MEDIA A2 THEORIES

A Level Media Theories

Media Regulation (Section A) and Media Ecology (Section B)

Overview
  • These notes cover theories relevant to Media Regulation in Section A and Media Ecology in Section B, which may also be applicable for AS Level papers.


Theorist: Chris Anderson
  • Concept: The Long Tail

    • Anderson discusses the shift in business strategy due to the Internet marketplace which allows for a wider product range.

    • Key quote: “If you add up all the revenue from niche market films, the profit can be greater than or equal to the profit from one blockbuster or best-selling product.”

    • Online shopping facilitates niche markets, significantly influencing consumer behavior and business strategy.


Theorist: Tim Berners-Lee (Inventor of Web 1.0)
  • Key Theme: Inclusion

    • “The power of the web flows from its universality.”

    • The web democratizes information access; changes the information landscape, creating no 'information poor' or 'information rich.'

  • Key Theme: Decentralization

    • The web should include all individuals, irrespective of wealth, social status, or geographical location.

    • However, monopolies (e.g., Google) centralize power and create vulnerabilities (‘brittle’ web).

  • Key Theme: Privacy, Free Expression, and Security

    • Censorship poses risks to freedom of expression.

    • There’s an illusion of security through secure encryption, yet state surveillance remains a concern.


Theorist: Curran and Seaton
  • Media Control and Diversity

    • The media landscape is controlled by a few companies motivated by profit and power, reducing market diversity.

    • With less healthy competition, innovation decreases, and prices increase.


Theorist: David Gauntlett
  • Old Media vs. New Media

    • Old Media: Passive audience; expensive; centralized platforms; audiences assigned viewing time.

    • New Media: Encourages user-generated content (UGC), inexpensive to produce, decentralizes, controlled by the audience's interaction.

    • Activates cognitive surplus – a shift from passive to active media participation.


Identity Construction and Role Models
  • Gauntlett suggests media products supply diverse ‘role models’—stars and characters that audiences utilize to craft their own identities.

  • Audiences can select attributes from these role models that resonate with them, often made easier through social media platforms.


Theorist: Henry Jenkins
  • Convergence

    • Definition: “The flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences.”

  • Participatory Culture

    • In the new media system, consumers evolve into participants, interacting with media and shaping personal mythologies from fragments of information.

  • Collective Intelligence

    • Explains how audiences pool resources, leading to a collective media process where no one can know everything individually but together form a complete understanding.


Participatory Culture Attributes
  • Affiliations: Memberships in online communities.

  • Expressions: New creative forms like digital sampling, mash-ups.

  • Collaborations: Team problem-solving; developing new knowledge.

  • Circulations: Influencing media flow (e.g., podcasting, blogging).

Jenkins asserts that media culture is moving toward one where everyone actively contributes rather than a divide between producers and consumers.


Theorist: Aleks Krotoski
  • The Great Levelling: Examines the conflicting tendencies of media organizations—corporate control versus open, crowd-sourced models, revealing ongoing tensions in the media landscape.


Theorist: Lee Manovich
  • Old Media vs. New Media

    • Old media relies on stable, impersonal texts while new media incorporates automated creativity and variable texts, which can be personalized.

  • Key Concepts:

    • Automation: Reduces human intention in creating media, evidenced through tools like Photoshop.

    • Variability: New media leads to multiple versions of texts, often with computer assistance in assembly.

    • Customization: Personalized interfaces crafted by automated software based on user input.


Theorist: Livingstone and Lunt
  • Discusses the conflict between citizens’ needs and consumer demands in media regulation. Protecting citizens from harmful content can inhibit freedom of expression.

  • Highlights how regulating bodies like Ofcom must navigate these responsibilities.


Theorist: Marshall McLuhan
  • Medium Is the Message: The medium through which communication occurs shapes human experience more than the content itself.

  • Hot vs. Cool Media:

    • Hot Media: Engages one sense completely (e.g., film, radio), leading to low audience participation.

    • Cool Media: Requires audience interaction to fill content gaps (e.g., television requiring audience familiarity).

  • Key quote: "We shape our tools, and then our tools shape us."


Theorist: Evgeny Morozov
  • Slacktivism: Examines the potential for digital activism to foster shallow engagement with political issues, contrasting with deeper, traditional forms of activism.


Theorist: Jakob Nielsen
  • Lean Forward vs. Lean Back:

    • Lean Forward: Active engagement with the web where users take control and seek to complete tasks.

    • Lean Back: Passive interaction, such as watching television.

  • Observes a new trend toward ‘lean back’ attitudes even within new media environments.


Theorist: Tim O’Reilly
  • Web 2.0 – Describes a shift from publishing content to fostering social networking and user interaction, emphasizing features like user-generated content and network effects.

  • Describes six characteristics of Web 2.0, including collective intelligence and an architecture of participation.


Theorist: Neil Postman
  • Relates media ecology to how technologies shape culture and societal growth, suggesting our media environment reshapes cultural definitions and relationships.


Theorist: Clay Shirky
  • End of Audience Theory: Argues audiences have shifted from passive consumption to active creation and sharing of content.

  • Key components include technological convergence, user-generated content, and prosumers who combine production and consumption roles.

  • He notes the rise of quick content creation and sharing, defining modern social media dynamics.


Theorist: Lance Strate
  • Media Ecology: Proposes understanding media as environments that significantly influence human experience and societal developments.

  • Elaborates on four terms: medium, bias, effects, and environment, framing media ecology as interdisciplinary and essential for human understanding.


Theorist: Sherry Turkle
  • Examines how contemporary media practices impact social interaction and empathy. Argues that constant connectivity diminishes deep conversation and self-reflection, leading to loneliness instead of community.