Forces

Contact and non-contact forces

  • A force is a push or pull that acts on an object due to its interaction with another object

    • Force is a vector quantity, and is measured in newtons

  • A contact force is when two objects are physically touching

    • Friction, air resistance, tension and normal contact force

    • Normal contact force (reaction force) is the idea that there is an equal and opposite force from an object opposing its weight

  • A non-contact force doesn’t require objects to be touching, and has fields of influence

    • Gravitational, magnetic and electrostatic

    • The strength of the force depends on the distance from the object

Scalar and vector quantities

  • Scalars are physical quantities that only have a magnitude (size)

    • Speed, distance, mass, temperature, time, etc.

  • Vectors have both magnitude and direction

    • Velocity, displacement, acceleration, force, momentum, etc.

    • Arrows represent the direction of the force, and the size of the arrow represents the magnitude

      • Can be negative (-4km east = 4km west)

Free body diagrams and resultant force

  • Resultant force is the overall force and it direction that is acting on an object

  • Equilibrium is when there is no overall resultant force on an object (either stationary or travelling at a constant speed)

Elasticity, spring constant and Hooke’s law

  • When a force is applied to an object, it compresses, stretches or bends

    • More than one force has to be applied for an object to stay stationary

  • Elastic deformation is the idea that after a force has been applied to an object, it returns to its original shape

  • Inelastic deformation (plastic deformation) is the idea that after a force has been applied to an object, the object doesn’t return to its original shape

  • Extension is the increase in length of a spring when stretched 

  • The spring at its natural length has no force acting on it, but when a weight is added it extends

    • There is still a normal force acting opposite from the support

    • As we increase the force, the extension increases proportionally as long as the limit of proportionality isn’t reached - Hooke’s law

  • F∝e or F=ke

    • Force is directly proportionate to extension, and is dependent on the spring constant of the object

  • Spring constant is how many newtons it would take to stretch an object by 1m

  • Once the limit of proportionality/elastic limit is reached, Hooke’s law no longer applies, an inelastic deformation has occurred 

Elastic potential energy

  • F=ke

    • K is spring constant, and a lower spring constant means higher elasticity

  • Ee=½ke2 

    • Elastic potential energy is the energy transferred to an object that is stretched 

  • Area under a force/extension graph is equal to the energy transferred, and the gradient of the straight line, where Hooke’s law applies, is equal to the spring constant

Moments

  • A moment is the rotational or turning effect of a force

  • M=Fd

    • Moment (Nm) = Force (N) x distance (m)

    • A larger distance and greater force creates a greater moment 

  • When there is more than one moment, there is both an anticlockwise moment and a clockwise moment

  • There’s an anticlockwise moment on the left and a clockwise moment around the right

    • If the clockwise moment equals the anticlockwise moment, there is no overall moment

    • Different distance can balance different weights (force) 

  • Levers transmit the turning effect of a force

    • The input force transmits to the output force

    • If the forces are on  opposites sides of a pivot, they will act in different directions

    • If the forces are both on the same side of the pivot, they will act in the same direction

    • The output force is generally closer to the pivot, so it is able to create a larger output force with a small input force

  • Gears transmit turning effects

  • A is connected to an engine and turns clockwise, which causes B to rotate anticlockwise

    • Gears turn in opposite directions

    • Different sizes of gears change the size of the turning effect/moment

      • A has a larger radius, so a larger turning force

    • B turns faster than A as it has a small radius

    • The overall work done on each side is equal as B turns faster than A, which is balanced by A having a greater turning effect/moment 

      • The ratio of the turning effect of the two gears is proportional to the ratio of the radius of the two gears

Pressure

  • Pressure is the force per unit of area

  • P=F/a

    • Pressure (Pa) = Force (N) / area (m)

  • Pressure in a fluid is creates by collisions between particles and surroundings

    • In gases, particles collide with a wall and other particles, which creates pressure (a force applied to an area)

    • In liquids, particles collide with walls and the air at the surface

  • Pressure in a solid is created by collisions between two solid objects

  • We aways use the perpendicular force 

    • The component that is at right angles to the surface its colliding with

  • If it is at a right angle, the entire force will generate pressure on the wall

    • If it is at an angle, only a small part of the force will generate pressure as the force is split into two parts, and only one collides with the wall

Liquid pressure and upthrust

  • Pressure in liquids

    • The deeper an object, the greater the weight of the water, so there is higher pressure

    • The density of the liquid depends on the number of particles - denser = more pressure, as more particles colliding with the object

    • Gravitational field strength also impacts the pressure of liquids - a larger gravitational field strength, a larger weight (gfs x mass), so higher pressure

    • P=hρ\rho g

      • Pressure (Pa) = depth (m) x density (kg/m3) x gravitational field strength (N/kg)

  • Whether an object sinks or floats, depends on the pressure

    • The bottom of an object is deeper than the top, so there is a larger upwards force that downward force

    • This creates a resultant force upwards (upthrust)

  • All submerged items have upthrust, so whether they float or sink depends on their weight (downward force)

    • If the upthrust is greater than the weight, it floats

    • If the weight is greater than the upthrust, it sinks

  • If an object is more dense than the liquid, it sinks

Atmospheric pressure

  • The closer to the surface, the higher the pressure as there are more particles creating weight, as well as more collisions with the surface creating pressure

    • At sea level, there are all the particles above it, which creates weight and therefore pressure

Speed, velocity, distance and displacement

  • Speed is a scalar quantity

    • For example, 4 m/s

  • Velocity is a vector quantity

    • For example, 6 m/s east

  • Distance is a scalar quantity

    • For example, 10m

  • Displacement is a vector quantity

    • For example, 40m east

  • Speed = distance/time, so no direction

  • Velocity = displacement/time, so has direction

  • Real life speeds

    • 1.5m/s - walking

    • 3m/s - running

    • 6m/s - cycling

    • 25m/s - cars

    • 55m/s - trains

    • 250m/s - planes

    • 330m/s - sound waves in air

    • 0 → 55m/s - wind (affected by temp, pressure and structures)

Acceleration

  • Acceleration is the rate of change of velocity

  • a = △v/t

    • Acceleration(m/s2) = change in velocity(m/s) / time(s)

    • It shows average velocity over time

    • A vector quantity, so can be negative

  • 2as = v2 - u2

    • 2 X acceleration x distance = final velocity squared - initial velocity squared

    • Initial velocity is 0 if from stationary

Distance/time graphs

  • Distance/time graphs are used to represent the distance travelled over time

  • Gradient = speed (d/t)

  • A shows a constant speed

    • B shows where the object is stationary

    • C shows an increase in speed, so the object has accelerated

  • To find a speed at a specific point, use a tangent of a line

Velocity/time graphs

  • Velocity/time graphs show speed at any time

  • The area under the graph equals the total distance travelled over time (m/s x s = m)

    • For curved sections, estimate the number of squares covered

  • The gradient equals acceleration

Terminal velocity

  • Terminal velocity is the point where a falling objects reaches a constant speed, with no acceleration

  • At first, there is a split second when an object is stationary before it begins to fall

    • The object has mass, and is in a gravitational field so experiences a downwards force of weight

    • This is the only force that acts, so the resultant force is down and the object begins to fall, accelerating downwards

  • The object continues to accelerate, but as it continues to fall it begins to experience air resistance

    • This is an opposite force to weight, so lowers the resultant force downward

    • The object still falls, but it’s acceleration decreases

  • Air resistance is due to the air particles colliding with the person , so slows them down

    • The size of air resistance depends on the surface area and their velocity (faster = more collisions)

  • As they continue to fall, the air resistance increases due to the higher velocity

    • The resultant force downwards is much smaller

  • Eventually, the air resistance will balance out the weight and the resultant force will be 0

  • Here the velocity no longer changes - terminal velocity has been reached

  • If they open their parachute, the surface area increases so air resistance is higher

    • They will decelerate until resultant force becomes 0 again

    • A new terminal velocity has been reached, that was lower than before

Newton’s first and second law

  • Newton’s first law says that a resultant force is required to change the motion of an object

    • It will continue at a constant speed or remain stationary unless there is another force

  • Newton’s second law says that if an object has a resultant force acting on it, the object will accelerate until the forces acting change

    • If it was stationary, it starts to move

    • If it was moving, and the force acts in that same direction, it will speed up

    • If it was moving, and the force acts in the opposite direction, it would slow down or stop before changing direction

    • It could result in a change in direction without a change in speed

      • Change in velocity / change in time = acceleration, so only direction has to change

      • Like with orbits (la moon…)

      • Called circular motion

      • Direction is always changing as the gravitational pull acts perpendicular to the moon’s motion and speed is constant - acceleration

  • Newton’s second law also states that the size of the resultant force is directly proportional to the acceleration it causes

    • F=ma, so if mass is constant Fα\alphaa

  • Inertia is the tendency for the motion of an object to remain unchanged

    • Basically Newton’s 1st law - stationary or constant unless another force

  • Inertial mass is how difficult it is to change an object’s velocity

    • Inertial mass = force / acceleration (F=ma)

    • A large mass would require a larger force to change it’s velocity (small acceleration)

Newton’s third law

  • Newton’s third law says when two different objects interact, the forces they exert on each other are equal (magnitude) and opposite (direction)

    • If there was a box and a person pushing it, either the box could move or the person could (bounce back)

      • If the box has a lower mass, it would move

      • If the box was heavier, the person would be pushed back

      • If the box was medium mass, the person would be pushed back and the box would move forward

  • F=ma → a=F/m - for an object to accelerate and move, there needs to be a high force or small mass

Stopping distances

  • Stopping distance is the minimum distance required to stop a vehicle in an emergency

    • Stopping distance = thinking distance + braking distance

  • Thinking distance is how far the car travels during the driver’s reaction time

    • Between seeing the hazard and starting to brake

    • This depends on speed and reaction times

    • Faster speed equals longer distance

    • Reaction times depend on tiredness, drunkenness, drugs and distractions present

  • Braking distance is the distance taken to stop under a braking force

    • This depends on speed, mass, condition of brakes and traction

    • Condition of brakes - if they are worn or faulty, they won’t slow the car and it will travel further

    • Traction is affected by ice/wet (less friction) and bald tires (can’t grip road), so the car travels further

  • Thinking distance increases proportionally with speed

  • Braking distances increases more the faster it is

    • Speed x2 = time x4

    • Speed x3 = time x9

Momentum

  • ρ\rho = m x v

    • Momentum(kgm/s) = mass(kg) x velocity(m/s)

  • Momentum is a measure of how difficult it is to stop a moving object

    • A vector quantity (has direction)

  • Conversation of momentum says that in a closed system, the total momentum before an event is equal to the total momentum after an event

  • If a gun was fired from stationary, momentum would have to be 0 after

    • The gun moves back - recoil

  • If a force is applied to a moving object, it accelerates, so its momentum is increased

    • The force applied can be calculated with force = change in momentum/time

    • A greater time equals a lower force, so less damage

  • This is why cars’ safety features increase the time taken for impact or decrease speed, therefore decreasing force

    • Crumple zones, seat belts (slightly stretchy so slower) and air bags (more time, so lower momentum)

DONE!!