Vectors and Scalars in Linear Motion
SCALARS
- Definition: Quantities that have magnitude but no direction.
- Examples:
- Distance: Only numerical value and unit needed (e.g., 400 m).
- Other Scalars:
- Time
- Energy
- Volume
- Speed
- Temperature
- Mass
- Density
- Electric Charge
- Voltage
VECTORS
- Definition: Quantities that possess both magnitude and direction.
- Examples:
- Force: e.g., 6 N upwards.
- Other Vectors:
- Displacement
- Velocity
- Acceleration
- Momentum
- Weight
VECTORS AS ARROWS
- Representation: Vectors can be visually depicted as arrows.
- Length of the Arrow: Indicates the magnitude.
- Arrowhead: Represents the direction.
- Scale: In some vector diagrams, the length of the arrow is to scale, accurately depicting the vector's magnitude.
- Example: A force of 4 N to the left acting on a toy car is shown as an arrow pointing left.
POINT OF APPLICATION
- Vector Diagram Variation: Vector diagrams can differ based on the scenario depicted.
- For example:
- Force on a Ball:
- Kicking force: 95 N East (acting at the point of contact between the ball and the foot).
- Friction force: 20 N West (acting between the ball and the ground).
- Kicking force magnitude larger than frictional force.
ADDING VECTORS GRAPHICALLY
- Method: Graphically add vectors using vector diagrams by arranging them "head to tail."
- Resultant Vector: Drawn from the tail of the first vector to the head of the last.
- Example:
- Adding a displacement of 15 m East and 5 m East results in:
- Resultant vector = 20 m East, shown in red in the diagram.
SUBTRACTING VECTORS GRAPHICALLY
- Method: Similar to addition but involves negating the vector you wish to subtract (change the arrowhead direction).
- Example:
- To determine the difference when subtracting a vector results in:
- Given: extbf{2} - extbf{1} (negate the direction of extbf{1}).
- Resultant vector shown in red: ext{Δ} = 6 ext{ m/s West}.