Session 1: Intro to Consumer Behaviour and the Consumer Decision-Making
Consumer Behaviour
What is Consumer Behaviour
“the study of the processes involved when individuals or groups select, purchase, use or dispose of products, services, ideas or experiences to satisfy needs and desires”
Consumer Behaviour vs consumer behaviour
Consumer Behaviour (CB) - the scientific field of study that researches consumer behaviour
consumer behaviour - the way consumers act or conduct themselves
What Encompasses Consumer Behaviour
Not only about buying physical products and interaction with brands but it is also about…
Identity
Experiences
Morality
Relationships
Technology
Consumer vs Customer
Consumer - a person who identifies a need or desire, makes a purchase, uses and the disposes of the product
Customer - buys the product, but does not necessarily use it
Why is it Necessary to Study Consumer Behaviour
Consumers are central to any business
There is a need to understand who consumers are and what they need/want in an ever-evolving environment
What drives consumers to make certain decisions/choices?
Who do they rely on to make the decision?
How do I communicate more efficiently and effectively with the consumer?
What Fields have shaped Consumer Behaviour
Economics
Micro and Macro Acquisition
Consumers as rational beings (homo-economicus) who aim to maximise their utility and minimise their costs
Psychology
Neuro, Cognitive, Personality, Behavioral, Socio-Cultural
Decision-Making, Preferences, Perception, Motivation, Needs, Memory, Attitude, Preferences, Biases
Cultural Anthropology
Society’s cultural beliefs, norms, practices, gift-giving, rituals, consumers myths, participant observation
Sociology
Role of social institutions, and social gropes, and social processes to understand consumption
Demography
Role of income, place of residence, age, marital status etc., on consumption
The CDMP
The Consumer Decision-Making Process
Problem Recognition
Information Search
Evaluation of Alternatives
Product Choice
Outcomes
The Consumer Decision-Making Process Deconstructed
Problem Recognition
Problem Recognition Progression
Problem Recognition starts when there is a discrepancy between a consumer’s actual state and their ideal state. At the beginning of the process, their need state is equal to their actual state. This is point of satisfaction in one’s circumstances, and no need to satisfy. Then when the states slightly diverge, the consumer recognizes a need but no immediate motivation to satisfy it. The difference to grows to opportunity recognition, where there is now a noticeable change in one’s ideal state. It finally ends in a need recognition where there is now a compulsion to satisfy the need.
Need vs. Opportunity
Marketer’s Role
Create a primary demand when a product is introduced
Promote their brand as the best one to solve an identified problem
Needs vs. Wants
A want is the particular form of consumption used to satisfy a need.
Dormant need = a need that has yet to be satisfied
Types of Needs
Biogenic Needs (food, water, shelter) vs Psychogenic Needs (money, status, affiliation)
Utilitarian Needs vs Hedonic Needs
Information Search
Information Search doesn’t really happen with routine purchase
Involves gathering internal information (memory) to identify alternatives. If the internal search is not successful external information search starts
Here, marketing communication, especially branding and advertising play a crucial role
Results in the creation of an evoked set
An evoked set are the brands and products that a consumer is aware of is the set from which they will make their decision
The amount of information search is determined by the amount of previous knowledge
Evaluation of Alternatives
(1) All the brands that exist in the world [All brands]
(2) The set of solutions to the problem that I am aware of [Awareness Set]
(3) Products or brands from which I will make my decision [Evoked Set]
(4) Final shortlist [Purchase Consideration Set]
Decision Models
Non-Compensatory Models
Lexicographic
Conjunctive
Compensatory Models
Developed by Fishbein
Product Choice
The consumer chooses the product and buys the product
That results of evaluating alternatives (high involvement)
That results out of habits or loyalty (low involvement)
Outcomes
Post Purchase Behaviours
Disappointment (unlikely to purchase again + negative WOM)
Satisfaction (status quo)
Delight (very likely to purchase again + positive WOM)
Cognitive Dissonance
We strive for consistency between our ideas, behaviour and feelings
If we experience inconsistency, dissonance arises and we will attempt to reduce it
When a consumer is psychologically uncomfortable about the product purchased
Ignores information undermining the issue
pays attention to supporting arguments
The Consumer Decision-Making Process Revised
Daniel Kahneman categorises thinking into 2 different systems. These systems differ in the way they process information and make decisions
System 1: Instinctive and Emotional. This system is designed to be quick, and often relies on heuristics (mental shortcuts)
System 2: Deliberate and Logical
System 2 is more costly so usually System 1 is preferred
System 2 gets triggered in case the costs are high
System 1 works fine for low cost purchases that one makes habitually, when tired or are seen as low cost
System 1 Decision Making
Heuristics are often used to make decisions, but they are not foolproof and can be prone to making mistakes
Affect Heuristic: If it feels good it must be good
when one’s emotional state drives decisions, even when those emotions have nothing to do with the decision being made
Availability Heuristic
we rely on information that comes to quickly and easily make decisions
grounded in our memory (memorable events come to mind even quicker)
news coverage often influences what comes to mind quicker
Anchoring Bias
Decisions made are influenced by an anchor or an influential piece of information. The anchor is often categorized as the first piece of information receive.
Loss Aversion
Pain or loss is felt more strongly than the pleasure of a gain of the same magnitude
The endowment effect
the value an individual assigns to an object appears to substantially increase when the individual in given the object