Notes: Chapter 6 – Consumer Behavior (McGraw Hill)
The Consumer Decision Process
The consumer decision process has five stages:
Need recognition
Information search
Evaluation of alternatives
Purchase and consumption
Post-purchase outcomes
Need recognition
Needs are essential; wants are desires (e.g., ice cream).
Functional needs: product performance/utility (e.g., car for transport).
Psychological needs: personal/social gratification (e.g., luxury car for status).
Information search
Internal search: memory, past experiences.
External search: friends, ads, reviews.
Influenced by perceived benefits vs. costs.
Internal locus of control: more search activities.
External locus of control: less search, relies on fate.
Perceived risk
Types: Psychological, Performance, Financial, Physiological/Safety, Social.
Evaluation of alternatives: Attribute sets
Universal set: all possible options.
Retrieval set: easily remembered brands/stores.
Evoked set: brands/stores considered for purchase.
Consumers evaluate options based on evaluative criteria (important features).
Evaluation of alternatives: decision rules
Compensatory multi-attribute model: evaluates alternatives by weighting attributes.
Overall Score = (Attribute 1 Score x Attribute 1 Weight) + (Attribute 2 Score x Attribute 2 Weight) + ... + (Attribute n Score x Attribute n Weight
Example: Cheerios (Overall Score = 8.2), Post (7.1), Kashi (7.2).
Choice architecture (Determinants of choice in shopping environments)
Includes impulse products, nudges, defaults, and stocking strategies.
E.g., placing products on left/right can influence attention.
Purchase and consumption
Marketing goals:
Increase conversion rate.
Reduce abandoned carts.
Expand product line.
Enhance customer service.
Post-purchase outcomes
Components: Postpurchase satisfaction, Cognitive dissonance, Customer loyalty.
Post-purchase: Customer satisfaction
Set realistic expectations.
Demonstrate correct product use.
Offer guarantees/warranties.
Encourage feedback.
Thank and maintain contact with customers.
Post-purchase: Cognitive dissonance
More likely for expensive, infrequently purchased, high-risk, or faulty products.
Firms reduce it via return policies, thank-you notes, etc.
Post-purchase: Customer loyalty
Firms use analytics and CRM programs to build long-term relationships.
E.g., Amazon/Whole Foods loyalty programs for data-driven offers.
Undesirable consumer behavior: Negative word of mouth (WOM)
Spreads via blogs, social media.
Companies monitor sentiment and respond to reduce spread of complaints.
Factors Influencing the Consumer Decision Process
Psychological factors
Motives: needs/drives (Maslow's hierarchy: Physiological, Safety, Love/belonging, Esteem, Self-actualization).
Perception: how we select, organize, interpret info.
Learning and memory: influences attitudes and perceptions.
Lifestyle: how people spend time and money.
Social factors
Family: influences purchase decisions.
Reference groups: friends, coworkers, celebrities.
Culture: shared meanings, beliefs, values.
Purchase situation
Situational factors: purchase context, sensory input, temporal state.
Sensory situation: visual, auditory, olfactory, tactile, taste cues.
Temporal state: mood, time of day affects decisions.
Involvement and Consumer Buying Decisions
Involvement and processing of advertising
High involvement: deep processing, strong attitudes, strong purchase intent.
Low involvement: less attention, peripheral processing, weaker attitudes, relies on cues.
Types of buying decisions (involvement levels)
Extended problem solving: high involvement, extensive search/evaluation.
Limited problem solving: moderate effort and time.
Impulse buying: unplanned, instant purchase.
Habitual decision making: low involvement, little conscious effort.
Glossary (Key Terms with Definitions)
Attitude: Person’s enduring evaluation of feelings toward an object/idea.
Consumer decision rules: Criteria used to quickly select alternatives.
Determinant attributes: Important features where brands differ.
Evaluative criteria: Salient attributes about a product.
Evoked set: Brands/stores considered for purchase.
Extended problem solving: Purchase needing much effort/time.
Functional needs: Relate to product performance.
Habitual decision making: Little conscious effort in purchase.
Impulse buying: On-the-spot buying.
Involvement: Consumer’s interest in product/service.
Limited problem solving: Moderate effort/time for purchase.
Perception: How we select, organize, interpret information.
Psychological needs: Personal gratification from product/service.
Retrieval sets: Brands/stores easily remembered.
Situational factors: Factors specific to the situation.
Universal sets: All possible choices for a product.
Real-world implications and connections
CRM and loyalty programs: Use data (loyalty cards) for targeted marketing.
Marketing strategy: Tailor info, reduce risks, enhance satisfaction, build loyalty.
Ethical considerations: Transparency in data, avoiding manipulation, responding to complaints.