Notes: Chapter 6 – Consumer Behavior (McGraw Hill)

The Consumer Decision Process

  • The consumer decision process has five stages:

    • Need recognition

    • Information search

    • Evaluation of alternatives

    • Purchase and consumption

    • Post-purchase outcomes

  • Need recognition

    • Needs are essential; wants are desires (e.g., ice cream).

    • Functional needs: product performance/utility (e.g., car for transport).

    • Psychological needs: personal/social gratification (e.g., luxury car for status).

  • Information search

    • Internal search: memory, past experiences.

    • External search: friends, ads, reviews.

    • Influenced by perceived benefits vs. costs.

    • Internal locus of control: more search activities.

    • External locus of control: less search, relies on fate.

  • Perceived risk

    • Types: Psychological, Performance, Financial, Physiological/Safety, Social.

  • Evaluation of alternatives: Attribute sets

    • Universal set: all possible options.

    • Retrieval set: easily remembered brands/stores.

    • Evoked set: brands/stores considered for purchase.

    • Consumers evaluate options based on evaluative criteria (important features).

  • Evaluation of alternatives: decision rules

    • Compensatory multi-attribute model: evaluates alternatives by weighting attributes.

    • Overall Score = (Attribute 1 Score x Attribute 1 Weight) + (Attribute 2 Score x Attribute 2 Weight) + ... + (Attribute n Score x Attribute n Weight

    • Example: Cheerios (Overall Score = 8.2), Post (7.1), Kashi (7.2).

  • Choice architecture (Determinants of choice in shopping environments)

    • Includes impulse products, nudges, defaults, and stocking strategies.

    • E.g., placing products on left/right can influence attention.

  • Purchase and consumption

    • Marketing goals:

    • Increase conversion rate.

    • Reduce abandoned carts.

    • Expand product line.

    • Enhance customer service.

  • Post-purchase outcomes

    • Components: Postpurchase satisfaction, Cognitive dissonance, Customer loyalty.

  • Post-purchase: Customer satisfaction

    • Set realistic expectations.

    • Demonstrate correct product use.

    • Offer guarantees/warranties.

    • Encourage feedback.

    • Thank and maintain contact with customers.

  • Post-purchase: Cognitive dissonance

    • More likely for expensive, infrequently purchased, high-risk, or faulty products.

    • Firms reduce it via return policies, thank-you notes, etc.

  • Post-purchase: Customer loyalty

    • Firms use analytics and CRM programs to build long-term relationships.

    • E.g., Amazon/Whole Foods loyalty programs for data-driven offers.

  • Undesirable consumer behavior: Negative word of mouth (WOM)

    • Spreads via blogs, social media.

    • Companies monitor sentiment and respond to reduce spread of complaints.

Factors Influencing the Consumer Decision Process

  • Psychological factors

    • Motives: needs/drives (Maslow's hierarchy: Physiological, Safety, Love/belonging, Esteem, Self-actualization).

    • Perception: how we select, organize, interpret info.

    • Learning and memory: influences attitudes and perceptions.

    • Lifestyle: how people spend time and money.

  • Social factors

    • Family: influences purchase decisions.

    • Reference groups: friends, coworkers, celebrities.

    • Culture: shared meanings, beliefs, values.

  • Purchase situation

    • Situational factors: purchase context, sensory input, temporal state.

    • Sensory situation: visual, auditory, olfactory, tactile, taste cues.

    • Temporal state: mood, time of day affects decisions.

Involvement and Consumer Buying Decisions

  • Involvement and processing of advertising

    • High involvement: deep processing, strong attitudes, strong purchase intent.

    • Low involvement: less attention, peripheral processing, weaker attitudes, relies on cues.

  • Types of buying decisions (involvement levels)

    • Extended problem solving: high involvement, extensive search/evaluation.

    • Limited problem solving: moderate effort and time.

    • Impulse buying: unplanned, instant purchase.

    • Habitual decision making: low involvement, little conscious effort.

Glossary (Key Terms with Definitions)

  • Attitude: Person’s enduring evaluation of feelings toward an object/idea.

  • Consumer decision rules: Criteria used to quickly select alternatives.

  • Determinant attributes: Important features where brands differ.

  • Evaluative criteria: Salient attributes about a product.

  • Evoked set: Brands/stores considered for purchase.

  • Extended problem solving: Purchase needing much effort/time.

  • Functional needs: Relate to product performance.

  • Habitual decision making: Little conscious effort in purchase.

  • Impulse buying: On-the-spot buying.

  • Involvement: Consumer’s interest in product/service.

  • Limited problem solving: Moderate effort/time for purchase.

  • Perception: How we select, organize, interpret information.

  • Psychological needs: Personal gratification from product/service.

  • Retrieval sets: Brands/stores easily remembered.

  • Situational factors: Factors specific to the situation.

  • Universal sets: All possible choices for a product.

Real-world implications and connections

  • CRM and loyalty programs: Use data (loyalty cards) for targeted marketing.

  • Marketing strategy: Tailor info, reduce risks, enhance satisfaction, build loyalty.

  • Ethical considerations: Transparency in data, avoiding manipulation, responding to complaints.