PHYS 210A Exam 1 Study Notes

Exam Format and Materials

  • You are allowed a one-sided 8x10 sheet of formulas only (no written solutions, no definitions, no prefixes, etc.). This sheet will be collected with the exam.
    • Place your name at the top of the sheet.
  • Use the Section Summary in the back of the book as a starting point for your formula sheet.
  • Duration: You will be given the entire class time for the exam.
  • Exam medium: Blue Scantron. The instructor will not provide or accept other scantrons, so bring the blue one.
  • Scratch paper: Available for use; you will hand in all scratch work at the end along with the exam packet and the scantron.
  • Calculator: Allowed, but not the calculator on your cell phone.
  • Topics: Exam covers Chapters 1, 2, and 3.
  • At the end: Hand in exam packet, scantron, formula sheet, and all scratch paper.
  • Focus areas on the exam (from the guide):
    • Know which units go with which physical quantity.
    • Know which symbol goes with which variable (e.g., v for velocity).
    • Know how to convert units.
    • Know the prefixes.

Core Concepts and Skills for Chapters 1–3

  • Identify and map quantities to units and symbols.
  • Distinguish between scalar and vector quantities; identify vectors.
  • Solve for:
    • Displacement, velocity, and acceleration in 1D (one dimension).
    • Displacement, velocity, and acceleration in 2D (two dimensions).
  • Recognize which kinematic equations to apply and how to solve for the unknown quantity.
  • Recognize when to use Pythagoras’ Theorem and when to use trigonometry.
  • Understand projectile motion and related calculations.
  • Build and interpret a consistent set of equations from the given data.
  • Connect exam topics to foundational principles of motion (kinematics).
  • Consider ethical, philosophical, or practical implications of measurement and modeling in physics when relevant.

Notation, Units, and Measurement Skills

  • Symbols: Ensure you know common symbols for physical quantities (e.g., v for velocity, r for position, a for acceleration).
  • Units: Be able to associate each physical quantity with its unit (e.g., velocity in m/s, acceleration in m/s^2).
  • Unit conversion: Practice converting between unit systems (e.g., SI units).
  • Significant figures: Identify appropriate significant figures in measurements and calculations.
  • Scientific notation: notation form and conversion between formats.

Prefixes and Scaling (Practice Items)

  • Be able to match prefixes to scales (as part of the homework and in-class practice):
    • Prefixes listed in the guide (note: the transcript shows potential typographical errors; standard prefixes are discussed below).
  • Standard prefixes (for reference, though the transcript includes misprints):
    • Deci: 10^{-1}
    • Micro: 10^{-6}
    • Milli: 10^{-3}
    • Kilo: 10^{3}
  • The practice items in the transcript include:
    • “The unit for velocity is __.”
    • “Match the appropriate prefix with the scale.”
    • A set of prefix-value pairs:
    • 1) Deci 10^(-1) (note: transcript shows “103” which appears to be a typographical error)
    • 2) Micro 10^(-6) (transcript shows “10-1”, likely a misprint)
    • 3) Milli 10^(-3) (transcript shows “10-6” which is inconsistent with standard prefixes)
    • 4) Kilo 10^3 (transcript shows “10-3” which is inconsistent with standard prefixes)
  • Practical note: treat the given items as presented, but be aware that some numbers in the transcript appear mis-typed; rely on standard prefixes as needed for calculations.
  • Practice tasks referenced: Convert 10 mm to meters; Convert 25 km/hr to SI units; Determine the conversion factor used to convert a given quantity and place it as a ratio.

Kinematics: 1D and 2D

  • 1D kinematics (constant acceleration):
    • Displacement: x(t) = x0 + v0 t + frac{1}{2} a t^2
    • Velocity: v(t) = v_0 + a t
  • 2D kinematics (vector motion):
    • Position: oldsymbol{r}(t) = oldsymbol{r}0 + oldsymbol{v}0 t + frac{1}{2} oldsymbol{a} t^2
    • Components: x(t) = x0 + v{0x} t + frac{1}{2} ax t^2,\ y(t) = y0 + v{0y} t + frac{1}{2} ay t^2
  • Recognize when to apply each model based on where motion occurs (straight-line vs two-dimensional trajectories).

Pythagoras and Trigonometry in Kinematics

  • Pythagoras’ Theorem to relate components to resultant magnitudes:
    • If you know components, magnitude is |oldsymbol{v}| = \sqrt{vx^2 + vy^2}
  • Trigonometry to resolve vectors:
    • Horizontal and vertical components of velocity: vx = v \, \cos\theta, \quad vy = v \, \sin\theta
    • For projectile motion without air resistance, horizontal velocity is constant: v_x = ext{constant}

Projectile Motion: Key Concepts

  • Projectile motion assumes constant acceleration due to gravity in the vertical direction, g \,=\, 9.80\ \mathrm{m\,s^{-2}} (downward).
  • Equations separate into components: horizontal (x) and vertical (y):
    • x(t) = x0 + v{0x} t (since a_x = 0)
    • y(t) = y0 + v{0y} t - \tfrac{1}{2} g t^2
  • Range, maximum height, and time of flight can be derived using these component equations.

Practice Problems and Textbook References

  • Chapter 1:
    • Review all problems on the lecture slides.
    • Textbook Ch1: Problems & Exercises #17.
    • The unit for velocity is ____.
    • Match the appropriate prefix with the scale.
  • Chapter 2:
    • Review all problems on the lecture slides.
    • Textbook Ch 2: Problems & Exercises #9, 16, 18, 23, 41.
    • Achieve HW#2, Problems #7, 9, 12, 13.
  • Chapter 3:
    • Review all problems on the lecture slides.
    • Review all problems from HW#3.
    • Textbook Ch 3: #21, 25, 27, 29.
  • Note: The exam problems may be similar or variations of these problems.

Example Problem Walkthrough: Example 2.14

  • Problem (paraphrased): A person standing on the edge of a high cliff throws a rock straight up with an initial velocity of v_0 = 13.0\ \mathrm{m/s}. The rock misses the edge of the cliff as it falls back to earth. Calculate the position of the rock 1.00\ \mathrm{s} after it is thrown.
  • Known/Unknown (as listed in the prompt):
    • a. y0 — Known (often set to 0 if the cliff edge is the origin)\n - b. y — Unknown (position after 1.00 s)\n - c. v0 — Known (13.0\ \mathrm{m/s})\n - d. v — Unknown (velocity at t = 1.00 s)\n - e. a — Known (gravity, a = -g = -9.80\ \mathrm{m\,s^{-2}})\n - f. t — Known (1.00 s)
  • Which equation is best to use? (Kinematic equation in vertical motion with constant acceleration):
    • Best choice: y = y0 + v0 t + \tfrac{1}{2} a t^2
  • Final calculation (using the above values):
    • Put numbers: y = y0 + v0 t + \tfrac{1}{2} a t^2 = 0 + 13.0(1.00) + \tfrac{1}{2}(-9.80)(1.00)^2
    • Compute: y = 13.0 - 4.90 = 8.10\ \mathrm{m}
  • Answer choices (from the prompt):
    • a. 4.05 b. 8.10 c. 3.26 d. 2.54
  • Correct answer: \text{b) } 8.10\ \mathrm{m}
  • Unit of the final answer: \mathrm{m}

Quick Reference: Core Formulas (LaTeX)

  • 1D displacement: x(t) = x0 + v0 t + \tfrac{1}{2} a t^2
  • 1D velocity: v(t) = v_0 + a t
  • 2D/3D displacement: \boldsymbol{r}(t) = \boldsymbol{r}0 + \boldsymbol{v}0 t + \tfrac{1}{2} \boldsymbol{a} t^2
  • Component form (2D): x(t) = x0 + v{0x} t + \tfrac{1}{2} ax t^2,\ y(t) = y0 + v{0y} t + \tfrac{1}{2} ay t^2
  • Projectile-specific: horizontal velocity constant, vx = v{0x}, vertical motion under gravity: y(t) = y0 + v{0y} t - \tfrac{1}{2} g t^2
  • Vector magnitude from components: |oldsymbol{v}| = \sqrt{vx^2 + vy^2}
  • Vector components: vx = v \cos\theta,\quad vy = v \sin\theta
  • Gravitational acceleration: g \approx 9.80\ \mathrm{m\,s^{-2}}

Observations on the Transcript Content

  • Some prefixes/typographical entries in the transcript appear to be misprints (e.g., prefix mappings like "Deci 103" and "Kilo 10-3"). Use standard prefix values for study and calculations, and note these discrepancies when reviewing the material.
  • The provided Chapter references (Ch1, Ch2, Ch3 problems and HW numbers) should be treated as concrete targets for practice, even though the exact problems on the exam may vary.
  • The sample problem (Example 2.14) demonstrates the process of identifying knowns/unknowns, selecting the appropriate equation, and performing a straightforward calculation to obtain the numerical result and unit.