, browser, chat, email, and videoconference.
- Security: Personal firewall, antivirus, malware removers, and filters.
- Management: File manager, search, disk clean-up, and backup/restore.
Page 6: Types of Apps
- Local apps: Installed on hard drive.
- Portable apps: Run from removable storage or the cloud.
- Native app: Written for a specific operating system.
- Web apps: Accessed via an Internet browser.
- Mobile apps: Run on smartphones or tablets.
Pages 7-9: Mobile and Web App Synchronization
- Mobile apps often focus on single tasks (e.g., email or maps).
- Apps available as both native and web apps (e.g., Amazon) allow for varied input like camera/barcode scans or voice.
- Data and settings synchronize across devices to remain consistent.
Pages 10-11: App Interaction and Limitations
- Input: On-screen keyboards (with predictive text), voice recognition, or Bluetooth keyboards.
- Pros: Quick creation (web apps), portability, voice input.
- Cons: Limited speed/features compared to desktop, potential for poor design, cumbersome small keyboards.
Pages 12-13: Web App Tech and M-Commerce
- Web apps use HTML5, JavaScript, and CSS.
- Cross-platform tools allow apps to work on multiple platforms.
- Devices use sensors (heart rate, temperature, voice detection).
- Mobile commerce (m-commerce): Making online purchases via mobile apps (e.g., Uber, Lyft).
Page 14: Ethics: Acquiring Programs and Apps
- Digital rights management (DRM): Restrictions on use, modification, and distribution to protect copyright.
- Access controls: Security measures (passwords, biometrics) defining who can use an app.
Page 15: Software Distribution Forms
- Shareware: Copyrighted; free for a trial period.
- Freeware: Copyrighted; provided at no cost.
- Open-source: No restrictions on modification or redistribution.
- Public domain: Donated for public use; no copyright.
Pages 16-17: Popular Mobile App Types
- Banking: Venmo, PayPal.
- Calendars/Email: Outlook, Gmail.
- Fitness: Fitbit, Apple Fitness.
- Mapping/GPS: Waze, Google Maps.
- Social/Travel: Instagram, Airbnb, Yelp.
- Personal Assistants: Siri, Cortana, Google Home, Amazon Alexa.
Page 18: License Agreements
- Single-user/EULA: One installation.
- Multiple-user: Specified number of users.
- Site license: Organization-wide access.
Page 19: Updates and Maintenance
- Patches: Address single issues.
- Service pack: Combined collection of updates.
- Upgrades: New versions; may require a fee.
- Automatic updates provide system software and security fixes.
Page 20: Piracy and Uninstallers
- Uninstaller: Removes program files and associated system entries.
- Piracy: Illegal copying of digital materials; punishable by law.
Pages 21-23: Productivity: Word Processing
- Activities: Creating (entering data), editing (changing content/font/spacing), and saving.
- Word Processing: Tools for entering, editing, and formatting text/graphics. Files are called documents.
Pages 24-25: Productivity: Spreadsheets
- Worksheet: Grid of columns and rows.
- Workbook: File containing related individual worksheets.
- Cell: Intersection of a column and a row.
- Charts: Visual representations of data (bars, lines, pie wedges).
Pages 26-28: Productivity: Presentations
- Main Features: Bulleted lists, graphics, transitions, and animations.
- Slide master: Template for theme, fonts, and backgrounds.
- Slide show: Final delivery of content.
Pages 29-31: Productivity: Databases and Suites
- Relational Database Management System (RDBMS): Organized into tables, records (rows), and fields (columns).
- Data Types: Text, date, number, or hyperlinks.
- Productivity Suite: Collection of apps sold as a unit (e.g., Microsoft Office, Apple iWork, G Suite, Open Office).
Pages 32-35: Graphics and Media Overview
- Digitizing: Using sampling to convert analog data to digital.
- Computers use digital signals (numbers) while instruments/cameras are analog.
Pages 36-39: Graphics and Audio Formats
- Bitmap (Raster): Uses pixels. Formats: GIF, JPEG (lossy), PNG, TIF/TIFF (lossless).
- Vector: Uses mathematical formulas. Formats: EPS, SVG.
- Resolution: Higher clarity results in larger file sizes.
- Audio formats: AAC, AIFF, MP3 (lossy), WAV, WMA (lossless).
Pages 40-43: Sound and Video
- Synthesized music: Created using electronic synthesizers (synths).
- Voice recognition: Security tool or text-to-speech (using phonemes).
- Video Files: Consist of a codec (compression/decompression) and a container.
- Standard Definition (SD): and .
- High Definition (HD): and
- Ultra High Definition (UHD): (4K) and (8K).
Pages 44-47: Animation and Video Capture
- Simulations: Sophisticated animations for training.
- 3-D Rendering: Applying light/shadow to a wireframe.
- Stop motion: Capturing individual frames of real-life objects.
- Capture devices: Smartphones, digital cameras, and action camcorders.
Page 48: Digital Media on the Web
- Streaming: Media is viewed/listened to as it arrives from a server.
- Content includes live video (available once), on-demand (stored on servers), and podcasts.
Pages 49-52: Virtual Reality and Augmented Reality
- VR: Computer-simulated 3-D environment.
- AR: Digital information overlaid on physical locations (e.g., Pokemon Go).
- Hardware: Headsets (like HoloLens), controllers, and motion sensors.
Pages 53-55: AI, Machine Learning, and Robotics
- Artificial Intelligence (AI): Use of logic to simulate human intelligence.
- Machine learning: Computers identifying patterns to improve performance.
- Natural language processing: Computers interpreting spoken commands.
- Robotics: Combining engineering and technology for precision movement (e.g., robotic surgery).
Page 56: Personal Interest Applications
- Apps focusing on specific services: Lifestyle, Medical, Entertainment, Convenience, Education, and Financial.
Pages 57-61: Security Tools
- Firewall: Protective barrier for networks.
- Antivirus: Removes viruses; uses quarantine areas for infected files.
- Spyware/Adware Remove: Detects programs that secretly collect data or display pop-up ads.
- Internet Filters: Anti-spam, phishing filters (scam detection), and pop-up blockers.
- Ransomware: Attacks that encrypt data until payment is made.
Page 62: System Management and Troubleshooting
- Crash: Program stops functioning correctly due to hardware, software, or malware issues.
- Troubleshooting: Steps to identify and solve problems.
- File manager: Tool for organizing, copying, and deleting files.
- Patch finders/Search tools: Used for locating items or comparing software versions.